Is the Damage Right?

Post » Sat Oct 10, 2009 4:37 pm

Didn't look too bad. Two things to ponder:

A) The -8DT on the ammo will completely negate their armor (what is that at? 4?) So you'll be doing a full 15 dam per hit rather than 11. That's over 25% increase, and at low damages it really means alot, so you might not need to up the damage any.


Just put that in gunny, it worked great..

2) Our playstyles are a little different. I always iron sight unless it's a weapon that has none. And stabilize my firing position (crouch) when I can. That's just the training coming through from real life, I guess. Hip firing really is incredibly hard to hit crap, but I understand that many players prefer 3rd person non-ironsights, so you may have to find a way to make it work better without the spread reduction from sighting in on your target. I think getting too close to a spread of 1.0 with automatics will get you outside of the range where the poor spread number is used to replicate the (nonexistant) effects of muzzle rise. I tested the automatics in 3-5 round bursts and the hit ratio seemed where it should be, 2-3 hits per burst, out to ranges or 100', offhand (standing) using sights. Past that it was hard to hit consistantly, but I must admit I didn't test in 3d person non-ironsights.


I play every way tbh, with a fair bit to test I'm just playing quick runs.
So to get the full effects, I'm putting the npc in the center as much as possible and seeing what works.
However I'll try out other ways soon.. as you say it's better for it to be close to how it'll handle than just powerfull in every situation.

-Gunny out. (PS I finished the stock, and gave it to my finish guy for the varnish. Came out better than I hoped. The Browning is looking like a shooter again)

Post a link to a picture of the stock, works of art need to be seen.
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Siobhan Wallis-McRobert
 
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Post » Sat Oct 10, 2009 8:44 am

Just put that in gunny, it worked great..



I play every way tbh, with a a fair bit to test I'm just playing quick runs.
So to get the full effects, I'm putting the npc in the center as much as possible and seeing what works.
However I'll try out other ways soon.. as you say it's better for it to be close to how it'll handle than just powerfull in every situation.


Post a link to a picture of the stock, works of art need to be seen.

I'ts no work of art, trust me. I had to cut the stock in half to get the action spring tube out after it broke off. You can still see the fine line where the two halves were epoxied together and there will always be the two small round brass dots from the reinforcing pins I had to epoxy in. All that and the damn thing is 108 years old. She won't win any beauty contests and hasn't for quite some time. Not a drop of bluing left on the thing anywhere. Overall her condition would be listed as *poor*. But she's still my favorite, by far.

-Gunny ruminating about the old days..............
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Leah
 
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Post » Sat Oct 10, 2009 3:36 am

It's not a shooter. Go play Stalker if you want some half way real gunplay.

My buddy runs the Thompson Mountain combat range in Pit Meadows, so yes I have played a bit with real guns. The 45 ACP hostage runs are hilarious. I kill most of them ;)

Stalker for the very best in video games.
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Scared humanity
 
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Post » Sat Oct 10, 2009 2:41 am

It's not a shooter. Go play Stalker if you want some half way real gunplay.

My buddy runs the Thompson Mountain combat range in Pit Meadows, so yes I have played a bit with real guns. The 45 ACP hostage runs are hilarious. I kill most of them ;)

Stalker for the very best in video games.


I'm not looking for a true real life.. or even a shooter feel.
Just a fair enough challenge, FO2 had a heavy combat system.
Where light armour and low damage weapons were risky to use.
If you went that path you had to use intelligence, or avoid combat as much as possible.
Later on unless you had PA almost every enemy could one shot kill you.

The NPC's had good weapons, good armour and even with powerfull perks on your pc were not outmatched.
In NV on normal from early on you can one shot kill anything.
You can walk around buck naked and shake off bullets, or just sneak and head shot without any risk.

I'm just interested in knowing that if a bunch of raiders pop out at me, I've got a chance to take some serious damage while trying to kill them.
Unless I've made a tank of a character in heavy armour and DT perks.

Trying out Gunny' numbers among other mods has given that feeling somewhat.
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mimi_lys
 
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Post » Sat Oct 10, 2009 3:56 pm

Just for [censored] and grins, I decided to model a few other popular rounds not found in FONV. All dam and spread numbers with standard test barrel length:

Round___________DAM_____Spread_____Effect
6.5 grendel_______40________.039_______-8DT
6.8 spc__________38________.049_______-8DT
7.62x39__________38________.058_______-6DT
.30-30___________44________.069_______-3DT
.30-06___________61________.039_______-9DT
.300 Win Mag_____72________.039_______-10DT
.338 Lapua_______102_______.037_______-11DT
.416 Weatherby___154_______.061_______-10DT
.45ACP__________24________1.098______none
.454 Casull_______55________.504_______none
.500 S&W mag____85________.569_______none
.45 Colt__________25________1.199______none


-gunny out.
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ashleigh bryden
 
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Post » Sat Oct 10, 2009 11:34 am

Just for [censored] and grins, I decided to model a few other popular rounds not found in FONV. All dam and spread numbers with standard test barrel length:

Round___________DAM_____Spread_____Effect
6.5 grendel_______40________.039_______-8DT
6.8 spc__________38________.049_______-8DT
7.62x39__________38________.058_______-6DT
.30-30___________44________.069_______-3DT
.30-06___________61________.039_______-9DT
.300 Win Mag_____72________.039_______-10DT
.338 Lapua_______102_______.037_______-11DT
.416 Weatherby___154_______.061_______-10DT
.45ACP__________24________1.098______none
.454 Casull_______55________.504_______none
.500 S&W mag____85________.569_______none
.45 Colt__________25________1.199______none


-gunny out.

