[WIP]Low FPS Config Need Help

Post » Thu Sep 03, 2009 5:47 pm

[WIP]Low FPS Config Need Help
Low FPS Config
Trying to get a config to get more fps for low end pc's

This is a old one i had and been taking out the stuff that would crash game at start up and ones that showed up in logs that dont work.
This is most of what i think works but i am still looking for info on it and just seeing what happens.
Hope it helps some one make a real low end fps config for cry2

I have a autoexec.cfg in my crysis root folder

Code:
;
con_restricted = 0
sys_spec_Full = 1

r_MultiGPU = 0

;Extra Commands
i_mouse_accel = 0
r_vsync = 0
d3d9_TripleBuffering = 0

;GameEffects
i_lighteffects = 0
g_battleDust_enable = 0

;Particles
e_particles=1
i_particleeffects=0


;Physics
g_joint_breaking=0
g_tree_cut_reuse_dist=0.7
p_max_MC_iters=4000
es_MaxPhysDist=40
es_MaxPhysDistInvisible=10
g_breakage_particles_limit=80
v_vehicle_quality=1
p_max_substeps_large_group=3
p_num_bodies_large_group=30

;Shadows
e_shadows = 0
r_ShadowJittering=0
e_shadows_max_texture_size=256
r_ShadowBlur=0
e_gsm_lods_num=0
e_gsm_range=4
e_shadows_cast_view_dist_ratio=0.25
r_ShadowsMaskResolution=0
e_shadows_on_alpha_blended=0
e_shadows_from_terrain_in_all_lods=0
e_gsm_cache = 1

;Sound
s_FormatSampleRate=44100
s_CacheSize=50
s_MPEGDecoders=16
s_Obstruction=2
s_ObstructionAccuracy=0
s_ObstructionUpdate=1.0
s_SoundMoodsDSP=0
s_VariationLimiter=0.3
s_ReverbType=0

;Textures
sys_LowSpecPak=1
r_TexSkyResolution=1
r_ImposterRatio=2
r_EnvCMResolution=0
r_EnvTexResolution=1
r_DynTexMaxSize=30
r_TexAtlasSize=256
r_DynTexAtlasCloudsMaxSize=24
r_DynTexAtlasSpritesMaxSize=16
r_TexResolution = 3
r_TexMaxAnisotropy = 0
r_TexturesStreaming = 0
d3d9_TextureFilter = bilinear
r_UsePOM = 0


;Water
r_WaterRefractions=0
r_WaterReflections=0
r_WaterUpdateFactor=0.5
e_water_tesselation_amount=1
e_water_tesselation_swath_width=5
e_water_ocean_fft = 0
r_WaterUpdateDistance=0.2
r_WaterCaustics=0
r_WaterReflectionsQuality=0
r_WaterGodRays=0
e_water_ocean_fft=0
q_ShaderWater=0
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Fri Sep 04, 2009 12:35 am

have you actually checked that this commands work?

you can't just use the crysis commands ... check the console after loading ... you'll probably see a lot of warnings with "command not found".

only very few commands work , as far as i know
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Fri Sep 04, 2009 1:28 am

Is there a command that works to get rid of motion blur?
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Thu Sep 03, 2009 5:52 pm

Is there a command that works to get rid of motion blur?

F that is there a command to increase it, im a cheese ball for motion blur
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Fri Sep 04, 2009 12:10 am

have you actually checked that this commands work?

you can't just use the crysis commands ... check the console after loading ... you'll probably see a lot of warnings with "command not found".

only very few commands work , as far as i know

[QUOTE=alpah_ger;21430670]Dude, stop posting configs before you check them!

this are crysis cvars which are disabled in crysis 2[/QUOTE]
Dude,
I was testing sorry not clear.
WIP:
From my Game.txt

