Being evil isn't worth it anymore :(

Post » Thu Feb 04, 2010 6:29 am

I guess so.
I see no reason to include lol-evil.
Psychopath or not, I see no reason to poison an entire orphanage just cause I have a poison vial in my hands.
Yes, it's evil, yes, it's psychotic.
But is there any reason for my psychotic character to do it?
Not really.
So poisoning them is pointless, even for my psychotic character.
And a psychopath character is idiotic in any of the games.
Why would a psychopath help NCR, House, Yes Man, Caesar, Dad, Lyons, Eden, Overseer, Master or Arroyo Elder?
An insane psychopath character with no rhyme or reason for anything can't logically complete the game.(S)He'll just run around being lol-evil everywhere.
There's no point in having lol-evil cause being that kinda psychopath makes no sense with the main story. (Possibly Yes Man but that's only cause I haven't finished Yes Man's story yet and don't know how it plays out.)


I think you hit the nail on the head right there. I have tried to make a few EVIL characters in both FO3 and FONV, and somehow along the way i either get bored or the choice to be evil is so [censored] stupid that to do so would be completely moronic that it just goes against any of my character builds. One does not survive in a waste land being stupid for long the attrition rate is to high, so to just be stupid evil is a way to naturally select one's self from the gene pool. I think the issue is to provide more depth in the choices. I think choices do not necessarily have to be gray only, if you could provide me with a good, bad and a gray solution and tie the consequences to each one would i think be the holy grail of writing. For example in FO3 you could help the slavers, destroy the slavers or ignore them, but that is not really enough is it. Instead of destroying the slavers how about enslaving the slavers as your gray choice, so the player could destroy the slavers for a good kharma boost. The PC could work for the slavers for a bad option with the gray of enslaving the slavers meaning that folks good or bad would not completely trust you. Granted i am no writer but i think with a liberal dose of imagination you guys can probably see what i mean.

But in the end Gabe i think your right though that the game does not seem to be able to capture that "truely evil bastard" feel so in the end no matter how many puppies i have bagged and tossed in to a river somewhere along the way the game presents that so totaly assinine stupid evil choice that to excercise that choice would to a degree be equal to the PC putting a gun to thier head and pulling the trigger just because. Pointless stupid evil is boring, which i why for the most part i just do what feels right which is why most of my characters are middle of the road as i think most folks are, the rest are just plain insane.

Asai
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Symone Velez
 
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Post » Thu Feb 04, 2010 6:03 pm

Stupid evil was always pointless, I dont see the reason of being evil just for the lulz, you need a reason, and , at least from my tastes, standards
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Del Arte
 
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Post » Thu Feb 04, 2010 2:22 pm

I wasn't talking about pointless evil though. Maybe, as a courier that had been f***d over by New Vegas, I would want revenge on the place. Yeah, I got "revenge" by following the anarchic route, taking out House etc, but personally I wanted to rid the wasteland of the dam because it would stop the insane warring among the Legion and NCR - no dam, no reason to be there. That is "evil" in terms of this storyline, but not really "mad evil for the sake of it" because there is a very good reason for following that route. Guess that, ultimately, even if the devs wanted to put that option in there, the engine doesn't allow them to blow the dam/vegas to smitherines. I dunno. Aaaanyway...
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Danial Zachery
 
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Post » Thu Feb 04, 2010 9:28 am

Well, when you think of the courier is more like a agent operating for the factions. In FO3 you are a mighty superhero that save the wasteland.
That said, if youre good, you dont get to choose to save a whole town, if ure evil you dont get the option to nuke a whole town.
In FNV youre more like that guy behind the scenes, then the "save the world" type of guy :P
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Rachel Tyson
 
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Post » Thu Feb 04, 2010 9:05 am

I wasn't talking about pointless evil though. Maybe, as a courier that had been f***d over by New Vegas, I would want revenge on the place. Yeah, I got "revenge" by following the anarchic route, taking out House etc, but personally I wanted to rid the wasteland of the dam because it would stop the insane warring among the Legion and NCR - no dam, no reason to be there. That is "evil" in terms of this storyline, but not really "mad evil for the sake of it" because there is a very good reason for following that route. Guess that, ultimately, even if the devs wanted to put that option in there, the engine doesn't allow them to blow the dam/vegas to smitherines. I dunno. Aaaanyway...

Spoiler
uh, you CAN blow up the Dams generators...

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Sarah Unwin
 
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Post » Thu Feb 04, 2010 10:37 am

Spoiler
uh, you CAN blow up the Dams generators...


Mmm i see. Is that the only evil thing though?
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Marguerite Dabrin
 
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Post » Thu Feb 04, 2010 7:50 pm

The only stupid evil one.
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Eilidh Brian
 
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Post » Thu Feb 04, 2010 5:24 pm

Well it makes sense if you blew up the Securitron army at the Fort.

