» Wed Apr 22, 2009 10:24 pm
The maps are not too big, they actually work out pretty well considering how mobile the players are. Sure, it becomes a game of cat and mouse, but that's how it's supposed to be with the nanosuit. You have to make the choice of function fit the task at hand; if you're defending a crash site, you'll need to switch intelligently between cloak, armour and neutral to allow recharge. If you're playing TDM, it's often a good idea to cloak and flank while planning 'recharge points' along the way, to prevent you being caught out in the open with no energy. Obviously in a firefight armour mode wins hands down.
The game is made to encourage tactical decisions, this includes choosing your modules to suit your playstyle. With the right modules and weapons, larger maps won't be a problem.
ok give me and E.G like on per 17 it's my fav map and like to know how to be come a better player
Well I don't play crash site much, so I can't offer anything specific; but the general rules apply.
1) cloak if you're going to cross open areas (mobility enhance and stealth enhance are great for getting around fast and unseen)
2) hide if you need to recharge
3) armour up as soon as you enter a gunfight, and if you can, strafe while firing to avoid being shot
4) unless you're using mobility enhance, try not to power jump too much, you could pull yourself up on a ledge only to end up in a fight with no energy left for armour
That alone should help you out, but then again that's just my playstyle, I'm sure loads of different players would tell you different things.