Armour and Sprint should have separate power bars

Post » Wed Apr 29, 2009 4:47 am

Crysis is supposed to be a game about movement. That's what half the trailers were going on about, isn't it? But the MP design actively discourages movement. If you sprint, you lose power. If you lose power, your armour mode is less effective. Meaning when you run round the corner and meet a guy crouched in a corner, he'll come out on top, because he has a full power bar and can eat twice as many bullets as you.

As I get to higher levels, I've been noticing this more and more. It seriously ruins the game when the way to win is to hide round a corner with your finger hovering over the Max Armour button.
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xx_Jess_xx
 
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Post » Wed Apr 29, 2009 5:00 am

You know the weapon K-VOLT?

Otherwise it would be very much like Crysis 1 then because in Crysis 1 armor were your reguler mode and you were able to sprint without using energy (unlesh you had speed mode on)

Btw maybe you just "rush" too much?
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Skrapp Stephens
 
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Post » Wed Apr 29, 2009 7:53 am

Whilst the game promotes speed if you could sprint with MA on you'd be the terminator, personally I think it's fine how it is.

Get the MA module and the Mobility Module. problem solved :)
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Hussnein Amin
 
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