» Thu Apr 02, 2009 12:23 am
Somewhere in one of these threads I guess I need to make an explaination, and I guess here is good enough, as it will tie into the topic.
I'm changing the stats on the guns in my game because I want them to act like I feel they should and, quite frankly, since I'm on PC, I can. I'm not asking for anyone else to jump on the bandwagon or for Josh to change anything. I don't even know if Josh is still involved enough to make any changes or if he's moved on to another project. Some folks have expressed similar or related feelings as I do, and some have even expressed interest in the work I'm doing. I have no Idea if what I'm doing will work correctly (I did fix the error on the shotguns. Much better now) or even if it does whether I'm even remotely interested in releasing a mod. My well developed sense of conservation of energy may get in the way of supporting something like that. But basically I'm just playing with things because I feel like it.
Now there's a whole bunch of ya'll that can't. You either don't know the GECK (as if I know it, right?) or don't have the time, or the firearms experience or aren't even on PC. Those folks, if they're dissatisfied with the product have only one choice: An update. Will there be any more changes to the base guns in future updates? Hell if I know. Should there be? That's up to Josh or whoever else is in charge to decide. Maybe there are enough folks asking for changes that something may happen. Do I care if there's another patch on guns? Not really. I have that luxury.
But if anyone asked me what should be done in any future patch, I'd answer this:
1. Reduce the ROF and increase the spread on lever-action weapons (including the shotgun)
2. Change either the Sniper Perk or the Cowboy perk so that the lever-actions don't vastly outclass the military arms when Cowboy is taken.
3. Don't change the damage of the military weapons, but put DT bypass back into all the high velocity rounds.
4. Do something with explosives. There are no close-in weapons in this class and that and the poor damage of some weapons make this a difficult class to specialize in. Since the skill point economy is so frugal, I have yet to make any character that has the luxury of putting points into 2 weapons skills. But something that makes this a viable specialization would be welcome.
If anyone asked me what I would like to see in future DLC, I'd answer this:
1. More mods for the base game weapons that don't have 3.
2. More mods for the base game weapons that don't have 3.
3. More mods for the base game weapons that don't have 3.
Edit: Forgot one thing that does really bug me. Remove that redonkulous sneak attack damage multiplier.
-Gunny out.