Proximity Alarm is broken, in fact, sound is broken to!

Post » Sat Aug 29, 2009 2:18 am

actually Ive been having sound issues as well. The music sometimes sounds all scratchy as if the gain was waaaay to loud and too much for the speakers to handle. Now I dont have a beautiful 5.1 surround system or anything but sound comes out at a decent quality for every game except crysis.

and I agree proximity alarm doesnt make noise for me... in the MP demo it made a distinctive beeping noise when enemies are near. I dont seem to hear it anymore. I could be going deaf or this could be a more widepsread problem.

I'm having exactly these issues, and I *do* have a 5.1 surround system. I'm also frequently hearing two songs from the soundtrack being played simultaneously.
Yea same here. One track is getting louder btw :/ This is annoying.
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Isaiah Burdeau
 
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Post » Sat Aug 29, 2009 1:48 am

I definitely noticed the music issues.....I thought something was wrong with my surround sound receiver. Good to see I wasn't the only one, I thought I was losing it.
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!beef
 
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Post » Fri Aug 28, 2009 3:30 pm

The music issue always happens to me when the countdown to start the match ends, then it goes away when the track changes at the spiny 'dot-model' of the city loading animation. i actually have to take off my headphones.
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RObert loVes MOmmy
 
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Post » Fri Aug 28, 2009 1:42 pm

I just thought my headphone speakers were going bad thank god its not that
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Cedric Pearson
 
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Post » Fri Aug 28, 2009 1:30 pm

Not only that, has anyone heard the unlimited sound of round being fired off? Like someone has unlimited ammo?
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Emerald Dreams
 
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Post » Fri Aug 28, 2009 4:32 pm

actually Ive been having sound issues as well. The music sometimes sounds all scratchy as if the gain was waaaay to loud and too much for the speakers to handle. Now I dont have a beautiful 5.1 surround system or anything but sound comes out at a decent quality for every game except crysis.
.

Same thing here and I do have 5.1. I even turned the music down to 30 at it still sounds awful. I also lose all sound during MP matches except for my own footsteps sometimes.
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Cayal
 
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Post » Fri Aug 28, 2009 4:00 pm

Not only that, has anyone heard the unlimited sound of round being fired off? Like someone has unlimited ammo?

yep, had to dashboard to turn it off
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adame
 
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Post » Sat Aug 29, 2009 6:10 am

there are definitely some weird audio glitches. i hope they patch them soon, they make my sorround system sound like psp speakers.
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Darian Ennels
 
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Post » Fri Aug 28, 2009 6:55 pm

Thanks for the input from everyone, glad to see this Topic is very active and the fact that I am not the only one with this problem!!! Hopefully the sound will get patched!

From where I last posted I:
-Upgraded the PA to it's second upgrade (need about 200 kills more for the third)
-Turned music audio from 80 to 5/10 (Still love you soundtrack, just right now you're bugging out on me)
-Turned dialog from 100 to 50

I notice, as some you said, that the sound to it has changed. The best way I can describe it is that is sounds like a very loose metal string being plucked from a guitar or a stringed instrument. But even with my 7.1 Turtlebeach DX11's I can barely hear it.

Other than the music needs fixing, here is my list for possible changes for Prox Alarm(PA) as it stands now:
-Revert back to the Multiplayer demo with a less "sound off" radius
-OR turn the sound up how is now by 5/10/15. In comparison to; if you turned the FX audio by X amount, you hear it that way. Example of IF it ends up being changed to something like +10. If I had my FX audio to 100 before the change, then after the change I turned the FX audio to 90, I should end up hearing the same audio level if presented to me. (I feel really confused as to describing what I am saying but hopefully you understand)
All and all it should be when changed X(X=FX level) + Y(Y=5/10/15 added to PA in comparison to now)
-Switch out the current video cue (the bars in the corner) for something like the Awareness Level from the campaign so that it can be easier to judge distances (white for far, yellow for mid-range, red for very close) Maybe as an 4th upgrade at 750 kills perhaps?
-Make the audio settings different from Campaign and Multiplayer. Just a minor nuisance to how important to fix everything else. I have my own audio settings for anything Multiplayer unlike Singleplayer which all is always 100 (MAXIMUM AUDIO!!!)

