MP is not to my liking

Post » Sun Jan 10, 2010 1:20 am

Considering how fast paced the game is it takes too much to kill most of the time. If your in a mid range gun fight somebody will be on you at about the time you get the kill. It shouldnt take up to 7 - 9 bullets to kill considering how fast you can get around the map.
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Romy Welsch
 
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Post » Sat Jan 09, 2010 2:27 pm

I gave this game a chance. SP is fun,the MP is a bag of ****. Theres nothing you can say or do to make a bag of **** smell good!!!
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Zualett
 
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Post » Sun Jan 10, 2010 1:08 am

Agree.
This game have some serious connection problems! The game would be damn good but... yeah if you cant play it...
AND NO! i haven't got a damn good connection but, its not bad either! got no problems with Halo Reach or CoD or Bad Company! so it must be the game! its realy a shame!
the other thing is.. that the Nanosuit abilities aren't balanced IMO. yes, the game is very team based but if you just want to play TD and everyone is clocked its just no fun anymore. the game force you to use clocke! if you dont, you gone be killed all the time. and clocked enemies are had to spot. OF COURSE thats the meening of beig clocked! :D but its just not balanced. and the framerate doesen't make it better either! :D

I remenber the Multiplayer trailer where they pull of some cool moves! slide and ****! ITS AWSOME! too bad that you cant really use them... couse if you do you have no Energy and stuff and... you gonna die... (and the enemies are clocked anyway)
Well balanced or notthe game is good but they realy need to fix the connection issues!
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Lance Vannortwick
 
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Post » Sun Jan 10, 2010 3:44 am

I enjoy the multiplayer but it has some really big faults in my opinion. This game favors Call of Duty gameplay too much right now where I see you first you die mechanics. I believe all of it's problems stem from what I believe to be the problem below that I made in another thread.

From my experience with Crysis 2 so far, with both demos and retail version is that a lot of questionable decisions went into the multiplayer concerning hit detection in the current retail version. Without a shadow of doubt in my mind, I believe the #1 problem with the retail game as of right now concerning multiplayer is the control input concerning aiming. This one thing has a domino effect on all the other negative areas of the retail version as of right now. It causes automatic weapons in the assault rifle and smg class to feel overpowered, makes the maximum armor practicality feel a ? as effective as it was in the demos, and makes sprayin& prayin the law of the land in the game. In the demo, if a player had Precise and Consistent aiming, he could turn the tide in a shootout consistently no matter if the other player got a drop on him. Right now, the hit detection to do that consistently and effectively has been thrown out the window for that to occur. The reason that can't occur is because 1 thing that I believe has be increased to a degree significantly that a lot of online gamers hate to say that they don't need or want is....................reticule magnetism.

Reticule magnetism isn’t evil per say because no matter how good you are it is needed in a console games. If implemented correctly with other mechanics of the game correctly, such as hitboxes, damage output and most importantly player input, it’ll turn the retail game back into a version where consistent player input is the most influential factor and not I see you first spray my gun in that general direction and keep my fingers crossed. Since more reticule magnetism is needed, damage output cannot be very high or else it’s all about I see your first die gameplay.(Which is extremely detrimental towards Crysis because a player can turn invisible with the press of a button) In my opinion, Crytek nailed it in the 2nd demo. If I died in the demo I wasn’t upset, I see that person killcam showed that player was consistent enough with their aiming to kill me, the killcams for the retail version tend to show the opposite the majority of the time. I seen on at least half my deaths the the player is swiveling a Thompson gun back and forth like he’s a Chicago gangster in 1920’s during a police raid.

It seems that changes in the aiming concerning, ADS( Aiming Down Sites) was changed from the demo. What I interpret so far from the ADS is that static as soon as you press it down without any magnetism. On paper it sound great but the aiming controls in the game need some fine tuning because you can’t have precision for accurate decisive shots. Add on top of that complex terrain, quick movement speed, superhuman jumping capabilities and the ability to cloak/armor and you have a recipe for general spraying around the area. I believe fully since they decreased the reticule magnetism, they in turn increased bullet damage which all bring this coming around to a full circle. Stronger damage dealt to deal with the inconsistent aiming issues= quicker deaths, automatic weapons feel overpowering, strafing fare less effective, maximum armor effectiveness drops severely, single shot & burst weapons feel underwhelming, this is turns the game from decisive aiming into a game where the player who shoots the most bullets in that general direction wins.

This of course is what I believe to be true, I could be wrong and I am sure I could be wrong in some aspects but I’d like to hear other opinions on the matter concerning aiming and what you interpret from it. 2nd demo aiming/hit detection felt perfect because when I made a mistake during my aiming, I knew it so I could make the adjustments next time .I thoroughly enjoy the game and plan to keep playing it but this the #1 item on my list to fix because during the demo, lag rarely meant anything towards my performance. My ability to consistently aim overcame that so that’s the most important factor to me.[/quote]
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Roddy
 
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Post » Sat Jan 09, 2010 5:31 pm

How on earth does energy relate to health?
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Nauty
 
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Post » Sat Jan 09, 2010 2:50 pm

I don't agree where you say "spawning is not a problem because they spawn you next to enimies but not exposed."
Why spawn next to enimies at all? At least impliment a bit of (or longrer) spawn invincibility then and I'll accept that.
Not exposed is not accurate. I have been spawned pleanty of times right in fornt of a static or camping enemy and as soon as I move I am busted and popped in the back.

you do know thats why when you spawn, you shoot.....its instant action deal with it.
if you cant handle the games pace then go play call of duty, where you can pull a solid -15kd just from campers even if your a good player.
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GRAEME
 
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Post » Sat Jan 09, 2010 2:59 pm

"MP is not to my liking" haha I liked it better when they allowed cussing.
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Jaylene Brower
 
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Post » Sat Jan 09, 2010 9:35 pm

The game is fine quit your crying.
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Britta Gronkowski
 
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Post » Sat Jan 09, 2010 1:20 pm

The game is fine quit your crying.

"fine" Hahahaha..ok
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jesse villaneda
 
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Post » Sun Jan 10, 2010 3:12 am

Yeah, pretty much nothing works consistently in multiplayer.

I've have armor on with a full energy bar and been shot with ONE Grendel burst in the lower back for the kill.

I've have armor on another time, about half full and some poor sap would unload his entire clip into me only for me to turn about and unload back into him.

I've shot cloaked enemies four times in the back with a shotgun without getting the kill, had cloaked shotgun users shoot me once and kill me.

The game is a poorly programmed mess. The online code is even worse.

Crytek should be embarrassed to ship a product in this state. I've played better betas.

Lesson 1: Dont play on red bar or yellow bar. It may seem fine but they are a second ahead of you.

Lesson 2: Armour mode protects you from 7-8 bullets from a single shot scar while normal mode protects you from 4. It pretty much gives you double health, this game requires quick reactions and it sounds like you just lack knowledge of how to play the game correctly.

It has a steep learning curve, you will not be good at it right away and you just have to accept that fact, even though I whored the beta and has a 4.90 K/D im on the full game learning all over again with a 2.70 K/D. Its a learning experience in itself trying out all the weapons and experimenting with different setups to find your niche, thats what makes it fun.

It is NOT a pick up and play game, give it a chance.

The hell it does. Armor mode does nothing! Still get head shotted. Still die in 1 sec from and other gun.
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Vera Maslar
 
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