How much health do you lose before you heal your self?

Post » Fri Apr 01, 2011 4:45 pm

i usaully start healing the second half my health is missing


also in point look out
Spoiler
the side quest thing where you can pay the ghoul to get trapped in acave and flash flooded by a bunch of ferals for only 1000 caps... is it better just to kill the non feral ghoal and take his 800 caps or does this place eventually make profits for you ???




any tips on how to make 1million caps ??? i keep ending up useing all my caps and then ammo becomes currency missles = worth the most
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Courtney Foren
 
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Post » Fri Apr 01, 2011 5:07 pm

I give myself a stim at 25% or less on the health bar. Don't worry about caps, I would say. Most of my characters end up with tens of thousands of caps, with nothing to spend them on. The highest I've ever done is 90,000+ caps. I'm actually restricting my cap intake on my current character.... makes the game harder = more enjoyable.
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Ronald
 
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Post » Fri Apr 01, 2011 3:21 pm

I give myself a stim at 25% or less on the health bar. Don't worry about caps, I would say. Most of my characters end up with tens of thousands of caps, with nothing to spend them on. The highest I've ever done is 90,000+ caps. I'm actually restricting my cap intake on my current character.... makes the game harder = more enjoyable.


when i run out of caps i end up with 5k + 5mm rounds just as good as caps actually better ...
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Robyn Howlett
 
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Post » Fri Apr 01, 2011 7:17 pm

I hate getting hit and hate taking stimpaks, so unless I'm crippled or the heart beat is pounding I soldier on without healing.
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ijohnnny
 
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Post » Sat Apr 02, 2011 4:24 am

30% or less depending on how many stimpaks I have got
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Heather Dawson
 
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Post » Fri Apr 01, 2011 5:10 pm

30% or less depending on how many stimpaks I have got


on average i carry around 71 or more + i have a load od adopted alien gell and expoxy
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Greg Cavaliere
 
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Post » Fri Apr 01, 2011 6:24 pm

I don't heal during combat even with a crippled limb. After a hard fight however if my health is below 20% I will pop a stimpack. At 50% to 60% I will take some morphine, and solider on. About the ghoul I usually just kill him. The dismemberer is fun for a while, but it gets quite annoying. Plus he is evil so it ain't like you have to feel bad for him, or anything.
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Charlotte Buckley
 
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Post » Fri Apr 01, 2011 11:15 pm

you pay 1k caps win a hammer worth 30 and maybe get 12 cas worth back from dead drops ???

id ratehr just take his 800 caps....

or can you pay him 1k caps get the hammer/axe forget what it is and then kill him for the caps back ?
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Rachel Eloise Getoutofmyface
 
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Post » Fri Apr 01, 2011 2:31 pm

you pay 1k caps win a hammer worth 30 and maybe get 12 cas worth back from dead drops ???

id ratehr just take his 800 caps....

or can you pay him 1k caps get the hammer/axe forget what it is and then kill him for the caps back ?

Indeed you can choose to do the quest for 1000 caps, and when done get the dismemberer, kill him, and get your 1000 caps back plus the 800 he already had. What I used to do was kill him with the dismemberer when he gave it to me, and took the money afterwards. No honor amongst thieves my friend :flamethrower:
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Lily Something
 
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Post » Fri Apr 01, 2011 4:42 pm

Indeed you can choose to do the quest for 1000 caps, and when done get the dismemberer, kill him, and get your 1000 caps back plus the 800 he already had. What I used to do was kill him with the dismemberer when he gave it to me, and took the money afterwards. No honor amongst thieves my friend :flamethrower:


but the ghoul aint a thief just a crazy hermit who like locking people up with ferals
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Etta Hargrave
 
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Post » Sat Apr 02, 2011 5:16 am

Indeed you can choose to do the quest for 1000 caps, and when done get the dismemberer, kill him, and get your 1000 caps back plus the 800 he already had. What I used to do was kill him with the dismemberer when he gave it to me, and took the money afterwards. No honor amongst thieves my friend :flamethrower:


You.... you kill him?

but the ghoul aint a thief just a crazy hermit who like locking people up with ferals


He's not locking you up against your will. If you want to play, you gotta pay.
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Natalie J Webster
 
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Post » Sat Apr 02, 2011 2:41 am

I killed Plik accidentally. I was using an M2 Browning on his safari and accidentally managed to kill him with it. Much to my surprise he had a finger on his corpse. Schweet.


