Class System

Post » Tue Jan 05, 2010 8:16 am

I was doing some thinking while playing online, and an idea came to mind about the game's multiplayer. What if Crytek did away with the class system? At the start of every spawn, players could choose their weapons (out of what they unlocked) and then freely customize them in game. The same could be done with the nanosuits. Campaign mode allowed us to switch up our modules at any time as well as customize our guns in realtime. I think it'd be neat to apply that in a multiplayer setting.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Tue Jan 05, 2010 6:28 am

It would be cool but sorry to say it wouldnt work like for an Ex. you got nano recharge, aim enhance, stealth enhance and some one gets a ceph airship < (sounds cooler than airstrike) then you go in the module room and put on blind spot or silent footsteps (sorry forgot the name) and you wont be seen by it. It may work for some satnpoint but would be overpowered.
User avatar
Sun of Sammy
 
Posts: 3442
Joined: Mon Oct 22, 2007 3:38 pm

Post » Tue Jan 05, 2010 11:16 am

I don't think it would work that well in multiplayer. Imagine customising your weapon in the middle of the game.... you'll get killed by someone as you are distracted. It should be kept for campaign only.
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am


Return to Crysis