Do any of you even know what could be improved if they added DX11 support? just adding support for DX11 doesn't change the graphics, they would have to write new shaders to take advantage of it, and probably remake half the game to take advantage of tessellation. Just going DX11 doesn't improve anything, it just makes it possible to use better quality/more elaborate shaders, and compute shaders (which 99% of people don't have a system that could handle any worthwhile ones). The only real thing they could improve on for me is adding some "detail textures" (extra textures used when close up to an object to fake detail) cause some of the textures are lacking compared to Crysis 1 and look blurry close up, and those are possible in DX9 mode. Remember Crysis 1's DX10 mode? The same one that people figured out how to get those same effects in DX9 cause the were artificially held back to help push the so called possibilities of DX10.... Just adding a DX11 mode doesn't make it a better looking game. Its like putting an engine in a new car frame and expecting to get more power from the same, unchanged engine.
Please don't get pulled into marketing hype from NVidia and ATI to sell more hardware that no software really takes advantage of yet cause only 1 percent of the market has hardware new and powerful enough to run it. We will see more DX11 support in the next couple years, especially when the next console generation starts being advertised and hyped, and more people have PC's capable of running titles that really use the features worth making shaders that elaborate for them. Tessellation is the only real feature worth having, and even then its a monster hit to performance for the couple games that use it so far. Even the cool liquid simulation demo's require a monster GPU to run half decent without AI and detailed worlds for the water to be in. Add that kind of water simulation into a game already taxing the GPU and you have a recipe for 0.01% of PC gamers to be able to run it at a playable framerate, and it just costs too much money to develop for such a small audience.
Playable framerates must be 60 and up and I agree but 0.01%? come on. You are overdoing it. The magic of Dx11 is that you can have more detail at less cost on performance. I basically got a intel core 2 duo @ 2x 3,16 and 4 gigs of dd2 gaming ram and a sapphire 5870. Im sure theyre must be thousands of people with better specs than mine but few of them as hyped up by the last years dx11 glorification as me. Socalled "cool liquid simulations" is just a marketing scheme provided by nvidia to show off something that they've worked on and to get in pockets of succers
Dx11 is more than tessalation man, and Metro 2033 was a maximum failure optimization-wise. I cant name all of the specific names of different effects but I know for a fact that its MUCH more than just tessalation thats worth having with dx11. You sound like you dont want graphics to evolve.
Performance is mostly developers responsibility with optimization and clever solutions, people generally doesnt have to pay with blood to be able to play the newest game although that may be the case sadly some times.
Hope developers drops the money issue and focuses on whats really important.
And yes, doesnt help to switch the game into dx11 mode if there isnt any dx11 effects, but i cant help believing that they have something up theyre sleeve. My guess is that they simply released a consoled version on all platforms and theyre waiting to sales drop and then maybe they will show us what they've REALLY been working on. Atleast I hope so.