You basically remove Hoover Dam from the picture. You don't have the numbers to repel the NCR should they come back, so just remove the one reason why they would come back.
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Cameron Garrod
 
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Post » Thu Feb 04, 2010 9:08 am

Well it makes sense if you blew up the Securitron army at the Fort.

You basically remove Hoover Dam from the picture. You don't have the numbers to repel the NCR should they come back, so just remove the one reason why they would come back.


Of course, you're also blowing up a neverending geyser of caps as you could sell power and water to the NCR if you and Yes-Man could get control of the Dam. There is also the problem that the reason the Legion wants the Dam is to provide them a bridge across the Colorado......and the means to breach the Dam don't exist in the Mojave. So if the Legion holds together they'll be back eventually as they want to invade California and Hoover Dam is the only known bridge across the Colorado.
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~Amy~
 
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Post » Thu Feb 04, 2010 8:54 am

Yeah, I missed raiding everything in Megaton Then blowing it up:(, I remember getting Lucas Simms Coat and Hat, ;D
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krystal sowten
 
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Post » Thu Feb 04, 2010 10:32 pm

I always thought ending the game evil while working for Mr House felt rewarding. Sadly, I still haven't learned how to put things in a spoiler box...
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Katie Louise Ingram
 
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Post » Thu Feb 04, 2010 2:15 pm

I always thought ending the game evil while working for Mr House felt rewarding. Sadly, I still haven't learned how to put things in a spoiler box...



[ Spoiler ] Your're info here [/spoiler] but there is no spaces just [spoiler]
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Mashystar
 
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Post » Thu Feb 04, 2010 11:00 pm

[ Spoiler ] Your're info here [/spoiler] but there is no spaces just [spoiler]

[spoiler]Like this? :teehee:[/spoiler]
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Samantha Wood
 
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Post » Thu Feb 04, 2010 12:50 pm

Yeah, I missed raiding everything in Megaton Then blowing it up:(, I remember getting Lucas Simms Coat and Hat, ;D


That stupid evil for me, (the part of blowing up Megaton, why you would that, there is not a very fair, or justify reason to blow them up)
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Chris Johnston
 
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Post » Thu Feb 04, 2010 10:48 pm

That stupid evil for me, (the part of blowing up Megaton, why you would that, there is not a very fair, or justify reason to blow them up)


Are you telling me that you wouldn't blow up a town for a one room, medicore apartment; the best theme of which gives you an unusable sofa and fridge, a chair that faces [censored] needlessly away from the desk, a fake dog and kennel which look ugly as sin and topped off with a single bath just sitting in the middle of the room?
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Gavin boyce
 
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Post » Thu Feb 04, 2010 4:59 pm

Are you telling me that you wouldn't blow up a town for a one room, medicore apartment; the best theme of which gives you an unusable sofa and fridge, a chair that faces [censored] needlessly away from the desk, a fake dog and kennel which look ugly as sin and topped off with a single bath just sitting in the middle of the room?


It lacks of pie and a cup of tea :spotted owl:
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neen
 
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Post » Thu Feb 04, 2010 5:46 pm

I distinctly remember cannibalizing the NCR President and absolutely wrecking a BoS remnant...
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kiss my weasel
 
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Post » Thu Feb 04, 2010 10:34 pm

The only stupid evil one.


Not the only one, you can
Spoiler
blow up the BoS just because someone asks you to


So if people are complaining that there are no locations do nuke there are. Oh and you can also
Spoiler
kill every NCR soldier at Helios One with Archimedes II Test


There is also Cottonwood Cove. You can kill everyone there by
Spoiler
There is a truck with its trailer close to the edge of a cliff. Open it and toxic barrels role out and kill everyone


Its just a matter of finding these quests. Its not as simple as Fallout 3 were you are asked to Nuke a town with a damn A-Bomb built around it and all it takes is what 25 repair? Then you find out that it was because some old guy wanted a better view :rolleyes: Its also the first location may people go to :facepalm:
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Sarah Bishop
 
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Post » Thu Feb 04, 2010 8:26 pm

I'm still on my first playthrough, and I like to play it as I would if I was really in that situation, so I don't really just kill people or help the worser people, but I'm a super evil villain karma-wise because I steal anything that looks good to me...... WTF?

And yeah, I loved destroying everything in FO3, it was fun to be evil then.
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Penny Wills
 
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Post » Fri Feb 05, 2010 1:26 am

hmmm yeah. Looting Caesar's camp gives you very very bad karma, but killing everyone in Caesar's camp doesn't. Messed-up morals in this game...
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Britta Gronkowski
 
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Post » Thu Feb 04, 2010 9:57 am

But stealing is wrong :o
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Daddy Cool!
 
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