Crytek, I am a passionate gamedeveloper but also in love playing products that meet certain standards. I am personally very supportive with your philosophy. I love to have a choice and to perfect its execution. It is also potentially a decent decision to choose max 6 vs 6 players. It is choosing quality over quantity, it allows to develop deeper gameplay by definition.
Now to the point:
Crysis2 is a fast paced game. Quick navigation and aiming should be possible. Now Pc players have an advantage in aiming but you can increase console-gamer's aiming/navigation-speed by simply implementing a button for fast 180° turn-arounds. Since this game is also going to PC you are supposed to be able to
aim/navigate quickly. So there is no drawback in implementing it.
I would be more than happy if you take it into consideration, or in the worst case tell me at least why you won't implement that.
I would also like to know what all you gamer think about that.