MoH was seen as a failure to most.
I think that DICE removed too many of the features from the frostbite engine while making MoH. All I was looking for in MoH was a Bad Company 2 style gameplay with smaller arena type maps and gamemodes. However, that was not the case. Instead it seemed that DICE got lazy and took many of the assets from BC2 and simply copied it over to MoH, like the reloading animations and some of the sounds.
I think MoH was only ever designed to be a cut-down, streamlined and pace-increased version of BC2, which is pretty much what it turned out as.
They had a great platform which could easily be stripped down and sped up in order to compete with the likes of Modern Warfare.
I personally prefer more features and slower pace as per BC2 but there's another huge, competitive market as seen in the Modern Warfare-esque scene.