what happened? homefront didn't have this

Post » Sat Feb 06, 2010 12:52 am

I know we sit and talk about ports to PC but I had homefront at release and it was the smoothest launch for a FPS that I have played since 2009. Were there bugs.....of course. But the browser worked day 1, you could join MP day 1, you could tweak the graphics day 1. They released a recent patch for updated security and tweaked some of the weapons.....thats it. Never had pirates and hackers everywhere. So why the difference? both games were released to consoles.....I don't get it?
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Crystal Birch
 
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Post » Fri Feb 05, 2010 4:26 pm

They didn't have enough time to fix the game before EA wanted it released, simple as that.
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Kathryn Medows
 
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Post » Sat Feb 06, 2010 2:00 am

I get the feeling you didn't play Homefront that much and that you don't look at its forums, either.

It had a problem (no one figured out exactly what was doing it, save for the devs who eventually patched it) where people with systems well and truely capable of running the game at 60+ fps were stuck at ~30 fps after a few minutes of play, the browser bugs out for some people (typically showing very few servers, not that there's that many that have anyone in them now anyway), it seems that almost everyone can join multiplayer (that's a plus I guess, although very few people choose to play it on PC now), for the first two or so weeks there was a decent number of hackers that could jump from server to server (with most servers being set to the 32p limit) and the only way for admins to kick them was to type their names out and seeing as the game uses your Steam nick people just put foreign characters in their names. The number of hackers seem to have dropped off a lot now either because the anticheat system was made useful, the RulesofCombat official hacker reporting tool has had some usage (after it was made possible to obtain the demos that were required to report people) or the hackers/"script kiddies" decided to move on (I heard a game released shortly after Homefront that even allowed you to play online with pirated CD-keys).
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Lisha Boo
 
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Post » Fri Feb 05, 2010 3:30 pm

I get the feeling you didn't play Homefront that much and that you don't look at its forums, either.

It had a problem (no one figured out exactly what was doing it, save for the devs who eventually patched it) where people with systems well and truely capable of running the game at 60+ fps were stuck at ~30 fps after a few minutes of play, the browser bugs out for some people (typically showing very few servers, not that there's that many that have anyone in them now anyway), it seems that almost everyone can join multiplayer (that's a plus I guess, although very few people choose to play it on PC now), for the first two or so weeks there was a decent number of hackers that could jump from server to server (with most servers being set to the 32p limit) and the only way for admins to kick them was to type their names out and seeing as the game uses your Steam nick people just put foreign characters in their names. The number of hackers seem to have dropped off a lot now either because the anticheat system was made useful, the RulesofCombat official hacker reporting tool has had some usage (after it was made possible to obtain the demos that were required to report people) or the hackers/"script kiddies" decided to move on (I heard a game released shortly after Homefront that even allowed you to play online with pirated CD-keys).

I was playing last night, there are thousands of servers and the first 200+ were at 16/16. I have played it a lot and have yet from day 1 to see a hacker?......we talking about the same game? I had no frame per sec, issue....hell I had no issues at all in that game.
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Barbequtie
 
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Post » Fri Feb 05, 2010 9:53 pm

Crytek have dropped the ball on this one simple as that, its obvious this developer cannot properly develop games for PC's when its main focus is now consoles. Its a pity C1 and Warhead were some of the best PC games i have played!!
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Siobhan Thompson
 
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Post » Fri Feb 05, 2010 11:48 pm

I was playing last night, there are thousands of servers and the first 200+ were at 16/16. I have played it a lot and have yet from day 1 to see a hacker?......we talking about the same game? I had no frame per sec, issue....hell I had no issues at all in that game.

When you're using the server browser, set the "Minimum Players" filter to anything except 0 (eg. 1) - alternatively leave it at 0 and try to join one of the servers that has 14 or 16 players (doesn't matter if it says it's full). Most of those servers are actually empty and once you enter them you can see it but in the browser they say they have people in them unless you set the "Minimum Players" filter. As far as fps issues and encountering hackers, not everyone had the fps bug and you may have just gotten lucky with hackers because I encountered them frequently (but haven't recently) and they were quite obvious (eg. moving at about 10x speed and headshotting everyone).

Edit: Updating the server list/restarting the game can also correct the player counts on the bugged servers.
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Kayleigh Mcneil
 
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Post » Sat Feb 06, 2010 12:56 am

On the forums you see the vocal minority... My game works fine, has done since day 1...

Flamers
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Matt Bee
 
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Post » Fri Feb 05, 2010 8:32 pm

Yah homefront was a smooth entrance. I played day one. There were some server issues on launch but they fixed them right away. I bet it is hard to prepare for something like multiplayer unless you have a large beta. I haven't had any issues really with crysis . accept the standard server browser. wrong ping/no save until this week. etc..
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Megan Stabler
 
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