Is a Framerate Fix possible/viable?

Post » Sat Apr 25, 2009 12:55 am

I won't pretend to know that I am some sort of technological genius, but I do know that the PS3 ought to be capable to run this game at a consistent framerate, especially considering its low resolution.

I think that fixing/stabilizing the framerate of this game ought to be top priority if it is indeed possible to do so. I love this game, I think it's got a great design ethos to it, but the framerate issues are the single greatest detriment to it! Would love some support from Crytek, and thanks for any feedback.
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April D. F
 
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Post » Sat Apr 25, 2009 1:28 pm

i wish this happens

and fix host issues
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Ricky Meehan
 
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Post » Fri Apr 24, 2009 11:59 pm

Yea i totally agree with you...this game seriously kiks ass but the framerate is the only thing thats bugging me. Framerate can drop so much its hard to aim in MP...hope crytech will release patches to deal with the problem asap so i can find more reasons not to return to CODBO..LOL =P
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Chrissie Pillinger
 
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Post » Sat Apr 25, 2009 1:23 am

I think it's totally doable.. and hope this post doesn't fall on blind eyes and deaf ears. sounds reasonable to me.
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Monique Cameron
 
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Post » Sat Apr 25, 2009 12:41 am

Should be possible with improved coding - sorry is possible. Drop the terrible upscaling and AA would do wonders for a start and ask DICE for help (your all under EA).My Pc is older and less powerfull than my Ps3 but looks so much better and only has a couple of frames less than Ps3 running at extreme @ 720 why is this Crytek. Or just patch in a graphic option so we the consumer can have the game looking as good/bad as we want regardless of framerate please. Or ask sony for their aa solution that works wonders on LBP2 , killzone 3 , GOW3 etc
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Becky Cox
 
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Post » Sat Apr 25, 2009 5:42 am

absolutely not possible im afraid folks. The frame rate is part and parcel of the games coding, and would require radical recoding, and that aint gonna happen. The frame svcks on ps3 and 360 im afraid, and they would have to optimise the engine, and probably change many graphical effects that are within the game to reduce workload etc, and all this isnt going to go into a patch.
crysis 2 is what it is. Minor things like graphical abnormalities, glitches, hit detection can be changed, but frame rates, not a chance im afraid. the pretty images u see before u come at a price, and the price is the frame rate. it would cost a fortune, it would require complete restructuring of the engine, and it would be impossible to implement in a patch.

Ps3 can do better, but they were running multiplatform(kz3 for example is built from ground up on ps3, so uses its strengths to its advantage, and they have direct help from sony in getting best out of hardware), and first attempt with ps3 architecture, maybe given more time they could have gotten more out of system, but that would have taken months maybe and cost fortune, so it was never going to happen, maybe by time next cryengine 3 game comes out u will see improvement, but for now, get used to frame rate issues.
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celebrity
 
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Post » Sat Apr 25, 2009 3:52 pm

absolutely not possible im afraid folks. The frame rate is part and parcel of the games coding, and would require radical recoding, and that aint gonna happen. The frame svcks on ps3 and 360 im afraid, and they would have to optimise the engine, and probably change many graphical effects that are within the game to reduce workload etc, and all this isnt going to go into a patch.
crysis 2 is what it is. Minor things like graphical abnormalities, glitches, hit detection can be changed, but frame rates, not a chance im afraid. the pretty images u see before u come at a price, and the price is the frame rate. it would cost a fortune, it would require complete restructuring of the engine, and it would be impossible to implement in a patch.

Ps3 can do better, but they were running multiplatform(kz3 for example is built from ground up on ps3, so uses its strengths to its advantage, and they have direct help from sony in getting best out of hardware), and first attempt with ps3 architecture, maybe given more time they could have gotten more out of system, but that would have taken months maybe and cost fortune, so it was never going to happen, maybe by time next cryengine 3 game comes out u will see improvement, but for now, get used to frame rate issues.


