Is it worth your time?

Post » Fri Feb 12, 2010 12:00 pm

What is and isn't worth your valuable time in the wastes?
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Cartoon
 
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Post » Fri Feb 12, 2010 8:59 am

Handloaded ammo and you'll never bother with AP or HP anymore, even if not playing hardcoe.
Repairing gear is not only useful to oneself but can be a good source of income, an excellent source
with Jury Rigging as already stated in other threads.

The doctors for me are just a source of medical supplies and the only way to remove the occasional
addiction since although I rarely use chems, I seem to get immediately addicted whenever
I happen to take some kind or the other. If you have even an average Medicine level, you can take
care of radiation poisoning with just a couple of RadAway while Doctor Bags are common,
easily crafted and a resource during combat too.
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Baby K(:
 
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Post » Fri Feb 12, 2010 9:19 am

I think crafting ammo is just a waste of time, don't get me wrong it is a cool feature, but I find that by the time you gather the materials to make the ammo, you could just sell it for caps and buy some ammo from a vendor. Prospecting is always worth it, especially if you are new to the game and dont know what you're going to stumble across during the course of you're explorations.
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Tyler F
 
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Post » Sat Feb 13, 2010 1:00 am

I think crafting ammo is just a waste of time, don't get me wrong it is a cool feature, but I find that by the time you gather the materials to make the ammo, you could just sell it for caps and buy some ammo from a vendor. Prospecting is always worth it, especially if you are new to the game and dont know what you're going to stumble across during the course of you're explorations.

I was just walking around killing enemies and I have like 25 guns and weapons, and I still haven't bought a single weapon yet. I found an incinerator from nightkin stalker in repconn test site (he didn't know how to use it right) and a hunting rifle (from a person, I don't know who or where) and it can take a securitron down in one headshot. Don't know if securitrons are hard, because half the time Veronica is using her 1-hit KO power glove.
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Dona BlackHeart
 
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Post » Fri Feb 12, 2010 9:38 am

The only one that would even be close to not worth it would be a doctor, because with the introduction of fixer the dr. beome less and less important as the game progresses.

They r still worth it, because early to mid game you may not have all the stuff you need.

I voted all of this stuff worth it.
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Enie van Bied
 
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Post » Sat Feb 13, 2010 1:14 am

Scavenging, I mean, Prospecting, is allways worthwhile. So much stuff! Some of it acutally sells for a fair amount.
Whilst I use my quest earnt caps on weapons and chems, the money I earn from scavenging is so Boone can buy himself summthing pretty while I'm at work..
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Manuela Ribeiro Pereira
 
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Post » Sat Feb 13, 2010 1:26 am

I really don t see how any one can say crafting ammo ist worth it.

I for one only use slugs in shoguns with all the shell I find, and scraqe metal, and all of my own spent hauls, I new spend a cap on shot gun ammo and always have the best.

The campfire gives you way better stuff than if it was not there.
You can do alot of stuff with the camp fire or hot plates in DM.

Ithink they need to keep all of this in future fo
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Lalla Vu
 
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Post » Fri Feb 12, 2010 10:13 pm

I take the Scrounger Perk and have no problems finding ammo after that. I find plenty of things to heal myself and I don't do hardcoe so I don't really use doctors. Recipes are great, couldn't/wouldn't do without them. Repairing my own stuff is great and I always get the Jury Rigging Perk and I prospect on every container I see. :)

:fallout:
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James Wilson
 
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Post » Fri Feb 12, 2010 7:14 pm

Hand Loader combined with Cowboy turns the Brush Gun, Trail Carbine, LaLongue Carabine (as well as This Machine) far more deadly. So crafting ammo is definitely worth it.
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Erin S
 
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Post » Fri Feb 12, 2010 11:50 am

I have never really made my own ammo, but I do make some food and I always repair
my own gear unless I cannot find something similar then I get to pay a few thousand
dollars for it.
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Manuel rivera
 
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Post » Fri Feb 12, 2010 8:14 pm

If you prefer Role Playing, all YES

If you prefer efficiency, all NO
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Misty lt
 
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Post » Fri Feb 12, 2010 11:08 pm

I'm kind of surprised at the amount of people who said no for ammo crafting. Ammo crafting saves a lot of caps and the ammo types that you can create are extremely useful for different situations.