Code:
<07:34:21> Entity system initialization
<07:34:21> Initializing AI System
<07:34:22> [Error] [Tweaks] Cannot locate active profile table
<07:34:22> [PlayerProfiles] Login of user 'me' successful.
<07:34:22> [PlayerProfiles] Found 1 profiles.
<07:34:22>    Profile 0 : 'default'
<07:34:22> [GameProfiles]: Successfully activated profile 'default' for user 'me'
<07:34:22> username me signedIn 1 userIndex -1
<07:34:22> ActivateProfile profileName default
<07:34:22> [Game Version]: RELEASE PURE CLIENT
<07:34:49> [Lobby] Start SessionRegisterUserData error 0
<07:34:49>     ai_CompatibilityMode = crysis2 []
<07:34:49>     ai_BurstWhileMovingDestinationRange = 9999 []
<07:34:49>     g_telemetryConfig = SP []
<07:34:49>     net_inactivitytimeout = 3600 []
<07:34:49>     net_inactivitytimeoutDevmode = 3600 []
<07:34:49>     g_telemetrySampleRateSound = 5 []
<07:34:49>     pl_movement.nonCombat_heavy_weapon_speed_scale = 1 []
<07:34:53>     con_restricted = 0 [RESTRICTEDMODE]
<07:34:53> [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'ca_DrawFaceAttachments' is no registered console variable
<07:34:53> [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_Lods' is no registered console variable
<07:34:53> [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_TerrainDetailMaterialsViewDistXY' is no registered console variable
<07:34:53> [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_TerrainDetailMaterialsViewDistZ' is no registered console variable
<07:34:53> [Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_VegetationBending' is no registered console variable
<07:34:53>     sys_spec_full = 1 [] RealState=Custom
<07:34:53>     r_MultiGPU = 0 []
<07:34:53>     i_mouse_accel = 0 [DUMPTODISK]
<07:34:53>     r_VSync = 0 [DUMPTODISK, RESTRICTEDMODE]
<07:34:53>     d3d9_TripleBuffering = 0 [REQUIRE_APP_RESTART]
<07:34:53>     i_lighteffects = 0 [DUMPTODISK]
<07:34:53>     g_battleDust_enable = 0 []
<07:34:53>     e_Particles = 1 []
<07:34:53>     i_particleeffects = 0 [DUMPTODISK]
<07:34:53>     g_joint_breaking = 0 []
<07:34:53>     g_tree_cut_reuse_dist = 0.7 []
<07:34:53>     p_max_MC_iters = 4000 []
<07:34:53>     es_MaxPhysDist = 40 []
<07:34:53>     es_MaxPhysDistInvisible = 10 []
<07:34:53>     g_breakage_particles_limit = 80 []
<07:34:53>     v_vehicle_quality = 1 []
<07:34:53>     p_max_substeps_large_group = 3 []
<07:34:53>     p_num_bodies_large_group = 30 []
<07:34:53>     e_Shadows = 0 []
<07:34:53>     r_ShadowJittering = 0 []
<07:34:53> [Warning] Unknown command: e_shadows_max_texture_size
<07:34:53>     r_ShadowBlur = 0 [DUMPTODISK]
<07:34:53> [Warning] Unknown command: e_gsm_lods_num
<07:34:53> [Warning] Unknown command: e_gsm_range
<07:34:53> [Warning] Unknown command: e_shadows_cast_view_dist_ratio
<07:34:53> [Warning] Unknown command: r_ShadowsMaskResolution
<07:34:53> [Warning] Unknown command: e_shadows_on_alpha_blended
<07:34:53> [Warning] Unknown command: e_shadows_from_terrain_in_all_lods
<07:34:53> [Warning] Unknown command: e_gsm_cache
<07:34:53>     s_FormatSampleRate = 44100 [REQUIRE_APP_RESTART]
<07:34:53> [Warning] Unknown command: s_CacheSize
<07:34:53>     s_MPEGDecoders = 16 [REQUIRE_APP_RESTART]
<07:34:53>     s_Obstruction = 2 [REQUIRE_APP_RESTART]
<07:34:53>     s_ObstructionAccuracy = 0 []
<07:34:53>     s_ObstructionUpdate = 1 []
<07:34:53>     s_SoundMoodsDSP = 0 []
<07:34:53>     s_VariationLimiter = 0.3 [REQUIRE_APP_RESTART]
<07:34:53>     s_ReverbType = 0 [REQUIRE_APP_RESTART]
<07:34:53> [Warning] Unknown command: sys_LowSpecPak
<07:34:53>     r_TexSkyResolution = 1 [DUMPTODISK]
<07:34:53>     r_ImposterRatio = 2 []
<07:34:53>     r_EnvCMResolution = 0 [DUMPTODISK]
<07:34:53>     r_EnvTexResolution = 1 [DUMPTODISK]
<07:34:53>     r_DynTexMaxSize = 30 []
<07:34:53>     r_TexAtlasSize = 256 []
<07:34:53>     r_DynTexAtlasCloudsMaxSize = 24 []
<07:34:53>     r_DynTexAtlasSpritesMaxSize = 16 []
<07:34:53> [Warning] Unknown command: r_TexResolution
<07:34:53>     r_TexMaxAnisotropy = 0 [REQUIRE_LEVEL_RELOAD]
<07:34:53> [Warning] Unknown command: r_TexturesStreaming
<07:34:53>     d3d9_TextureFilter = bilinear [DUMPTODISK]
<07:34:53>     r_UsePOM = 0 []
<07:34:53> [Warning] Unknown command: r_WaterRefractions
<07:34:53> [Warning] Unknown command: r_WaterReflections
<07:34:53>     r_WaterUpdateFactor = 0.5 [DUMPTODISK]
<07:34:53> [Warning] Unknown command: e_water_tesselation_amount
<07:34:53> [Warning] Unknown command: e_water_tesselation_swath_width
<07:34:53> [Warning] Unknown command: e_water_ocean_fft
<07:34:53>     r_WaterUpdateDistance = 0.2 []
<07:34:53>     r_WaterCaustics = 0 []
<07:34:53> [Warning] Unknown command: r_WaterReflectionsQuality
<07:34:53> [Warning] Unknown command: r_WaterGodRays
<07:34:53> [Warning] Unknown command: e_water_ocean_fft
<07:34:53>     q_ShaderWater = 0 []
<07:34:53>     r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [DUMPTODISK]

