Close Combat...

Post » Thu Dec 24, 2009 2:24 am

... I used to hate it during the beta with all those intant melee kills in armor mode, double beat down in other modes, making proxy alarm a MUST HAVE. Now, it's even worse. First, both shotguns are CLEARLY UNDERPOWERED, so there are only two ways of fighting in CQC currently.

- Those who empty their magazine while straffing/aiming everywhere. That doesn't work very well, but still people do this when they panic.

-Those who rush'n'double beat down like they're playing halo (that is the most annoying thing in the world. Requires 0 skill, but 100% effective.)

- Those who (like me) use a mix of the two above, i.e: one melee hit and a few bullets (Halo player habits).


None of these three ways makes sense according to me. Armor mode should protect you frm those melee spammers by increasing the hits to kill to 3. Then shotguns should be buffed a lot so marshall could One or two shot a guy at full health in armor. Currently, it's more like 3 hits at point blank to kill one. And I do not talk about the jackal, that needs a full hi-cap mag to score a kill...


Anyone agree with me or am I complaining for nothing?
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Chavala
 
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Post » Thu Dec 24, 2009 10:19 am

I saw your post and thought of the Mortal Kombat theme song.

The melee system seems real finicky for me as well, but I haven't tried any of the shotguns yet. I did see a minitage with the Marshall shotgun and this guy was raping players in the face.
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Nymph
 
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Post » Thu Dec 24, 2009 11:19 am

shotgun is awesome :) learn to use it maybe.
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Trey Johnson
 
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Post » Thu Dec 24, 2009 2:46 am

shotgun is awesome :) learn to use it maybe.

*sigh* Learn to play is not a valid anwser. I'm a really good player and I often score 15 or 20 kills without dying a single time when the connection is good, so please do not call me a noob, mate. I used the marshall, and you cannot OS a dude with shield, even at point blank. (except if you aim for the head, which is not easy to do when straffing to avoid being SCAR'd to death.
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Andrew Lang
 
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Post » Thu Dec 24, 2009 7:05 am

Agreed that the shotguns need to be buffed, I've unloaded an entire jackal clip into someone at point blank range and he didn't die because he was in armor mode. The shotguns are over under powered IMO, I don't mind being one shoted int he face with a shotgun but when it takes 2-4 shots at point blank range to kill me or someone else who IS NOT in armor mode, that's a bit under powered imo. Plus the marshal fires way to slow, it cock's to slow, it's okay with rapid fire though but should I have to use that with a shotgun at point blank range when it should just one shot someone in the head within a reasonable distance? The shotguns also have ZERO range I've noticed, I'll be 10 feet from a guy and shoot him 2-3 times and it doesn't do much to him.
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Lance Vannortwick
 
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Post » Thu Dec 24, 2009 5:01 am

ya i have had games like 20 and 5 with the full auto gauge u just gota play like a pansy in cloak everywere lol
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[Bounty][Ben]
 
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Post » Thu Dec 24, 2009 2:15 am

Shotguns are underpowered?

My Parkour class disagrees.

You don't bring a shotgun to an M-16 fight...you bring it around the side. I use the Marshall; if you're having issues, you need to learn to 1) Be a supporting character, 2) Not go toe-to-toe with automatic weapon users, 3) Keep the AV96 handy -- it can really extend your range in a pinch.
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BethanyRhain
 
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Post » Thu Dec 24, 2009 12:50 pm

I havent unlocked the marshall yet but love my jackel so far. and it tends to be 2/3 of a clip with the jackel not a ful clip. Combined with weapon pro and a quick trigger finger the shotgun is a beast
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Aliish Sheldonn
 
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Post » Thu Dec 24, 2009 9:12 am

Anyway, I don't give a F*** about what you think of shotguns, there are plenty of topics dealing with it on this forum. I know how to play, thx BTW.

I am mainly talking about the melee system here.
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Jhenna lee Lizama
 
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Post » Thu Dec 24, 2009 5:25 am

Anyway, I don't give a F*** about what you think of shotguns, there are plenty of topics dealing with it on this forum. I know how to play, thx BTW.

I am mainly talking about the melee system here.

