Sneak skill doesn't work in exterior areas

Post » Mon Jan 11, 2010 12:33 am

Obsidian probably never heard the "if it aint broken" proverb, cause sneaking was perfectly working in F3, then they went ahead and "fixed" it. The sneak skill works just fine in interior areas, but doesn't work at all in exterior areas. I am constantly detected at 2 o'clock in the morning, total darkness, NPC is 500 metres away from me, if you approach any NPC from the front, they will detect you, no matter your sneak skill. In interior areas, if you are sitting in a dark spot, enemies move so close you can touch them, they don't see you. So there's some kind of problem with light level calculations in exterior areas for purposes of detection - FNV behaves exactly as Fallout 3 during the day - it was impossible to sneak during the day, because it was too bright outside and enemies always detected you, which is why the Op Anchorage was so damn annoying, since it was always day in that simulation. In FNV, it doesn't matter if it's day or night, it's as though the game engine doesn't take the light level into account AT ALL in extrerior areas.

I thought maybe my sneak skill is too low, set it to 100 thru the console to test, nada, same problem, enemies see you 500 metres away during the night. FIX IT! Impossible to play like this! Can't sneak up on anybody outside!
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Yvonne
 
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Post » Mon Jan 11, 2010 6:18 am

I am sure that isn't 500 meters, because ~150 yard is maximum in game view range.
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Trey Johnson
 
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Post » Mon Jan 11, 2010 11:52 am

Never had this problem and I would be lost without the "Sneak Attack" critical. By any chance have you killed one of their buddies?
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Jack
 
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Post » Mon Jan 11, 2010 6:21 am

Sneaking is fine, i can stand 5 meters away from the Atomic Wrangler cryer in broad daylight and still be hidden.

Are you wearing heavy armor or something?
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Philip Lyon
 
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Post » Mon Jan 11, 2010 3:48 am

Never had this problem and I would be lost without the "Sneak Attack" critical. By any chance have you killed one of their buddies?

That's a good point, if you kill Raider A and are undetected, Raiders B and C will see the body, and will continuosly be flagged caution when they see the body.
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Jeremy Kenney
 
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Post » Mon Jan 11, 2010 9:55 am

Yep dead bodies will set enemies on alert.

More importantly the implementations in place for sneak are focused on pip boy lighting and sound. Overall, correct me if I'm mistaken(Very tired), FO:NV and FO 3 rely very little on lighting and shadows/the environment impacting line of sight. Not exactly Deus Ex standards.

Anyways always keep in mind factors from your armor, to your setup and the hostile NPCs immediate line-of-sight.


-So Tired D:-
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Alina loves Alexandra
 
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Post » Mon Jan 11, 2010 5:28 am

At high skill sneak is ridiculous in F3.
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Ryan Lutz
 
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Post » Mon Jan 11, 2010 12:50 pm

Sneaking is fine, i can stand 5 meters away from the Atomic Wrangler cryer in broad daylight and still be hidden.

Are you wearing heavy armor or something?

Well, if the person is not an enemy than they will not detect you near as easily. Ya though, I have the same problem as you, anything will detect me at night unless, and this is a maybe, I am hiding behind a rock with a stealth boy...I might try losing the armor, not killing anyone, and turn off that pip-boy light!
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Britta Gronkowski
 
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Post » Mon Jan 11, 2010 12:45 pm

I play a pure Stealth based Sniper and never have a problem regardless what time of day it is. Hell I can sneak up on Nightkin around Black Mountain at any time of the day and take them down from behind with a single burst from my 12.7mm Silcenced SMG (Ok so I use a Stealth Boy if I'm going to do this but it can be done). So as for having a problem Sneaking during the night I wouldn't even know where to begin. Have you tried taking the Silent Running perk or tried walking? Noise is more of a factor then actual light.
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Hussnein Amin
 
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Post » Mon Jan 11, 2010 10:57 am

I play a really loud heavy guy with t45b pa. The key is ed e he s a piece of equipment a tool not a follower. With him nothing at no time no matter what can detect you before he detects them outside. So even loud you can get multiple sneak attack criticals dosen t matter if they r alarmed you r so far away you still get sneak attack criticals. There is nothing wrong with the game except lack of ways to die. ED E best follower he is a surveillance drone tell him to hang back. shhhh don t tell anyone. The game dosen t need to be any easier. Sure they r alarmed they just got shot or someone s face got peeled right next to them.
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rae.x
 
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Post » Mon Jan 11, 2010 4:48 am

