Some Problem's I Would Like To Be Fixed

Post » Tue Aug 04, 2009 5:15 pm

Overview:: Alright so ive been playing Crysis 2 since the release date, i have also played the MP Demo 2, and i have noticed that some of the bugs and glitches from the demo are still present.

The biggest problem with this game is of course the lag, it just enormous, and also pour host selection as well, it seems they only choose the people with the worst connection to be host and the game will lag through the entire 10 mins or until the game is over.

The hit detection is still a little sketchy but they fixed it enough so that it works pretty well now.

Sometimes when the game lags; gun will not fire, gun will not reload, while in camo i get hit by nothing and my energy gets drained, weird player movements when death ( stand straight up, fly across map) grenades-jaw wont explode on impact. And that's all i can report on lag for now

Now for the weapons *sigh*

OP- of course the SCAR, FELINE, JACKAL (a little to fast of a fire rate)
UP- M2014 (should be 1 shot kill but still 2? wth crytek?) Marshall, Grendel, second pistol (forgot name)

Basically my biggest dissapointment was to find out that the M2014 gauss rifle was not a 1 shot kill. Really what is the point in putting another sniper rifle in the game as the last gun you can unlock if the first sniper rifle which is the starter can do EVERYTHING better? I mean come on now Crytek way to mess up a sniper which is supposed to be so powerful :/

Lower the fire rate in the Jackal because it is ridiculous how fast that thing is...

Nerf the Feline of something way to strong for an SMG that fire rate + the damage + the range = rage

Now the SCAR beats every gun in the game and why is that? Nothing can stop it it can be used at short medium and long ranges, being sniped? use the SCAR to out snipe him, shotgunned from behind? No problem the SCAR is a multi purpose anti air/tank gun which can kill everything in the game better than all the guns in the game... sure SCAR has to be cut down on something whether its damage, range, fire rate, or whatever else just lower something. The first gun you get in the entire game should not be the strongest or best in the game.

The Grendel just needs more power, or fire rate and it will be good

Marshall need either more range, or fire rate

JAW more explosion radius

Other guns are good or I dont care

Oh yeah and please try to make dedicated servers, because i dont like joining in game thats 49-20...
Try to work on Xbox 360 please

I know your trying hard over there and i know how long it takes but we might need one soon to fix these bugs and flaws, keep working hard Crytek it will pay off with positive responses from your community

Great Game overall :)

Anything to add? Or Remove?
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Mr. Allen
 
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Post » Tue Aug 04, 2009 3:44 pm

I would like to know why I lose health while in Armor Mode? Doesn't it defeat the purpose? If I run out of energy then I get it but I I die with 50% remaining that's just crazy. Anyone else think so.
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Big mike
 
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Post » Tue Aug 04, 2009 3:28 am

I would like to know why I lose health while in Armor Mode? Doesn't it defeat the purpose? If I run out of energy then I get it but I I die with 50% remaining that's just crazy. Anyone else think so.
Yeah I thought armor was supposed to block bullets from hitting you, not just slow them down, like in the single player intro, when Prophet/Alcatraz gets shot with the .50 cal, and the bullet bounces off.
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Dragonz Dancer
 
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