And the invisible walls would probably not be there if the game had not been pushed out the door too soon by Bethesda. :whistling:
Highly doubt it for the simple fact that it was probably on Obsidians design table in the first place. So was things like the level cap and ending the game after the main story.
Not throwing any flames out there, just saying it was all really Obsidians ideas. Not Bethesda. Clearly they had a goal and purpose in mind. Some of it just went a little overboard.
Of coarse in terms of the actual ends of the map being geographically blocked, have a feeling BGS has that planned for Skyrim.
Keeping an eye on the title just to see how they've progressed and what we can expect from an iteration up most likely going to be seen from Skyrim's engine along with the storytelling, dialogue, technical design, etc. to be seen by what I hope is a better and more experienced cast headed by Todd Howard for Fallout 4. This is presuming Fallout 4 comes on current hardware and that it's Bethesda's next project. I'm not in any hurry though, I wouldn't mind them not oversaturating the market of such a prestigious name. And maybe they can do some firing/hiring of...er some capable individuals.
Oh lordy lordy how we pray it's not a disappointment.
/sarcasm