As for the topic at hand, I keep myself VERY healed up. I use a stim as soon as I lose enough HP for that stim to boost me back up to full. Reason is I don't have DR to speak of. I don't wear power armor. My survival depends on me having a very large buffer zone between dying and not.
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TRIsha FEnnesse
 
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Post » Sat Apr 02, 2011 1:08 am

I killed Plik accidentally. I was using an M2 Browning on his safari and accidentally managed to kill him with it. Much to my surprise he had a finger on his corpse. Schweet.


As for the topic at hand, I keep myself VERY healed up. I use a stim as soon as I lose enough HP for that stim to boost me back up to full. Reason is I don't have DR to speak of. I don't wear power armor. My survival depends on me having a very large buffer zone between dying and not.


so i take it you cary well over 5000 stim packs at any given time ?
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Kayla Oatney
 
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Post » Fri Apr 01, 2011 3:43 pm

If you play smart, you should rarely need to use Stimpaks, even with low DR of 30 or less. I usually only carry 30 or so when I leave my home base. If I'm lucky, I might use one or two before returning home.

Set the stage, know where your fallback points are, know which enemies need to die first, and have an evac route. A lightly armored character needs to survive by wits and stealth. Sneak attacks that insta-kill your opponent are critical. Know when to use a grenade as your opening attack and where/how to laydown mines. Fight smart, you don't have the armor or toughness to sit there and slug it out. Lure mobs around corners, make sure only 1 or 2 can shoot you at the same time. Most encounters, I can get away with barely a scratch (less then 5% health lost).

Worst situation for me are enemy thrown frag grenades, especially in the 2nd worst situation of close-quarters combat with nowhere to run. Such as the entrance to the Museum of Technology when MMM decides to grace me with multiple Super-Mutant Brutes/Masters. In which case I'm going to be using 2 frag grenades at the start, followed by column dancing while I use a CAR or combat shotgun. Everything after that point is easy because I can attack from shadow, then retreat down a long corridor where I have frag mines laid out every 10 meters to soften up enemies that manage to close the distance.
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Skrapp Stephens
 
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Post » Fri Apr 01, 2011 2:36 pm

If you play smart, you should rarely need to use Stimpaks, even with low DR of 30 or less. I usually only carry 30 or so when I leave my home base. If I'm lucky, I might use one or two before returning home.

Set the stage, know where your fallback points are, know which enemies need to die first, and have an evac route. A lightly armored character needs to survive by wits and stealth. Sneak attacks that insta-kill your opponent are critical. Know when to use a grenade as your opening attack and where/how to laydown mines. Fight smart, you don't have the armor or toughness to sit there and slug it out. Lure mobs around corners, make sure only 1 or 2 can shoot you at the same time. Most encounters, I can get away with barely a scratch (less then 5% health lost).

Worst situation for me are enemy thrown frag grenades, especially in the 2nd worst situation of close-quarters combat with nowhere to run. Such as the entrance to the Museum of Technology when MMM decides to grace me with multiple Super-Mutant Brutes/Masters. In which case I'm going to be using 2 frag grenades at the start, followed by column dancing while I use a CAR or combat shotgun. Everything after that point is easy because I can attack from shadow, then retreat down a long corridor where I have frag mines laid out every 10 meters to soften up enemies that manage to close the distance.


i dont like mine time i tried to use them as a trap the enemy i wanted to set up died before it got near the mines so i dont even pick them up any more :/
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Jason Wolf
 
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Post » Sat Apr 02, 2011 5:37 am

If you play smart, you should rarely need to use Stimpaks, even with low DR of 30 or less. I usually only carry 30 or so when I leave my home base. If I'm lucky, I might use one or two before returning home.

Set the stage, know where your fallback points are, know which enemies need to die first, and have an evac route. A lightly armored character needs to survive by wits and stealth. Sneak attacks that insta-kill your opponent are critical. Know when to use a grenade as your opening attack and where/how to laydown mines. Fight smart, you don't have the armor or toughness to sit there and slug it out. Lure mobs around corners, make sure only 1 or 2 can shoot you at the same time. Most encounters, I can get away with barely a scratch (less then 5% health lost).

Worst situation for me are enemy thrown frag grenades, especially in the 2nd worst situation of close-quarters combat with nowhere to run. Such as the entrance to the Museum of Technology when MMM decides to grace me with multiple Super-Mutant Brutes/Masters. In which case I'm going to be using 2 frag grenades at the start, followed by column dancing while I use a CAR or combat shotgun. Everything after that point is easy because I can attack from shadow, then retreat down a long corridor where I have frag mines laid out every 10 meters to soften up enemies that manage to close the distance.


Very good advice to all. I too use mine traps to my advantage, for example, I jump up and down, disappear round the corner, they step on a mine, I finish them. Or the best, creating a "funnel" of laid mines so that they "pinball" off the mines trying to get to me... and end up in my kill zone. In my current play style restrictions, I'm only carrying a few stims, leather armor. So it's in my best interest to scout ahead, figure out a solution and be the trapper, not the trappee.

