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Post » Thu Feb 04, 2010 11:38 pm

For my next playthrough, I'm making a sniper (siding with NCR). Any suggestions for S.P.E.C.I.A.L. points distribution, desirable perks, skill point leveling, and which missions to do first. Any feedback or suggestions would be appreciated.

Also, which locations should I avoid until Iater on in the game?
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Cameron Wood
 
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Post » Thu Feb 04, 2010 7:15 pm

For my next playthrough, I'm making a sniper (siding with NCR). Any suggestions for S.P.E.C.I.A.L. points distribution, desirable perks, skill point leveling, and which missions to do first. Any feedback or suggestions would be appreciated.

Also, which locations should I avoid until Iater on in the game?

high agility. high guns, around 60 sneak at least, ed-e

There is no where later in the game you should avoid. There r places early in the game you may want to avoid, but NPC s or signs will explain most of those places to you.
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lauraa
 
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Post » Fri Feb 05, 2010 3:43 am

You can be a techo-sniper as well, with Chinese Stealth Suit and Gauss Rifle.
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neen
 
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Post » Fri Feb 05, 2010 5:47 am

@valkebus You mean just an energy weapon build sniper?

Do you often use VATS? If not you don't need a high agility.
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Breanna Van Dijk
 
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Post » Fri Feb 05, 2010 7:10 am

You could be the Boone kind also, using a machete!
Or you could just be un-boring and use something cool instead of a sniper. Like paladin toaster!
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Soku Nyorah
 
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Post » Fri Feb 05, 2010 5:16 am

The Finesse perk works considerably well with the Gobi campaign scout rifle.
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mike
 
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Post » Fri Feb 05, 2010 5:47 am

Don't forget the Sniper perk! Headshots galore!

Edit - The sniping perk is actually called "Sniper" not "Headshots Galore"... Although it should be.
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RAww DInsaww
 
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Post » Fri Feb 05, 2010 6:10 am

A proper Sniper doesn't use VATS.
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Guy Pearce
 
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Post » Thu Feb 04, 2010 7:26 pm

@valkebus You mean just an energy weapon build sniper?

Do you often use VATS? If not you don't need a high agility.


A high agility would still be a must for reloading speed. No less than a level 10. Start off with a level 9 and then cap it with an implant at 10.
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Jason King
 
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Post » Fri Feb 05, 2010 4:21 am

A high agility would still be a must for reloading speed. No less than a level 10. Start off with a level 9 and then cap it with an implant at 10.

Are you serious?! Just take the rapid reload perk it will reduce the accuracy but that's a miniscule difference using sniper rifles.
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CArlos BArrera
 
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Post » Fri Feb 05, 2010 5:17 am

Are you serious?! Just take the rapid reload perk it will reduce the accuracy but that's a miniscule difference using sniper rifles.


Rapid Reload has no effect on your accuracy (you must be thinking of Fast Shot) and why not have both a 10 agility and Rapid Reload? It will save your life in places like Quarry Junction!
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Tom Flanagan
 
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Post » Thu Feb 04, 2010 7:37 pm

Why would you put so much emphasis on reload speed for a sniper?
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Anna Beattie
 
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Post » Thu Feb 04, 2010 9:48 pm

Rapid Reload has no effect on your accuracy (you must be thinking of Fast Shot) and why not have both a 10 agility and Rapid Reload? It will save your life in places like Quarry Junction!

I meant Fast Shot sorry, 10 agility is cool but not necessairy, although you're right you need decent agility
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Chloe Yarnall
 
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Post » Fri Feb 05, 2010 9:11 am

Just if your going pro sniper I would avoid the area north of Goodsprings
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Felix Walde
 
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Post » Fri Feb 05, 2010 2:09 am

Why would you put so much emphasis on reload speed for a sniper?


Are you serious? Have you ever used the Gauss Rifle of Anti-Material Rifle? A Sniper build should be specialized in speed and stealth. Miss or fail to kill a Deathclaw and you'll see what Im talking about.

I meant Fast Shot sorry, 10 agility is cool but not necessairy, although you're right you need decent agility


Even if you're right, what other level 2 perk is there that's better than Rapid Reload?
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Kayleigh Mcneil
 
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Post » Fri Feb 05, 2010 7:28 am

Probably a good idea to stockpile some Steady if you haven't got the strength requirements for the sniper rifles, especially the Anti-Material rifle.

Luck affects your chance to score a critical hit on an enemy, so it may be wise to have a high luck aswell as agility.
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kyle pinchen
 
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