So it shows some dont work am i right?
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Fri Sep 04, 2009 1:06 am

so trim it down more....
http://steamcommunity.com/profiles/76561197990729124/screenshot/560903948164091283
<09:51:28> sys_spec_full = 1 [] RealState=Custom
<09:51:28> r_MultiGPU = 0 []
<09:51:28> i_mouse_accel = 0 [DUMPTODISK]
<09:51:28> r_VSync = 0 [DUMPTODISK, RESTRICTEDMODE]
<09:51:28> d3d9_TripleBuffering = 0 [REQUIRE_APP_RESTART]
<09:51:28> i_lighteffects = 0 [DUMPTODISK]
<09:51:28> g_battleDust_enable = 0 []
<09:51:28> e_Particles = 1 []
<09:51:28> i_particleeffects = 0 [DUMPTODISK]
<09:51:28> g_joint_breaking = 0 []
<09:51:28> g_tree_cut_reuse_dist = 0.7 []
<09:51:28> p_max_MC_iters = 4000 []
<09:51:28> es_MaxPhysDist = 40 []
<09:51:28> es_MaxPhysDistInvisible = 10 []
<09:51:28> g_breakage_particles_limit = 80 []
<09:51:28> v_vehicle_quality = 1 []
<09:51:28> p_max_substeps_large_group = 3 []
<09:51:28> p_num_bodies_large_group = 30 []
<09:51:28> e_Shadows = 0 []
<09:51:28> r_ShadowJittering = 0 []
<09:51:28> r_ShadowBlur = 0 [DUMPTODISK]
<09:51:28> s_FormatSampleRate = 44100 [REQUIRE_APP_RESTART]
<09:51:28> s_MPEGDecoders = 16 [REQUIRE_APP_RESTART]
<09:51:28> s_Obstruction = 2 [REQUIRE_APP_RESTART]
<09:51:28> s_ObstructionAccuracy = 0 []
<09:51:28> s_ObstructionUpdate = 1 []
<09:51:28> s_SoundMoodsDSP = 0 []
<09:51:28> s_VariationLimiter = 0.3 [REQUIRE_APP_RESTART]
<09:51:28> s_ReverbType = 0 [REQUIRE_APP_RESTART]
<09:51:28> r_TexSkyResolution = 1 [DUMPTODISK]
<09:51:28> r_ImposterRatio = 2 []
<09:51:28> r_EnvCMResolution = 0 [DUMPTODISK]
<09:51:28> r_EnvTexResolution = 1 [DUMPTODISK]
<09:51:28> r_DynTexMaxSize = 30 []
<09:51:28> r_TexAtlasSize = 256 []
<09:51:28> r_DynTexAtlasCloudsMaxSize = 24 []
<09:51:28> r_DynTexAtlasSpritesMaxSize = 16 []
<09:51:28> r_TexMaxAnisotropy = 0 [REQUIRE_LEVEL_RELOAD]
<09:51:28> d3d9_TextureFilter = bilinear [DUMPTODISK]
<09:51:28> r_UsePOM = 0 []
<09:51:28> r_WaterUpdateFactor = 0.5 [DUMPTODISK]
<09:51:28> r_WaterUpdateDistance = 0.2 []
<09:51:28> r_WaterCaustics = 0 []
<09:51:28> q_ShaderWater = 0 []
<09:51:28> r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [DUMPTODISK]

Code:
;
con_restricted = 0
sys_spec_Full = 1

r_MultiGPU = 0

;Extra Commands
i_mouse_accel = 0
r_vsync = 0
d3d9_TripleBuffering = 0

;GameEffects
i_lighteffects = 0
g_battleDust_enable = 0

;Particles
e_particles=1
i_particleeffects=0


;Physics
g_joint_breaking=0
g_tree_cut_reuse_dist=0.7
p_max_MC_iters=4000
es_MaxPhysDist=40
es_MaxPhysDistInvisible=10
g_breakage_particles_limit=80
v_vehicle_quality=1
p_max_substeps_large_group=3
p_num_bodies_large_group=30

;Shadows
e_shadows = 0
r_ShadowJittering=0
r_ShadowBlur=0

;Sound
s_FormatSampleRate=44100
s_MPEGDecoders=16
s_Obstruction=2
s_ObstructionAccuracy=0
s_ObstructionUpdate=1.0
s_SoundMoodsDSP=0
s_VariationLimiter=0.3
s_ReverbType=0

;Textures
r_TexSkyResolution=1
r_ImposterRatio=2
r_EnvCMResolution=0
r_EnvTexResolution=1
r_DynTexMaxSize=30
r_TexAtlasSize=256
r_DynTexAtlasCloudsMaxSize=24
r_DynTexAtlasSpritesMaxSize=16
r_TexMaxAnisotropy = 0
d3d9_TextureFilter = bilinear
r_UsePOM = 0


;Water
r_WaterUpdateFactor=0.5
r_WaterUpdateDistance=0.2
r_WaterCaustics=0
q_ShaderWater=0
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05

User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Fri Sep 04, 2009 2:22 am

It's really stupid that they locked all the cvars...
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm


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