Column dancing lol. :drool:
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Cameron Wood
 
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Post » Sat Apr 02, 2011 2:53 am

The other weapon that comes in handy as a sneaky... the dart gun. Get the schematic, make it, get it repaired, then use it liberally.

MMM spawned two behemoths on top of me down by Rivet City tonight (on top of the Super Mutant Master at the SM camp). Without the dart gun, I'd have been dead meat. With it (and half a dozen grenades), I was able to lead them from down by Jefferson Memorial up to the Anacostia station entrance. At which point the 4-man squad of Talon Company jumped in and engaged the pair of behemoths that I was kiting. (MMM sets things up so that not only do you get increased spawns, but factions that hate each other will fight each other instead of just you.) The poor Talon Company folks didn't last long as the behemoths beat them down. But it gave me a chance to regen action points and toss a few more grenades.
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Dagan Wilkin
 
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Post » Fri Apr 01, 2011 2:13 pm

The other weapon that comes in handy as a sneaky... the dart gun. Get the schematic, make it, get it repaired, then use it liberally.

MMM spawned two behemoths on top of me down by Rivet City tonight (on top of the Super Mutant Master at the SM camp). Without the dart gun, I'd have been dead meat. With it (and half a dozen grenades), I was able to lead them from down by Jefferson Memorial up to the Anacostia station entrance. At which point the 4-man squad of Talon Company jumped in and engaged the pair of behemoths that I was kiting. (MMM sets things up so that not only do you get increased spawns, but factions that hate each other will fight each other instead of just you.) The poor Talon Company folks didn't last long as the behemoths beat them down. But it gave me a chance to regen action points and toss a few more grenades.



how do i get the dart gun schemetics i have over 500 darts left i know ive sold at least 5000 darts to random store merchant type beings ... but i dont have a dart gun
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Cheville Thompson
 
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Post » Sat Apr 02, 2011 12:26 am

Easiest way - go talk to the folks in Tenpenny Tower for the schematic.

The free way (or if you want a 2nd copy so that when you make the weapon it starts with more health), check out the power stations and sub-stations in the NW corner of the map.

The third copy is tied to the Temple of the Union quest chain.

The damage portion of the weapon isn't the real use of it, it's real use is the ability to cripple both legs of your target. Which means that target can only slow-walk towards you, not run. For big melee-oriented enemies... this makes them fairly easy as long as you have room to kite them around.
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Madison Poo
 
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Post » Fri Apr 01, 2011 3:21 pm

I heal around 10-20%, or if I'm crippled. I don't think its right to heal mid-fight, but sometimes its necessary.

I just did Plik's Safari, was quite fun. I'm now 2 stimpacks away from the magic 500 :)
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Teghan Harris
 
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Post » Fri Apr 01, 2011 7:46 pm

so i take it you cary well over 5000 stim packs at any given time ?



Actually, I only carry the 1450 or so I've found/bought/traded for/stolen over the time of building a character and completing beyond 100+. I never use them, though. Even with a DR of 15 I never use them. I take more damage from falling than I do enemies. I tend to engage enemies from so far away that their blip doesn't show up on my compass even with PER 10. If they do try to shoot back I'm so far away that they can't hit me, and even if they do get the odd lucky one it only does two or three points of damage. My weapons, however, are perfectly accurate. M82, M1 Garand, etc. So while they can't do any damage to me I can put holes in their heads at will. Even a Deathclaw Matriarch(From MMM) is no match for my M82 at that range.

If I do get into a situation where I might not be able to snipe I have a T-51b at 100% on me at all times, and bound to a hotkey. So if I need to I can jump straight to ~55DR in two or three frames. I also have a stealth wire from an apparel mod, which gives any outfit I want CSS cloaking abilities(And that includes power armor), also bound to a hotkey. So if I need to get up close and personal but still haven't been seen I can do so. Also handy for Behemoths.




The game claims I've used 57 Stimpaks according to the last time I saw that stat flash on a load screen.
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megan gleeson
 
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Post » Sat Apr 02, 2011 4:51 am

I hate getting hit and hate taking stimpaks, so unless I'm crippled or the heart beat is pounding I soldier on without healing.

Same here, except I have like 65+ stimpaks all the time, I just buy them if the shop doesn't have enough to buy my crap ;) .
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Marie Maillos
 
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Post » Sat Apr 02, 2011 1:24 am

I usually heal around 40% or so because my medicine isent the highest

its weird iv used over 1k stimpacks yet somehow have almost 200,000 caps :o
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cosmo valerga
 
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