I have no problem with the melee. But that's just me. Plus I rarely see people spraying their guns like mad men.
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Jeffrey Lawson
 
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Post » Thu Dec 24, 2009 7:03 am

i agree with you 100 hundred percent about the shotguns they are pathetic,the whole idea of a shotgun is they fire slow but do massive damage not here though,i walked up to a guy with the marshall with the silencer on it and put the gun right to the back of his head and shot he gets up turns around and starts shooting so i am shooting back but i still can't drop him wtf
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jaideep singh
 
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Post » Thu Dec 24, 2009 11:47 am

Anyway, I don't give a F*** about what you think of shotguns, there are plenty of topics dealing with it on this forum. I know how to play, thx BTW.

I am mainly talking about the melee system here.

Apparently you don't know how to communicate then because half of your post deals with shotguns and is clearly not centrally focused on melee.

The melee system is also fine. You don't want to hear this, but I guess it can't be stressed enough: L2P.
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Pawel Platek
 
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Post » Thu Dec 24, 2009 8:33 am

*facepalm*

Ok, I'll learn to play later, now if you guys never saw a dude ruining a game by cloaking all the time in dark corners to wait for a poor innocent to rush into while spamming the melee button, we are definitely not playing the same game. This is OP because contrary to the beta THERE IS NO WAY TO AVOID BEING BEATEN TO DEATH. In the beta you could activate armor and replicate, now, he'll melle you, you'll do the same in return, he'll hit you again and your down. This is not what a I call a skill kill. I'm am talking about shotguns because if they could do their jobs correctly, we would not have people playing First Person Melee...
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XPidgex Jefferson
 
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Post » Thu Dec 24, 2009 11:23 am

I would agree that the melee should cause such damage if it spent energy, making it some kind of power punch, but it doesn't. Meaning that the punch is a normal human punch, against a effin nanosuit of super advanced technology.
Also taking into consideration that when I see someone running up to me, I shoot them, and at least 5 bullets should hit, but due to the MP crap they don't kill.
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Stephanie I
 
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Post » Thu Dec 24, 2009 9:22 am

shotguns are for noobs
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Klaire
 
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Post » Thu Dec 24, 2009 4:34 pm

I would agree that the melee should cause such damage if it spent energy, making it some kind of power punch, but it doesn't. Meaning that the punch is a normal human punch, against a effin nanosuit of super advanced technology.
Also taking into consideration that when I see someone running up to me, I shoot them, and at least 5 bullets should hit, but due to the MP crap they don't kill.

Nope, your reasoning is flawed because you know why melee doesn't cost energy; it's a balancing mechanism. You need to be able to melee as a last ditch attempt; giving the melee an energy charge would undermine this in situations where ammo/energy is low in intense firefights.

2 hit melee works surprisingly well in this game. yes, whoever lands the first hit usually wins, as they should; but jumping, strafing or stepping back and pulling out a sidearm are all things which can help you win in those encounters. Too many people (myself included) walk forward while shooting, when they should be stepping backwards to maintain distance.
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Queen Bitch
 
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Post » Thu Dec 24, 2009 5:24 am

The problem is that melee is cleary glitched. People sometime melee me when I AM BEHIND THEM. They just run everywhere like idiots while spamming the melee button. No skill required, for a tactic that actually WORKS. This is the most noobish thing in the game. I don't mind being killed in melee when a firefight turns into a melee fight when the opponents get too close to each other. What annoys me is those FU*CKING MELEE SPAMMERS THAT DON'T EVEN SHOOT AT YOU A SINGLE TIME JUST GOING FOR A DOUBLE, OR TRIPLE BEAT DOWN (When in camo mode). If you cannot shoot properly, you can still score kills by pressing a single button. Isn't Crysis 2 supposed to be a SHOOTER game? At those who do this: Mortal Kombat is waiting for you.
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Elena Alina
 
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Post » Thu Dec 24, 2009 6:33 am

shotguns are for noobs
Nice explanation. How so?
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Nuno Castro
 
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Post » Thu Dec 24, 2009 9:07 am

*facepalm*

Ok, I'll learn to play later, now if you guys never saw a dude ruining a game by cloaking all the time in dark corners to wait for a poor innocent to rush into while spamming the melee button, we are definitely not playing the same game. This is OP because contrary to the beta THERE IS NO WAY TO AVOID BEING BEATEN TO DEATH. In the beta you could activate armor and replicate, now, he'll melle you, you'll do the same in return, he'll hit you again and your down. This is not what a I call a skill kill. I'm am talking about shotguns because if they could do their jobs correctly, we would not have people playing First Person Melee...

