Bad lighting when using nanovision

Post » Tue Mar 31, 2009 1:30 am

I have a gtx260 and didn't have a problem in the demo, but when i use nanovision the screen is blinding me. anyone else having that problem? I have current drivers.
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Kit Marsden
 
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Post » Mon Mar 30, 2009 2:06 pm

can you supply a screenshot of exactly what you mean?
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saxon
 
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Post » Mon Mar 30, 2009 5:45 pm

I am currently at work, when i get home i will post a screenshot. A great example of how bad it is, on the map Skyline when your inside the room below the helipad and your coming up the stairs outside if you have nanovision on I cant see anything outside its that bright.
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Auguste Bartholdi
 
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Post » Mon Mar 30, 2009 7:09 pm

here is a screenshot of my problem...

http://img863.imageshack.us/i/14546722.jpg/
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Emily Jones
 
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Post » Tue Mar 31, 2009 2:24 am

I believe that's part of the nano vision, it's very sensible to light, in my opinion it's to balance it
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BaNK.RoLL
 
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Post » Mon Mar 30, 2009 10:09 pm

Thats normal. I wouldnt worry about it though because if anybody was there you would still see them just as easy as any other location.
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Leilene Nessel
 
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Post » Mon Mar 30, 2009 2:13 pm

i dont recall that being normal in the demo, unless they made it like this to balance it.
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yermom
 
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Post » Mon Mar 30, 2009 6:37 pm

Looks normal to me lol.
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CRuzIta LUVz grlz
 
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Post » Tue Mar 31, 2009 2:45 am

Yeah, that's just the way it looks normally.
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Iain Lamb
 
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Post » Mon Mar 30, 2009 9:20 pm

Yup. It normally looks like that. It's because the Nanovision also provides low-light vision, like being in a darkened hallway, in fact in the campaign the first time you hear about nanovision is when you enter a dark hallway that's hard to see in. The problem it's so blinding right now is because of the excessive HDR they've put in...... gee if only I could use console commands to turn off bloom like I could in the demo...............................
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Francesca
 
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