The only thing that I don't find extraordinarily important is campsite crafting (though the chems are pretty useful). The items that are required to make a lot of the recipes can be pretty rare and hard to come by and aren't really worth it. For example a bighorner steak requires a survival skill of 50 to make yet I can eat it without cooking it for no stat penalties. There's a lot of food available as well so why would I go out to find these hard to find ingredients when I could just go to a npc and buy some cheap food?

Buying Ammo and paying for weapon/armor reparations can be fairly expensive so having a high repair skill and being able to craft ammo can save you caps. Food on the other hand is really inexpensive and is fairly reasonable to buy (I've never spent more than 500 caps on food/water). The only real practical recipe for campsite crafting (aside from making chems) is the gecko steak. It's a very basic recipe (and only requires 25 survival) and there is a ton of gecko meat in the beginning of the game. I still have about 50 pieces of gecko steak that I have left over from the beginning of the game. Why would I really make anything else?
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Trent Theriot
 
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Post » Sat Feb 13, 2010 12:11 am

Yes to all.
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Craig Martin
 
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Post » Fri Feb 12, 2010 6:41 pm

I'm kind of surprised at the amount of people who said no for ammo crafting. Ammo crafting saves a lot of caps and the ammo types that you can create are extremely useful for different situations.


I mostly only convert between types, personally. Hunting shotgun loves slugs, so, dismantle 12 and 20 gauge buckshot and convert them to slugs. Or convert 5mm ammo into 5.56mm ammo for the LMG. Costs very little resources.

The only thing that I don't find extraordinarily important is campsite crafting (though the chems are pretty useful). The items that are required to make a lot of the recipes can be pretty rare and hard to come by and aren't really worth it. For example a bighorner steak requires a survival skill of 50 to make yet I can eat it without cooking it for no stat penalties. There's a lot of food available as well so why would I go out to find these hard to find ingredients when I could just go to a npc and buy some cheap food?


Cooked food gives *vastly* more HP. Seriously. With a maxed Survival, cooked foods make stimpacks look like aspirin. At 100 skill level the benefits are triple what you see without the skill, so, the unimpressive "desert salad" with all those hard to find ingredients giving 7hp per second? Now gives 21 (for 15 seconds = 315hp from one item). Cooked meat never goes off the menu, but the harder to make stuff is oustanding.

(I also got good mileage out of gecko skin curing. Golden gecko pelts are quite valuable!)

If you're playing on hardcoe, Survival definitely gets my vote for at least a moderate level of skill.
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Mark Churchman
 
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Post » Sat Feb 13, 2010 2:58 am

Leather crafting require Barter to support, I guess since most who play hardcoe would have Pack Rat so this isn't an issue.

Survival is awesome, even at moderate level you get double hp and you can make different food allow you to stack them.

Gun ammo crafting and EW ammo crafting is very different. With EW crafting being a lossless process you can convert them into lighter ECPs for long matches, or buy different cells and convert them into those you need. Recycling is also very simple.

Gun ammo crafting on the other hand, require a lot more attention; you need lead. powder, primer and shells, and only lead is common to all rounds. breaking down ammo would also result in loss of powder, so you would have to get extra from unused ammo types or buy them. Imo the process itself is most of the fun, rather than the result of it.
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Campbell
 
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Post » Sat Feb 13, 2010 3:39 am

For me all worth it , i really like the crafting system , i hope they keep it for the next Fallout.
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Judy Lynch
 
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Post » Sat Feb 13, 2010 12:25 am

Yes, yes, addiction, yes, chems
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Enny Labinjo
 
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Post » Fri Feb 12, 2010 12:32 pm

Ammo crafting: no, there's never a shortage of regular ammo or caps with which to buy it. Wouldn't miss it at all if it weren't there.
Repairing your own gear: yes, absolutely.
Going to a doctor: yes, for addiction, or crippled limbs on h/c.
Prospecting: yup.
Cooking: kind of, I never bother with foodstuffs beyond gecko steak, but I do mix up some Rocket whenever I get the chance.

Surival's pretty good on h/c mode, but you can enjoy its benefits without bothering with the fiddle of cooking recipes (nice and easy gecko steak aside). Just grab what food you can when you see it, there's enough brahmin steak, grilled mantis and nuka-cola lying around to see you HP-regenerating through most battles.
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Invasion's
 
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