I am not wearing any armor, don't need armor, cause I kill enemies before they can draw their weapons, best armor there is. Pip-boy light is off. If I am sneaking on somebody up from behind, then there's obviously no problem, I am talking about sneaking from the front, with the NPC directly facing you, they shouldn't detect you if you are far away and it's night outside. In interior areas, enemies don't see you even when directly facing you, if you are sitting quietly in a dark corner. The problem is just outside. And yes, I am aware that enemies get alarmed when they detect corpses of enemies killed by the player, but that's not the case here, I am trying to get close enough to an enemy facing me to get 95% chance for a head shot in vats. It's night. I have 100 guns skill, 10 perception, 10 agility, steady chem. I can't even get close enough! I am so far away, I can barely see the enemy, but the enemy already gets cautious, which means sneak attack is pointless at this moment. As I said, I tested with 100 sneak skill. And yes, it's obviously a good idea to move around the enemy and sneak up on him from behind...except it's not always possible. A radscorpion in an exterior area will detect you at maximal distance, but try to move the same scorpion to an interior area, hide in a dark corner and when this scorpion directly faces you, it will NOT see you at 5 metres distance! It's just outside, never in interior areas, that's why I say it's a damn bug
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Lillian Cawfield
 
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Post » Mon Jan 11, 2010 4:43 pm

A radscorpion will not detect u at max distance. Cazadors seem to pick me up farther than anything. ED E has 25 per (idk im just saying) He pick things up at way past max distance of sight. IMO u should never be able sneak up on something that is facing u so close u get a 95% on their head. Human enemies r already really dumb and super easy. They can t make them so oblivious that you can just sneak in their line of sight right up to them the and shoot them in the head. It would just be dumb. Maybe with a stealth boy,but anyone remotely serious should know about them and notice somthing weird 5 ft in front of them. What you r trying to do should be impossible inside or outside IMO. Even with steady it won t give u 95% unless u r really close. I you play it right and start shooting far away you ll get sac even if they r alarmed. Up as close as u want to be they should know.
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Tanika O'Connell
 
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Post » Mon Jan 11, 2010 10:47 am

If you have a Guns skill of 100 why not just use your crosshairs and pick the person of at range. Hell even if you miss one or two times you can get lucky and still stay hidden. If you really want to get close enough to use V.A.T.S then either try sneaking up on them from the side or the rear. I play a pure stealth character and I have no problems at all sneaking any time of day or night.
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Lisa Robb
 
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Post » Mon Jan 11, 2010 9:22 am

If you have a Guns skill of 100 why not just use your crosshairs and pick the person of at range. Hell even if you miss one or two times you can get lucky and still stay hidden


I only ever use vats, never free aim. And my sniperess never misses, I just have to have 95% in vats, otherwise I am not gonna shoot.

Ok, to everybody who says there's no problem with sneaking outside, check this out:

http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot77.jpg

the [censored]s below could actually see me! check out the damn distance between the top of the mountain and the ground! It's two o'clock in the night, 100 sneak skill, what good is the sneak skill if you are detected at such insane distances? This is just frustrating! Because the distance is so huge, the enemies couldn't really see me, so they didn't shoot, but they got alarmed (CAUTION), so no sneak attacks. So I had to shoot when they were moving away from me, because as soon as they turned around, they noticed...something. I then went inside the Prospector's Den and INSIDE enemies don't see ANYTHING if you are crouching in a dark corner, they are so close I can touch them and they don't see me, but outside - detection at 100 metres distance, as you can see in the screenshot. And if you are so clever and don't have probs with sneaking, then climb the mountain above the prospector's den and tell me if your character is detected by the jackals patrolling below or not. And if you manage to stay hidden, then please tell me how the hell you did it, cause I can't seem to be able to do that
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Alex [AK]
 
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Post » Mon Jan 11, 2010 9:52 am

I only ever use vats, never free aim. And my sniperess never misses, I just have to have 95% in vats, otherwise I am not gonna shoot.


You use sneak shots in VATS? :sadvaultboy:
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Kerri Lee
 
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Post » Mon Jan 11, 2010 1:21 am

Dude...how can you miss that [HIDDEN] indicator? You just posted a picture of the sneak mechanic working exactly how it should.

If the enemies are cycling between [Caution} and [HIDDEN} it's because of the dead body that's can be clearly seen in your picture. Again the Sneak mechanic in New Vegas is working exactly how it is designed. This isn't FO3, or Oblivion, where it was easy to sneak kill small armies and all their allies would just stand there like morons.
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meghan lock
 
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Post » Mon Jan 11, 2010 2:33 pm

Dude...how can you miss that [HIDDEN] indicator? You just posted a picture of the sneak mechanic working exactly how it should.

If the enemies are cycling between [Caution} and [HIDDEN} it's because of the dead body that's can be clearly seen in your picture. Again the Sneak mechanic in New Vegas is working exactly how it is designed. This isn't FO3, or Oblivion, where it was easy to sneak kill small armies and all their allies would just stand there like morons.

ditto^^ Your weapon doesn t look silenced (IDK it may be). That really isn t that far away you have been shooting, because ap r gone. The human enemies r all ready weak and dumb enough. Like I said you can still get sac even if they r alarmed. If they don t have a fix on your location. IMO where you r at if you shoot loud they should know basically where you r at and open fire. The muzzle flash alone would give away you position. That is really not that far away.
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Marine Arrègle
 
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Post » Mon Jan 11, 2010 5:12 am

You use sneak shots in VATS? :sadvaultboy:

Why the hell would anyone USE Vats to make a far off shot? It's unreliable to use vats on a target a good ways off.
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Jah Allen
 
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Post » Mon Jan 11, 2010 4:00 am

Why the hell would anyone USE Vats to make a far off shot? It's unreliable to use vats on a target a good ways off.

