Weapon Mod Idears

Post » Sat Oct 10, 2009 12:14 pm

Yes, I am bored. So I made an uninteresting and generic "idea" thread.

Assault Carbine - Telescopic Sight (replaces iron sights with ACOG, reduces spread to 0.9)
Assault Carbine - Suppressor (silences gun)
Assault Carbine - Grenade Launcher (makes 40mm usable, separate reload animation)

12.7mm SMG - Stock (reduces spread to 2.75)
12.7mm Pistol - E. Mags (increases capacity to 10)
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Sat Oct 10, 2009 9:38 pm

Assault Carbine - Drum Mag (increase capacity)
Assault Carbine - Reflex Sight

Marksman Carbine - Front Grip (reduces spread)
Marksman Carbine - Silencer

Riot Shotgun - Flashlight

10mm Pistol - Fun Switch (full auto)

Ripper - Tungsten Teeth (increase damage)

Death Claw Mind Controller - have your own
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Sat Oct 10, 2009 6:38 pm

Been playin Black Ops ey?
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Sat Oct 10, 2009 1:07 pm

9mm pistol silencer
marksman carbine night scope
service rifle bayonet
User avatar
GRAEME
 
Posts: 3363
Joined: Sat May 19, 2007 2:48 am

Post » Sat Oct 10, 2009 11:20 pm

This Machine (yes I know it's unique weapon and can't be modded): Match grade sights, barrel, and trigger group; bayonet.
Sniper Rifle: 10-round mags.
12.7mm SMG: Folding stock and reflex sight.
Riot Shotgun: Folding stock.
Lever-action Shotgun: 12 gauge.
User avatar
Nadia Nad
 
Posts: 3391
Joined: Thu Aug 31, 2006 3:17 pm

Post » Sun Oct 11, 2009 1:51 am

Been playin Black Ops ey?


No, Black Ops is floating down the river somewhere. I just want more Assault Carbine attachments to give it a military feel (and improve its terribleness).

I like the Riot Shotgun flashlight idea, although you already have your Pipboy Light. Plus, it hurts your stealth.
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Sat Oct 10, 2009 10:11 pm

AMR Speed Bolt, increases the cycling speed.
Riot Shotgun Choke, decreases spread.
Assault Carbine Masterkey, attaches a 20 Gauge pump-action shotgun to the Assault Carbine, use the ammo-select hotkey to switch to the Masterkey, uses 20 Gauge shotshells.
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Sat Oct 10, 2009 10:17 pm

If you look at the Fallout Wiki it shows a Reflex Sight and Bayonet were cut content for the Service Rifle.

http://images2.wikia.nocookie.net/__cb20110207074929/fallout/images/thumb/7/7d/FNV_Service_Rifle_All.png/830px-FNV_Service_Rifle_All.png
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Sun Oct 11, 2009 3:40 am

tesla cannon - grounder (chain electricity does not effect allies.)

guass rifle - ion bolts (you recycle one microfusion cell every shot)

gatling laser - coolant (increases capacity)
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Sat Oct 10, 2009 2:56 pm

Light machine gun: hardened barrel +0.4 accuracy and Increase weapon condition by 50%.
Riot shotgun: front grip, decreases spread (this would look beter than a choke IMO).
Combat knife: trench knife mod (like the trench knife from OA).
Assault carbine: silencer, (have been saying this for a long time) if Lilly can have one why can't i :cryvaultboy:.
hunting rifle: repair kit, makes it look more new (without the ductape loose nails and cracks in the wood).
User avatar
Chloe Lou
 
Posts: 3476
Joined: Sat Nov 04, 2006 2:08 am


Return to Fallout: New Vegas