Is having more DT better than having more damage when it comes to armored enemies? And what is the deal with Lucky having a 25 skill requirement while That Gun is supposed to be a Tier above with 50 skill?
The weird thing is, I went into Quarry junction and found that the 12.7mm Pistol was slightly WORSE than the 5.56mm revolver because the -15 DT on the AP ammo put them equal to each other, and the extra chance to crit allowed the 5.56mm to do better
Sorry if this has been asked before BTW.
IMO I think the Action Point cost on That Gun is too high, probably should be 15.
"That Gun" 5.56mm, 5-shot revolver, auto swing out cylinder.
- 18 Base Dmg at 100 skill
- 17.1 Dmg with -15 DT using 5.56 AP ammo
- +3.6 Dmg for Cowboy Perk
- x2.5 Critical Multipler
- 18 Critical Dmg
- 0.5 Spread
- 0.6 Spread with Fast Shot
- 19 AP per shot
"Lucky" .357 caliber, 6-shot revolver, gate loader.
- 30 Base Dmg at 100 skill
- 37.5 Dmg with -3 DT, 0.80 Spread using .357 JSP rounds
- +6 Dmg for Cowboy Perk
- 2.5 Critical Multiplier
- 30 Critical Dmg
- 0.3 Spread
- 0.36 Spread with Fast Shot
- 17 AP per shot