G.E.C.K. creations becoming new DLC?

Post » Sat Sep 12, 2009 3:59 pm

You want mods and the ability to make your own....buy a PC


Oh no, i dont have a PC...
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Laura Simmonds
 
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Post » Sat Sep 12, 2009 4:58 pm

Oh no, i dont have a PC...

I didn't mean it to sound as if I were being a :swear: but you might want to look into getting a PC...if you REALLY want to make mods or use the tons of community made content.


bigcrazewolf
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Brian Newman
 
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Post » Sun Sep 13, 2009 1:05 am

It's a good idea but it won't happen at least for the consoles. Although that doesn't mean that the Devs won't look at the particular mod and say "That custom Laser Rifle looks cool maybe we'll put it in the next game".
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Jeffrey Lawson
 
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Post » Sun Sep 13, 2009 5:25 am

I'm hazy on how this works? The modders work for free (which they already do). Then they hand over their mod to the Mod Review, Approval and Censorship Office (M-RACO), who presumably don't work for free (legal accountability is harder with charity organizations), and they are free to change the mod however they like to make it work for technical and political correctness reasons. Then the mod is published. And the console users who download that mod don't have to pay, but are encouraged to donate to various "worthy causes" (picked by who?). Which leaves me the questions 1.) what do the modders get out of this, since to be a modder they implicitly have the game on PC and probably don't care what's happening on the consoles if it requires a lot of additional hardship, and 2.) who is paying to run M-RACO and where do they recoup their investment.

I am 100% with you on this..... if you get a straight answer, be sure to let me know! lol
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Anthony Diaz
 
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Post » Sun Sep 13, 2009 3:18 am

I love this idea. There was a pretty interesting thread on this in the FO3 General Discussion group.

I wrote a proposal for a mods release in a "What new DLC would you like to see?" thread, so here it is re-pasted:



For console players, I bet a package of mods like Fallout Wanderer's Edition and Marts Mutant Mods and the Fallout light-altering mod (who's name I forget, writing this from work), and the DC Interiors Mod would be welcome-- They help immersion so much, and add so many weapons, clothes, enemies, animals, interiors to scavenge, and change the look of the wasteland so it looks so much more real.

But I have a PC, which is how I got a look at all that stuff, so for me, just moar quests and stuff to do! I've tried a few of the most recommended mod quests, and they were great, if a little lacking in voice acting and occasionally glitchy. A little more polish and tweaking and a pack of those mods could be a new DLC.

I don't have any idea how that would work, but maybe Beth could offer a little incentive: like a modder would donate their work, Beth would hire some voice actors and spend a little money on coders to clean up glitches, and a pack of maybe 6 or 7 of the best stories/quests/buildings could be released and the profits-after-expenses all go to some great charity.

The modder's might give up a little bit of their artistic control, but the payback would be that console players could enjoy the games, the glitchyness and fiddly aspect of mod-load-orders would disappear, and Beth and the modders could raise some stonking money for some worthy cause. It'd be killer publicity at ComicCon, too. :wink_smile:

I'd buy a DLC pack of that stuff, even though I can load all of it for free. :celebration: ... and I bet console players would be stoked to pony up some cash for charity to get a disc of all those goodies.
:fallout:

--How the mods would be selected I dunno, and conflicts between 'em would have to be sorted...



^That's a very nice way of putting it. Also, Momaw pointed out, would console players 'donate' money? No. I think it would work out best to have it set up so that, when Beth has the entire DLC 'pack' ready to be released, they charge us normal price ($10). However, after they get enough to cover their expenses (which would be relatively low, due to low man-hours and just having to re-write some code to switch from PC to console, ironing out a few bugs, maybe adding voice-acting), the rest of the money would be donated to a charity of some sort (And as someone else pointed out, donating a few thousand to some childrens hospital or something, besides being a good thing to do, makes for a lot of good publicity :hubbahubba: ).
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Isaac Saetern
 
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Post » Sun Sep 13, 2009 12:30 am

Why would PC modders authorize the distribution of their work, potentially in altered form, to raise money that they never see and to increase the value of a game platform that they aren't using. Maybe there's a few charity minded people out there, but I know I wouldn't. And if they made cross-platform modding mandatory via some kind of managed library, I would never buy their product. Console users don't contribute anything to the PC experience except their obsolete hardware's performance limitations and their controller's quirks; so why should the PC users contribute anything to the console experience.

I simply don't see the point.
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Alyna
 
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Post » Sat Sep 12, 2009 6:26 pm

Why would PC modders authorize the distribution of their work, potentially in altered form, to raise money that they never see and to increase the value of a game platform that they aren't using. Maybe there's a few charity minded people out there, but I know I wouldn't. And if they made cross-platform modding mandatory via some kind of managed library, I would never buy their product. Console users don't contribute anything to the PC experience except their obsolete hardware's performance limitations and their controller's quirks; so why should the PC users contribute anything to the console experience.

I simply don't see the point.

why so greedy, sharing is caring you know
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Monika
 
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Post » Sat Sep 12, 2009 2:47 pm

i play on pc and i dont think some of the mods would be too hard to patch over alot i think would just be impossible but some are possible
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No Name
 
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