Nano Suit Features

Post » Thu May 21, 2009 7:12 am

allright so nanosuit 2? to u guys think it will have any new mods to choose from...if yes then what? myself for example would love to se a hair growing mod...so that if you're balled and but it on you'll have beatiful hair again....(goofy ideas allowed) :)
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Christina Trayler
 
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Post » Thu May 21, 2009 2:37 am

"Instant hacker kill' engaged" * "search and destroy who said noob" engaged *
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maya papps
 
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Post » Thu May 21, 2009 5:55 am

It would be good if suit abilities extended to vehicles such as stealth and armour
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Ella Loapaga
 
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Post » Thu May 21, 2009 2:02 am

We need a vehicle that interfaces with the suit like kai said. Maybe power would bring up some crazy weapon on a vehicle with guns and make certain vehicles go faster. Stealth would be.... stealth. And armor of course would take more damage.
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Anthony Santillan
 
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Post » Thu May 21, 2009 12:51 am

I heard somewhere there might be some kind of tagging system like in the new splinter cell?

It would be good if you could tag that guy who keeps killing you to pinpoint him/her for revenge
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Mel E
 
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Post » Thu May 21, 2009 3:56 am

oops sorry, thats not exactly suit features is it.
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Mandi Norton
 
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Post » Thu May 21, 2009 4:32 am

thats allright man :) would be sweet anyway
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Lily Evans
 
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Post » Thu May 21, 2009 4:10 am

As long as they keep the speed/armour/cloak/strength modes I think it should be fine...making the nightvision more effective on dark scenarios would also be quite nice.
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hannaH
 
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Post » Wed May 20, 2009 8:05 pm

well i personally love the thermal vision.. that's absolutely amazing imo.
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Danii Brown
 
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Post » Wed May 20, 2009 10:32 pm

@ Bloody Soldier---Thinkin I saw what looked like thermal view thing on one trailer, hope i was rite, but only caught a cheeky glimpse, as company called but I left the trailer runnin, but wait, Goofy allowed you say! beatifull head o hair is it??? well since with that idea you got the suit modding body parts, now how about Maximum erm---? ok, thats strange not goofy, maybe wishfull thinkin also, lol,
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Daniel Brown
 
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Post » Thu May 21, 2009 4:42 am

so you could just flash it to the enemies and they drop dead of jealousy? they should make that a mod sometime x)
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Danielle Brown
 
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Post » Wed May 20, 2009 11:31 pm

It might have been just the editing, but it looked like there might have been timeslowing ability (maybe adrenaline boost?) in the video.
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Emily Rose
 
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Post » Thu May 21, 2009 9:32 am

Some Nanonsuit 2 modifications I'd like would be different vision modes ( I actually think they might have added it ) like Thermal / Different magnification. I would like the Nanosuit 2 to be like a modern jet fighter's HUD. It would also have an IFF - Identify Friend or FOE active which would be green over firendlies and red over enemies. I always liked the way in GHOST RECON ADV WARFIGHTER the combatants friend or foe were highlighted green or red. I know it makes the game mor eeasy but I always thought it was cool. I also think a targeting system would be included in a real Nanosuit 2 but it again would make the game too easy - too much overkill and badassery on the player - you would be godlike and it would be no challenge.
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GLOW...
 
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Post » Thu May 21, 2009 2:59 am

When I think of it ... The Nanosuit would be like BLUE THUNDER in that it would also have a highly sophisticated Surveillance and Reconnaissance suite. In addition to the vision upgrades you would have audio upgrades - shotgun mikes to hear enemy conversations. IF the Nanosuit was real it would be heavily used for Surv & Recon missions of infiltraing an Operator behind enemy lines to go stealth and listen and record enemies.
Maybe they would include an onboard Smart AI to help Nomad & his Delta Force colleagues in his decision making.
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sophie
 
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Post » Thu May 21, 2009 6:26 am

From the gameplay footage I watched yesterday there is Thermal vision like Splinter Cell. It's good because the old Night-vision was useless.
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Wayne Cole
 
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Post » Thu May 21, 2009 4:46 am

MAXIMUM STRENGTH
MAXIMUM SPEED
MAXIMUM STEALTH
MAXIMUM ARMOR
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WTW
 
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Post » Thu May 21, 2009 7:53 am

yeah the old nitevision was uselss. I never used it. They need to spice it up rather then the regular boring green nitevision. Its look real but boring.
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tegan fiamengo
 
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Post » Thu May 21, 2009 12:41 am

[quote]yeah the old nitevision was uselss. I never used it. They need to spice it up rather then the regular boring green nitevision. Its look real but boring.[/quote]

That's because most place looks bright to see very well. I'm pretty sure there are certain areas that looks very dark (along with silhoutte) in Crysis 2.
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mollypop
 
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Post » Thu May 21, 2009 9:44 am

Hopefully the thermal vision will detect cloak in multiplayer in some fashion...would be crap for it not to. The trick would be to keep the cloak useful if that is the case.
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Chantel Hopkin
 
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Post » Thu May 21, 2009 3:15 am

Heres my understanding so far, but I will stand corrected if needed, the suit has the same stuff, with a coupla exras, the main extra being it will, much like the weps, be custom, that being if you play a jump in an kill game, then you can tune the siut to that enviroment, or say stealth, again the best qualities of the suit, can b customed to that need
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Patrick Gordon
 
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