Crysis 2 FOV bugs

Post » Thu Feb 18, 2010 11:59 pm

There are some serious issues with FOV values above default in this game. I thought the demo wasn't representative of the final product but seems I was mistaken.
Wider FOVs cause clipping when close to objects/walls, make you see through your arms when performing stealth kills and r_drawnearfov=X changes first person gun view but you need to put it in console every time.
It's obvious Crytek has not had time to think about this issues nor test any FOV aside from default one, but now that the game is running smooth on every platform you where targeting, could you spend a little time fixing this things?
And, while you are at it, if you also fixed the melee bug when reloading a checkpoint and the AI problems (getting stuck by running straight into walls, magically detecting and shooting you through solid objects...) Crysis 2 would become a pretty solid PC game.

Thank you.
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Mrs Pooh
 
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Post » Thu Feb 18, 2010 9:27 pm

I noticed this too. And I don't think it's exactly a bug it's just that the game probably wasn't designed to run on anything but the default fov. Yeah you can change it, but like I said, it probably wasn't made to run on anything but the default.

Bug, or intentional? I don't know.
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TRIsha FEnnesse
 
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Post » Thu Feb 18, 2010 7:55 pm

You're probably just using an FoV value that is too high, Crysis 2 uses Vertical FoV, not the classic Horizontal FoV. Use this calculator to find what FoV you want. http://www.rjdown.co.uk/projects/bfbc2/fovcalculator.php
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Kayla Oatney
 
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Post » Thu Feb 18, 2010 10:31 am

It would be really nice if r_DrawNearFoV could be enabled for multiplayer and fixed so it's permanent in singleplayer. That's the only thing that's untweakable through autoexec.cfg right now and it's also the only thing that feels a little off to me. The rest of the game is perfect (except for the few crippling bugs that I'm sure are being addressed because they are so horrible).
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Skrapp Stephens
 
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