So lots of people just lost 60 bucks for nothing then..
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Madeleine Rose Walsh
 
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Post » Sat Apr 25, 2009 5:42 am

Probably not. Framerate is the game-killing issue with this game. Mid to long range aiming is nearly impossible. Just try aiming down sight at someone across the map. They will be teleporting rather than running due to the terrible framerate. Framerate isn't one of those things that can just be patched. It's not like they mad ea type, and meant to enter "60" somewhere, but instead typed "15". The crap framerate is here to stay. Did Black Ops ever fix their framerate issues? nope. But at least Black Ops usually runs at 60 fps. Crysis 2 is probably not going to change at all with regard to graphics or framerate. So either nejoy your laggy powerpoint slideshow, or find another game. It's too bad really, because this would be the hands down best FPS to come out since COD4 if the framerate were good, and the hit detection/lag were improved. However, what we have is a near unplayable mess of a game. The maps are really nice, 100 times better than any COD map, but the framerate is just laughably bad.
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mollypop
 
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Post » Sat Apr 25, 2009 7:59 am

absolutely not possible im afraid folks. The frame rate is part and parcel of the games coding, and would require radical recoding, and that aint gonna happen. The frame svcks on ps3 and 360 im afraid, and they would have to optimise the engine, and probably change many graphical effects that are within the game to reduce workload etc, and all this isnt going to go into a patch.
crysis 2 is what it is. Minor things like graphical abnormalities, glitches, hit detection can be changed, but frame rates, not a chance im afraid. the pretty images u see before u come at a price, and the price is the frame rate. it would cost a fortune, it would require complete restructuring of the engine, and it would be impossible to implement in a patch.

Ps3 can do better, but they were running multiplatform(kz3 for example is built from ground up on ps3, so uses its strengths to its advantage, and they have direct help from sony in getting best out of hardware), and first attempt with ps3 architecture, maybe given more time they could have gotten more out of system, but that would have taken months maybe and cost fortune, so it was never going to happen, maybe by time next cryengine 3 game comes out u will see improvement, but for now, get used to frame rate issues.


So lots of people just lost 60 bucks for nothing then..

If those people payed 60 bucks for faster frame rate,then that's their problem.There's way more to this game than just running at a high frame rate.

If you wanted it to be faster,you should've bought it for the PC.Problem solved.
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Julie Serebrekoff
 
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Post » Sat Apr 25, 2009 1:55 pm


If those people payed 60 bucks for faster frame rate,then that's their problem.There's way more to this game than just running at a high frame rate.

If you wanted it to be faster,you should've bought it for the PC.Problem solved.
That is the most immensely ignorant comment I've ever read on this forum. I'm sure if people had the rigs to run it they'd do so.
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JUan Martinez
 
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Post » Sat Apr 25, 2009 6:15 am

To be honest though , that's the reality, if u want a great frame rate u need a pc.

The frame rate on it is actually not that bad, on lot anolysis it runs about 27fps average. The game was never going to perform hugely better than that with that amount of detail/lighting etc on screen . Kz3 is an exclusive and built from ground up for ps3. Ps3 black ops wasn't huge improvement tbh either, it's a virtual 60fps , which means it runs ideally about 45fps ( after that human eye can't really perceive difference) and if it can it runs at 60. However the ps3 version drops anywhere upto 20fps behind the 360 version stuttering along at anywhere as low as 15 fps at times, but generally running over 30 and upto 40.
As for person saying black ops looks better, it runs at an even horrendously lower res of 1024x 640 or something lame like that. So please don't go overboard lol

If it makes u guys feel better the 360 version is **** too , so only really the pc owners getting good deal on the mp.
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Tiffany Holmes
 
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Post » Sat Apr 25, 2009 9:29 am

How do you measure frame rates on a console game? Apart from the noticeable stuttering in movement.
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Ownie Zuliana
 
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Post » Sat Apr 25, 2009 6:27 am


If those people payed 60 bucks for faster frame rate,then that's their problem.There's way more to this game than just running at a high frame rate.

If you wanted it to be faster,you should've bought it for the PC.Problem solved.
That is the most immensely ignorant comment I've ever read on this forum. I'm sure if people had the rigs to run it they'd do so.

WAIT WAIT



HAHAHAHAHAHAHAHAHAHA dude hes right, its been known for a long time that if you want 30 - 60FPS then the game isnt going to look pretty. Example: Call of Duty Black Ops is one title were yeah you get 60fps but you get less than 600p resolution (console of course).
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Claire Lynham
 
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