Hopefully Crytech you will take my kind ideas in to consideration and make the changes for the better!
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BethanyRhain
 
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Post » Fri Aug 28, 2009 5:07 pm

sometimes when waiting for a match to load the sound will increase dramatically and wont sound as good/clear as it usually does but my biggest concern is that in fact the proximity alarm will not make any sound when enemies are near by. During the demo i am aware of the increase in sound as you leveled up but for the retail 360 version i am playing only a half square around the map lights up red when theres a nearby enemies removing any auditory help, that the description of the perk in the customizing layout menu states, it should provide. DId they disable the beeping due to balancing issues or is it some kind of glitch? Just would like to know.Thank You.
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sophie
 
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Post » Fri Aug 28, 2009 6:02 pm

Not only that, has anyone heard the unlimited sound of round being fired off? Like someone has unlimited ammo?

yep, had to dashboard to turn it off

I'll co-sign on this. I had this happen to me in campaign mode as well.
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Nicole Elocin
 
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Post » Fri Aug 28, 2009 11:12 pm

sometimes when waiting for a match to load the sound will increase dramatically and wont sound as good/clear as it usually does but my biggest concern is that in fact the proximity alarm will not make any sound when enemies are near by. During the demo i am aware of the increase in sound as you leveled up but for the retail 360 version i am playing only a half square around the map lights up red when theres a nearby enemies removing any auditory help, that the description of the perk in the customizing layout menu states, it should provide. DId they disable the beeping due to balancing issues or is it some kind of glitch? Just would like to know.Thank You.
100% agree. I have turned the music off completely. The distortion of the music as it is going in the match is unbearable with the headphones on. The music also that is in the loading screen also changed. I think the song is fairly weak compared to what they had in the demo, kinda calms me down instead of getting my psyched up.(small complaint) Also agree the proximity alarm is completely useless. I also have noticed that when the Maximum radar is up that the sweeping tone is VERY inconsistent. Sometimes it will fill a full sweep other times it gets cut out prematurely. Some small "glitches" are make a great game suffer.
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Yvonne Gruening
 
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Post » Sat Aug 29, 2009 1:52 am

Don't know what this "unlimited ammo" audio glitch is but then again I haven't play too far into the campaign.
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megan gleeson
 
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Post » Sat Aug 29, 2009 3:35 am

Its doesn't work.
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Anna Kyselova
 
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Post » Fri Aug 28, 2009 9:36 pm

I have similar issue the music like to repeat in multiplayer menu during matchmaking and after making changes to settings. Usually louder and overlaps almost all the time gets very annoying
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Damien Mulvenna
 
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Post » Sat Aug 29, 2009 2:07 am

Just to back up those who said it, the proximity alarm does work. If you turn down the game music a little bit you will notice the sound, almost like a tin can being hit. And when you level it up you hear it very often. Very useful module that I can't imagine playing the game without.
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Nana Samboy
 
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Post » Fri Aug 28, 2009 5:43 pm

YES!! Sound is really buggy, but they completely missed on the proximity alarm, in the demo it was amazing, now NOT!
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Kanaoka
 
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Post » Fri Aug 28, 2009 2:37 pm

You can hear it but its very light. You have to rank it up to where its very effective. Then it's awesome.
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sunny lovett
 
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Post » Sat Aug 29, 2009 2:44 am

I'm glad this thread is getting so much attention. I feel that the sound in this game is another order below it's competitors all around. I don't normally care about sound but when it's so bad it impedes gameplay... ridiculous. Sound should be one of the cheapest and well trodden parts of developing a game like this. These kinds of sound issues are weird to me and I hope that whoever was in charge of them finds his way to another job. Here's a link to another thread that I started about sound gripes:
http://www.gamesas.com/forums/viewtopic.php?f=41&t=14065&p=176428&hilit=fire+the+sound+team#p176428
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Alexandra Louise Taylor
 
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Post » Fri Aug 28, 2009 10:16 pm

I can always tell when I'm about to lose the server in MP when the menu music gets incredibly loud for no reason. Idk if anybody has that problem or has even noticed it, but I usually have to turn the tv down several notches for fear of my speakers busting. It should also be noted that I've lost connection to MP enough to notice the music increase.
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joeK
 
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Post » Sat Aug 29, 2009 3:48 am

Wow, the new turtles must svck cause I can hear it fine on the built in speakers on my monitor.
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Umpyre Records
 
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Post » Sat Aug 29, 2009 4:13 am

Wow, the new turtles must svck cause I can hear it fine on the built in speakers on my monitor.

They are, technically, not new. Just the X11's pass through a sound processer
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carley moss
 
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Post » Fri Aug 28, 2009 4:46 pm

I noticed that the bar in the lower left hand corner, next to the radar will turn red when an enemy is close to you and you have proximity radar on and it does faintly beep on level one, but i guess at higher levels it gets louder, kind of like tracker where the footsteps get brighter the higher the level is.
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latrina
 
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Post » Sat Aug 29, 2009 4:19 am

In game sound needs work: I should be able to hear people without covert ops coming up behind me. I can't.
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JUDY FIGHTS
 
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