I really don t know what the op is trying to get at I told him the best way to do it that I have found, and I have like 62 in sneak. People have told him to go out of range of vats. He says he uses only vats. What would he do if he ran out of ap??? If he would use ed e and stay out of vats range he d get a ton of sac hits. In his pic he isn t that far away.
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helen buchan
 
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Post » Mon Jan 11, 2010 4:42 pm

You use sneak shots in VATS? :sadvaultboy:


Actually my question is; You actually use VATS at all. VATS is a gimmic, a neat gimmic but a gimmic none the less. The way i play is i shoot it from as far off as i can. I am sometimes shooting stuff so far away that the cross hair in the scope optics obscures the target, and i have to lead the target sometimes if it is pathing. My philosophy is if i am close enough to activate VATS i screwed up and deserve to be killed. I tried VATS out IN FO3 and FONV and found it was no more or less accurate than free aim and is a whole [censored] load more tedious to use than naked sights. The whole activate VATS, spending points to select target areas, then activate and stand back watching auto pilot miss just as often as naked sights makes VATS a complete waste of time IMHO. If you enjoy VATS use it, i will pass naked sights are much quicker and alot easier to use and even with a 100 guns skill no more or less accurate.

Asai
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kiss my weasel
 
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Post » Mon Jan 11, 2010 7:22 am

yeah, I fixed it! The problem is the weather light level, it wasn't set properly by Obsidian, the weather during the night has a light level of 82 per cent, meaning the darkness level during the night is just 18 percent below the day brightness, of course I am constantly detected! What are you, nuts, Obsidian? I don't know where you live, but where I live night means it's total darkness. Fortunately, the toolset still has weather templates back from Fallout 3 and the Pitt, I changed the weather to standard Fallout 3 weather, and it's working like a charm - light level went down from 82 to 28-30, as it was back in Fallout 3. Now THAT's more appropriate for a night:

Check out this screenshot, it shows the light levels in vanilla game:

http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot83.jpg

as you can see, just 18 per cent difference between night and day

This is a screenshot using the weather template from the Pitt F3 DLC:

http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot94-1.jpg

very low light level, but I didn't like this, too dark, can't see [censored], especially with my [censored] monitor.

I like this one:

http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot102.jpg

it's the weather from the Mall in DC. Check this out, the asses cannot detect me any longer:

http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot103.jpg

haha, I am right here, you idiots! Always detected me before, ALWAYS, no wonder, since the light level was 82 per cent vs. 30 per cent now

What would he do if he ran out of ap???


Maybe I should ask you what YOU would do if you ran out of AP. Because I am do not have this kind of problem. Here's my preparation for a fight that required me to kill 7 enemies in a row, VATS only, killed all 7 before they could shoot once:

http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot81.jpg
http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot82.jpg
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courtnay
 
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Post » Mon Jan 11, 2010 3:03 pm

WR I m not going to look at it. Ive already looked at a pic you said was so far and it was not even close to far. I also saw that u changed stuff so you can sit 7 ft in front of a helpless Legion recruit (might as well be a mole rat) and he doesn t see u some how. Obsidian had it right, you want to do something you shouldn t be able to do.

As for what I do when I run out of ap, I use ads or back up and hip fire. I don t rely on vats, but I use it a lot because it looks cool.

If my pc wasn t trash I m run a cap card and put it on utube so you can see what far away is, and so you can see how Obsdian set it up to get multiple sac hits on multiple targets from outside of vats range.

Obsidian had it right like everyone on this thead is telling u, but to each his own i guess.
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liz barnes
 
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Post » Mon Jan 11, 2010 3:50 am

Obsidian had it right like everyone on this thead is telling u, but to each his own i guess.



Yes, Obsidian had it right, and Bethesda had it wrong. Because all I did was restore the original brightness level used throughout Fallout 3, which was a realistic brightness level for the night, then Obsidian came along, broke everything, but they have it right, sure. The area around Searchlight has a light level of 97 per cent during the night, which is just 3 per cent below the light level at 12 o'clock p.m., when the sun is at its highest. So Obsidian is basically saying that the light given up by the moon and stars is just 3 per cent weaker than the light given up by the sun at its highest point. When I've seen this, I thought, "Obsidian, do you really think anybody is so stupid as to buy this?" Guess I was wrong. After all, you ARE buying this.
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Anna Kyselova
 
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