Which wasteland did u prefer F03 or FNV

Post » Sun Apr 05, 2009 4:12 am

Honestly, it's hard to say, Fallout 3 felt more like a wasteland because it was in Washington D.C. and it's suburbs. So you'd see alot of Old World rubble. But in the Las Vegas area, there isn't much there. In that respects I prefer Fallout 3

In reverse, I prefer Fallout: New Vegas because it's very vibrant and unique, on one hand you have a 250 some odd year old pre-war genius, an arrogant philosopher, and a bunch of lemmings who try to do right but lack skill, and a robot with an unaturally happy face. Fallout 3 had dad. So all in all, Fallout: New Vegas was very progressive and inovative.
User avatar
Darian Ennels
 
Posts: 3406
Joined: Mon Aug 20, 2007 2:00 pm

Post » Sun Apr 05, 2009 7:13 am

Define "danger" please, because with the level scale, like I really dont have fear

http://lounge.moviecodec.com/images/attachment/super-mutant-behemoth-vs-skagzilla-6257.jpg :biggrin:
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Sat Apr 04, 2009 7:46 pm

Define "danger" please, because with the level scale, like I really dont have fear


Level scaling is actually pretty good if it's implemented right.
FO3 had it solely based on your level, with little thought to areas.

NV has left it out for the most part, making later areas tough early on yes.
Those early areas however are no challange at all however at any level.
That and by the time you hit level 20+ unless you self gimp heavily ( which I do ), you're left with a cake walk outside of late main quest events.

Adding a thoughtful scaling slope to npc's actually makes low level areas a challange later on as well.
It can be used to scale npc equipment to stronger versions and not have them drop early on.

I just modded level scaling on raiders in my game, better weapons a perk that grants them base DT + a bonus when their health drops, better armour, better weapons, different ammo types, grenades.
My character with cowboy, BC, finesse, BW, CCLF, LA, and a brushgun wearing no armour died several times during one ambush, as did Boone, ED-E survived all the time however..

Level scaling is not a bad thing.
Doing it poorly and copy pasting every enemy type to do so exactly to the players level however is.
To do it well just up the base level to what you see now, Vipers now start at level 8 instead of 7.
Then make them scale to a percentage of the player, 0.66 per player level in my case.
Leaders or tougher npc's can start at 18+ and go for a 1 for 1 scale.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Sat Apr 04, 2009 8:23 pm

http://lounge.moviecodec.com/images/attachment/super-mutant-behemoth-vs-skagzilla-6257.jpg :biggrin:

So what? it looks tough but level scaling makes Behemoths nothing more than sponges, just get under anything and peck away at its leg.
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Sun Apr 05, 2009 10:38 am

http://lounge.moviecodec.com/images/attachment/super-mutant-behemoth-vs-skagzilla-6257.jpg :biggrin:


Level 5 and I killed one with a sub machine gun :whistling:
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Sat Apr 04, 2009 10:25 pm

Hey I miss some of those bullet sponges, I want the old reavers back :P. Running into those always gave me those "Oh Sh!t" moments. Gotta waste that ammo on something. :gun:
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Sat Apr 04, 2009 6:38 pm

That's just it, shooting something in the face 300x times isn't fun, it's retardation. I hate it when enemies are little more than stupid damage sponges.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Sun Apr 05, 2009 9:10 am

i like the way that the northern areaof fo3 (deathclaw sanctuary and such) was more wooded, and the colors were deeper than in the south(tenpenny tower area) which was more of hues of red and orange, with mor plains than rocky cliffs. FNV's wasteland is good , justnot as good. (in my opinion) :tops:
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Sun Apr 05, 2009 10:16 am

FO3 was slightly larger and laid out better; more interiors, more cars (to explode). Did like NV kinda deserty feel (still trying to find the actual mojave part of the majave wasteland)
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Previous

Return to Fallout: New Vegas