One issue though: the primary reticle in the Tactical Visor seems to render at screen depth and not at the actual depth of the object I am focusing on.
So, for example, I'll pick a solder 70m away, and although the reticle shows 70m, the reticle and distance readout does not move to the object's depth like everything else in the game thus messing up the view.
Hope this gets fixed to perfect the 3D experience.