Current version of Unreal Engine. Honestly, I'm impressed.

Post » Tue May 05, 2009 5:24 am

http://www.gametrailers.com/video/unreal-overview-unreal-engine/707835

I'd like to get some opinions from people who know their stuff around programming/graphics/whatever. But discussing the video itself with no technological knowledge to back your claims is fine, too.
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Andy durkan
 
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Post » Mon May 04, 2009 9:42 pm

I believe that this very at a height of the CryEngine and it is possible
that in some things it overcomes it, the truth is that one sees very
well almost it seems to be real.

Do you know some game that is going to use this graphical engine?
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Inol Wakhid
 
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Post » Tue May 05, 2009 5:00 am

Who ever uses this engine, is going to make tessellation with dx11 for sure yeah and Midway did kinda start Unreal Tournament. But I wont over look Cryengine 3 for this. I'm sticking with Crysis 2, still.
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Sun of Sammy
 
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Post » Tue May 05, 2009 5:45 am

I think the same thing. I prefer Crytek at the moment it
has done big games
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ladyflames
 
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Post » Tue May 05, 2009 3:36 am

It has to be noted that what we see in this video is rendered on a high end PC and thus doesn't compete in the same league as what we've seen of Crysis 2 since that was mostly console footage.

on the other hand it might still be made in realtime meaning the final PC version of Crysis 2 WILL have to measure up against games like the PC version of Bulletstorm. As Epic's co-creation it should be using all of their latest engine updates. you can already see "directional light shafts" - comparable to what crysis 1's "sunshafts" do - in gameplay footage of that game. The console version actually. Which means even on consoles the Unreal Engine is still under constant improvement. Personally I've had Bulletstorm on my radar for great graphics for a while and if you look at some high-res shots you kinda see the brilliance of the current Unreal Engine, opposed to the blurry, static looking UE3 of the Gears of War era. that's part 1 and 2; they ruled the gaming industry and community more than they really deserved imo. they're solid, simple games, that's about it. = what makes them appeal to a wide crowd, everyone can appreciate the mechanics in GeoW because everyone gets them.
now UE has more than decent lighting, finally a moreless unified shadow system, and the characteristic blurring filter seems to be gone or scaled way back. so i admire Epic for their change into a company I can respect again, UT3 kinda ended our closed relationship that had been based solely on Unreal Tournament '99 and '04. i'd say we grew apart. when they stopped rendering clear images ;-)

I see the original Crysis as far superior to UT3 and of course the entire GeoW franchise. It offers more dynamic environments for the player to experience than any game since Deus Ex. There aren't a lot of surprises in the 4-dimensional (3D world + time) gameplay, but you decide your actions from a sheer "catalogue" of tactical maneuvers, that you figure out while getting better and better at estimating enemy behaviour and making skilled use of the nanosuit available to you from the start. so in the 5th demension (all different versions of time), replaying segments in alternative ways, the journey opens up and you enter a surprisingly authentic feeling universe that combines the themes alien invasion and military conflict in a couple of "sandboxes". i think the term fits, every level in a CE2 game is a sandbox for the player. it's like an entire world of futuristic tactical combat - we just haven't seen more of it than a north korean off shore island. i am in every sense looking forward to discovering all the different ways to make it through new york and whatever else is in development.
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Kelvin Diaz
 
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Post » Mon May 04, 2009 5:52 pm

This would be a great setting for a Unreal 3.. c`mon Epic... iam still waiting for this GAme!

Okay.. the grfx look fine... but some little details bother me.
The leafs flying around for example..looks cool no doubt...but it would be nice to see them phyically interact with the inviroment. Like they fly into the water and flow around...and not just disappear.
The nature looks a bit cartoony for me.. but the Unrealengine always looked a bit more fantastic and less realistic.
I really dont like the treetops though. Its really about time someone gets a better idea for making trees in Videogames. Always the same wired mesh look is boring.
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Arrogant SId
 
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Post » Mon May 04, 2009 8:51 pm

Yep, there's a reason so many developers choose UE3 over CE3.
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Austin England
 
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Post » Mon May 04, 2009 3:14 pm

Yet, Unreal still has a bit off a technicality with Pc version-ed games. They're creations look as if they were truly meant for consoles though.
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jessica robson
 
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Post » Mon May 04, 2009 9:17 pm

I am still interested in how the CE3 competes with the UE3 in terms of licensing and modability.

I love Crytek and all, but the ability to have a UDK and market your mod without having to purchase a UE3 game is a huge plus, and its much easier to get permission for indie titles through them.

The UDK is simply so much more convenient than the CE2, and the CE3 must come with a Cry Developer Kit or it will fail also, in terms of professional licensing and modding.
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Manuela Ribeiro Pereira
 
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Post » Mon May 04, 2009 5:40 pm

in terms of licensing, things seem to work out well for crytek now, with nexuiz and warface on the way. great chances for success as FPS are the biggest selling genre and both games look sharp enough to attract quite a share of customers. just how the market works.

UDK on the other hand has nothing to prove in the first place as every major publisher has atleast one UE3 title on their schedule.
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Monika Fiolek
 
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Post » Tue May 05, 2009 12:42 am

white knights are dragon trainers ps i think cryengine 2 is more advanced
and im not fanboying either i love gears of war 3 to!
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FoReVeR_Me_N
 
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Post » Mon May 04, 2009 9:01 pm

I still think CryEngine 2 is and will be the best looking and functioning game engine for at least 5 years.
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Darren
 
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Post » Tue May 05, 2009 2:56 am

I still think CryEngine 2 is and will be the best looking and functioning game engine for at least 5 years.

So CE3's worse than CE2 in your opinion?

As for the topic, UE3 is clearly superior to CE2. For one thing, it has a free dev kit, whereas CE2 has a map editor and a game SDK that require Crysis/Crysis Wars (depending on which editor is used) to run. And for another, it's got constant monthly updates to the tools, while CE2 support has understandably been abandoned in favour of CE3 support by Crytek.
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carley moss
 
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Post » Mon May 04, 2009 9:07 pm

I still think CryEngine 2 is and will be the best looking and functioning game engine for at least 5 years.

So CE3's worse than CE2 in your opinion?

As for the topic, UE3 is clearly superior to CE2. For one thing, it has a free dev kit, whereas CE2 has a map editor and a game SDK that require Crysis/Crysis Wars (depending on which editor is used) to run. And for another, it's got constant monthly updates to the tools, while CE2 support has understandably been abandoned in favour of CE3 support by Crytek.
Suggesting CE3 may be inferior to CE2 is plain misinformed. i respect some people's opinion that Crysis 2, the deciding game for this engine, could end up playing or even looking worse -TO THEM-. that these people might not enjoy the sequel for whatever reason. but thinking the engine itself could be weaker than what it's built upon is a ludicrous claim. in terms of cold, objective numbers crytek has demonstrated enough to claim improvements. also the crysis 2 screens from PC (you know, the high res ones) all look better than Crysis 1 imo so i don't get that point in the first place.

Noone asked for a comparison of any version of UE with CE2, CE2 is history. As for CE3, it already has several licensees the world over, with games including two first person shooters at an arcade price point. But of course it will not reach the level of acceptance that the Unreal Engine has been building for more than a decade, atleast in this generation of consoles.
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He got the
 
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