If we're going off anecdotes, I don't have a problem with melee players because I kill them with my shotgun. The amount of time it takes for them to melee me from full health (two for normal, three for stealth) is significantly longer than how long it takes me to unload two or three killing shells into their torso; also factor in that other guns such as the Feline or SCAR have much higher DPS than the double-melee. I've been ambushed by a melee player and still taken them down with an automatic weapon.

There are ways to avoid being beaten to death...however, it still falls under the retort of "L2P" (ex. Air-dodging an opponent's melee and raining death from above or parkour away and get the drop on him).
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Erich Lendermon
 
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Post » Thu Dec 24, 2009 10:27 am

I'm f*cking fed up with people thinking I'm a noob. I'm talking about balance because yes, I'M SORRY to have to say this, but I am a very good player at crysis, much more than the average. Now I sound like a douchebag but at least things are clear. ONCE AGAIN, double melee may have a fewer DPS, you do NOT need to aim AT ALL and sometimes you can kill someone WHO DOES NOT EVEN APPEAR ON YOUR SCREEN. Then, what you say may be true with the jackal, but try to do this with the marshall... You can shoot at point blank, I would swear damages are perfectly random with each shot on this gun. Sometimes you OSK a dude with armor, sometimes another one with cloak won't die (even if they are meant to take MORE damage). Shotguns are clearly not doing their job, and you must have a lot of skill to kill someone that has already hit you once in melee on the flank. Much more skill than what is required for him to hit you once again (and it'll work even if you jump).
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Nick Pryce
 
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Post » Thu Dec 24, 2009 4:19 pm

I'd consider LAg a bigger issue than this but they're we go. Maybe people are melle'ing because of the bad hit detection ay?
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Noraima Vega
 
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Post » Thu Dec 24, 2009 7:27 am

I'd consider LAg a bigger issue than this but they're we go. Maybe people are melle'ing because of the bad hit detection ay?

I think it is an important part of the problem indeed. I have to admit that the problem is less present on games that do not lag.
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Matthew Aaron Evans
 
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Post » Thu Dec 24, 2009 6:14 am

I'm f*cking fed up with people thinking I'm a noob. I'm talking about balance because yes, I'M SORRY to have to say this, but I am a very good player at crysis, much more than the average. Now I sound like a douchebag but at least things are clear. ONCE AGAIN, double melee may have a fewer DPS, you do NOT need to aim AT ALL and sometimes you can kill someone WHO DOES NOT EVEN APPEAR ON YOUR SCREEN. Then, what you say may be true with the jackal, but try to do this with the marshall... You can shoot at point blank, I would swear damages are perfectly random with each shot on this gun. Sometimes you OSK a dude with armor, sometimes another one with cloak won't die (even if they are meant to take MORE damage). Shotguns are clearly not doing their job, and you must have a lot of skill to kill someone that has already hit you once in melee on the flank. Much more skill than what is required for him to hit you once again (and it'll work even if you jump).

No one is calling you a noob. You just need to get better. I'm a great player at Bad Company, but even I have things that I need to work on. I could tell you the ins and outs of the statistics behind other games, but I still need work to. Not every player is the validictorian of the entire flipping game; maybe you're just not as good with the shotguns as you think you are.

If it makes you feel better, I'm pretty sick of people saying "the data" instead of "these data".

If those are your problems, then it's lag and you should get over it. It's been around in gaming since forever; it's not going away anytime soon.

It's not about "skill" to avoid a melee. Getting melee'd from behind or in any blind spot is known as the other team flanking you; they deserve the kill if you didn't take enough time to watch your flanks. However, I've never been in a position where I've been been unable to Marshall someone's torso out beneath their neck if they gave away their position and tried to melee.

I've been running my parkour class with the Marshall and all my other tips to you. I'm doing just fine against those melee-only users.

For the last bloody time: try doing something differently and learn new techniques. I'm not having issues and plenty of others aren't either. Not to say lag can't validate your claims, but if it is lag, then it's not the shotguns or the melee and you can close your thread. Otherwise, try some new strategies, try to play tactically, and change up your classes.
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elliot mudd
 
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Post » Thu Dec 24, 2009 10:03 am

I feel like the melee system is broken. Sometimes I can two hit a guy sometimes it takes three hits. I always get double beat down in close quarter situations. I understand you have to be able to adapt but why is it that two hits beats bullets? That just doesn't make sense to me.
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Dj Matty P
 
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