Top Ten Fallout New Vegas Weapons Video

Post » Fri Jan 08, 2010 10:25 pm

An ok list i like that the plasma caster gets some rightful respect but the q35 moddulator and brush gun should be there maybe even maria and i don't see peoples love for the anti material rifle gauss is better in almost every way and the holorifle annihilates them both now.
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Sierra Ritsuka
 
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Post » Fri Jan 08, 2010 5:48 pm

Cool video man, I dont know how much of it I agree with but still cool. I cant really say much about the energy weapons because I haven't used them much since the patch but im probably about to make a new character here soon and im planning on putting some points into it so I can use the YCS/186 and the holorifle.
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Ron
 
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Post » Fri Jan 08, 2010 4:01 pm

It depends all on range for full auto weapons Bapitty, also if you use VATs. companions can also be very accurate with them too.
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Alexander Horton
 
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Post » Fri Jan 08, 2010 8:43 pm

The light machine gun isn't useful at range due to the spread, but up close it will shred through an almost arbitrary number of enemies given its high damage output, huge magazine, fast reload, and multiple ammo types. There are few weapons that give the finger to Cazadors quite as much as the LMG loaded with hollow point rounds. :)

Granted it is not a great weapon when you meet things with a DT higher than 15, but such enemies are few and far between. The biggest real problem that stops it from being the end of all things is the relative scarcity of 5.56mm armor piercing ammo. If you're packing the minigun, it seems like almost everybody has a couple hundred rounds of 5mm AP that they'll sell you, but not so lucky with the LMG. Like most automatics the LMG loses effect versus quickly against any kind of armor if you're not using the AP rounds.
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Emily Graham
 
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