Interesting. I wonder how the 9x39mm Russian special forces ammo stacks up. Subsonic rounds from silenced snipers, the AS Val is deadly against mild armor out to 400 meters. The Groza close assault weapons firing the same necked out 7.62x39mm round unsilenced hit extremely hard.
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Jacob Phillips
 
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Post » Sat Oct 10, 2009 4:08 pm

I tried out some more of the weapons today Gunny.. so far.
Cowboy repeater: fast, good at medium to low range, further out requires more thought.
Trail carabine, seems the same to me, only very slightly less acurate at range.
.44 magnum: pretty good, though I only used it for a short time.
Hunting rifle.. I must say this is a noticable improvement on the weapon, it acts like a long range gun more than any of the lever action guns now.
Sawn off: with slugs at close range or lucky hits at a short medium range not much can stand up to it, shot the same but now you can pepper the foe to keep him busy.
Lever action shotgun: Like the sawn off, it's actually improved and become a good assault tool for close range.
Service rifle: I need to give this a more involved test.
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Mélida Brunet
 
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Post » Sat Oct 10, 2009 2:34 pm

I tried out some more of the weapons today Gunny.. so far.
Cowboy repeater: fast, good at medium to low range, further out requires more thought. Don't get too warm and fuzzy with it. It and the other lever-actions are probably going to get a very large and much needed ROF reduction, making it even less useful. You'll want to use your service rifle for much longer in the game now.
Trail carabine, seems the same to me, only very slightly less acurate at range. Interesting. I'ts spread of .162 is only slightly better than the .164 of the cowboy repeater. It may be a sighting issue. Did you have the scope on the trail carbine? Better optics will help you hit, even though the game doesn't seem to give you a spread reduction from attached scopes.
.44 magnum: pretty good, though I only used it for a short time. This is one weapon I'm a little worried about. The dam went down pretty good and it leaves a big gap between it and the 12.7mm and BFR. I chose to use a round in the 1200 fps range instead of the 1400 fps range, since the base round should be loaded lower than the hotter hand load.
Hunting rifle.. I must say this is a noticable improvement on the weapon, it acts like a long range gun more than any of the lever action guns now. My findings also. I never really warmed up too much to the hunting rifle, but now I get one as soon as I can.
Sawn off: with slugs at close range or lucky hits at a short medium range not much can stand up to it, shot the same but now you can pepper the foe to keep him busy. The key with this weapon is the large amount of pellets/slugs it thows. It's the only shotgun that fires two shells at a time. That makes it very powerful on a crit.
Lever action shotgun: Like the sawn off, it's actually improved and become a good assault tool for close range. I still get wonky reload/firing animation inconsistancies so I hate to use it.
Service rifle: I need to give this a more involved test. The biggest thing you'll see with this is the DT reduction. The dam boost is gonna help a little against low DT targets, but the DT reduction *should* make this a much more viable weapon for longer in the game when higher DTs show up. I am certain that this rifle will get a ROF increase when I get some numbers to work on, making it even better.


-Gunny out
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Add Me
 
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Post » Sat Oct 10, 2009 4:45 pm

-Gunny out


Yes had a scope on trial carabine, but at very long ranges.. it may be that it's a personal game style thing as I spent a few games just on scope weapons at all ranges and stances.
The sawn off has imo changed the most, you have probably already run tests on it.. however I did have surgeon and rapid reload on the build.
Yes the stutter pause move effect.. the patch only helped with it on the lever action shotgun, not cured it.

Yes that's the trouble with the service rifle, the RoF is inconsistant, you can work around a litttle by turning up the mouse sensetivity.
However it's a throwback to FO3, semi automatic rifles tended to have trouble with RoF.
Setting the attack multiplier around 2.9 to 3 gives around three shots a second, half of the marksman.
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glot
 
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Post » Sat Oct 10, 2009 7:33 am

I don't feel that you should ever be able to one shot a high level anything, man, beast or machine. I also feel the game is laughably easy once you get some levels under your belt in its current state.

But then again, I treat fallout as a roleplaying game, not a shooter, and not everyone seems to.

I know I'm in the minority here, but I loved Oblivions level scaling because it kept the difficulty even throughout the level range. I'm not the type that feels the games inhabitants should cower before me once I hit max level and get some decent gear.

I want the game to continue to challenge me at max level and gear, not have easy mode turned on.
I agree with u about Oblivion ,but my current pc is level 34 ,and I've still found some challenge (very hard hardcoe) in certain areas like the BHS Bunker & the Camp Golf Rangers.
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Jade
 
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Post » Sat Oct 10, 2009 1:34 pm

Hey, all. I'm back from my shooting vacation and I must say it was a blast. In no particular order of importance I accomplished the following: Shot 20 different weapons, over 1500 rounds; played golf on a golf simulator and hit a 282 yard drive; beat my Army brother in our annual shooting competition (Semper Fi!); met a mexican/mongolian chinese *dancer* named Lydia; and was able to capture accurate rate of fire and reload times times on all kinds of weapons so I can finish up the improved weapons stats I've been working on.

I'm crunching the numbers on rate of fire as we speak, but I've run into a little snag. I was able to time different bolt action, semi-auto, pump, single-action and double action rifles, shotgun and pistols, but I didn't get any times on break action shotties. If anyone might be able to help me out with those, I can complete my calcs and I would greatly appreciate the help.

Hope everyone has had fun playing Dead Money while i was gone, I got it dl'ed and started. Cigars and beverages (age appropriate) all around, I'm off to the garage with the laptop to crunch away.

-Gunny out.
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Angela
 
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