» Mon Feb 15, 2010 6:52 pm
Killcams are always like this if a P2P system is in place. It's not the cam, it's the connection to the host of the match opposed to your connection to the host.
Modern Warfare 2 used P2P, And they're Hitdetection is Flawless and the Killcams Are lag free.
Don;t make excuses for Crytek UK , Killcams can be done well, Crytek UK just cant do them.