I disagree. #1 you can go to Quarry Junction and get the eggs. You've already cleared it out and there are no Deathclaws around.
You can, but that doesn't make the Deathclaw caves any less boring to explore when you come upon them when you're, oh, I dunno, out exploring. You find there are no stories being told in placed items, there are no bodies of mercs or prospectors laying around, their equipment telling a tale, or the lack of bullets they were carrying hinting at why they got owned, or perhaps a note that reads, "I've found another cave, I'll make camp outside tonight and go check it out in the morning. There was a camp here when I arrived, (you the player passed the camp outside the cave) which is a good sign that there's nothing like the beasts I had to contend with in the last cave. Maybe that [censored] back at Novac was full of it, and there is no hoard of caps... but I have to find out for myself, Jessie needs that medicine!"
What you find is an empty cave (save for the Deathclaws, obviously) with NO placed items, no dead bodies (save a BoS Paladin who was obviously, clearly placed there to give the player a unique weapon, but who is OBVIOUSLY placed there, and didn't fight her way there, or camp anywhere near there, or look half-mauled by Deathclaws, or have any info about why she was there, she's just so simply there.) The cave is extremely well lit, removing any tension from your exploration, and essentially, it feels like a forced area, with not enough content to justify it. That is until you encounter Red Lucy and your quest marker's lead you there, and your sole purpose is to retrieve eggs. The player who likes the location is the one who found it through that quest, not the one who stumbled upon it while exploring.
#2 Exploring F3 was tedious and boring to me. How many subways can one person go into? I prefer roaming topside. In NV exploring gets you unique weapons (YCS, Ratslayer,Tesla Cannon, Plasma Protoype) and you meet some interesting people. Hell I almost missed No-Bark due to the way I played, I happened to make it to Novac around nightfall and after haphazardly talking to the farmers I walked out back JUST at midnight and killed the nightkin.
Exploring topside in FO3 is what I'm talking about. You could spend all day stumbling across locations, and you wouldn't need a quest that got you there, or if there was a quest associated with the area you'd likely encounter somebody associated with it. (Unlike Keely being strangely missing from Vault 22 until you activate the quest at McCarren. Meaning if you do explore without a quest, you'll end up back in Vault 22 when you get the quest, and Keely will magically appear trapped in the cave, that is not guarded by anything because you wiped it all out on your first visit while exploring... so... why is she sitting there?)
When you talked to the farmers you activated the Nightkin encounter - he's not there unless you activate the quest. (He appears during the day too, when you leave the house with the quest.) Lots and lots of NV's areas simply aren't worth checking out without a quest. My first-play through was pretty much spent going from blank arrow to blank arrow, location after location, and honestly without quests most of them you can ignore, the areas rarely tell a story, and a lot exist as a marker for a fetch quest. I wouldn't mind stumbling upon Ranger camps, and having my reputation yield some ammo or water, or having one of the Rangers task me with a job to do, but pretty much all of the Ranger camps exist for the Comm Officer quest started at Forlorn Hope.
The main areas of New Vegas are awesome. But the Vaults don't offer as many recordings to listen to or terminal entries to read. Fallout 3 was more about exploring, Vegas, not so much. I'm pretty sure you can enter the exact same cave in different locations throughout the Mojave, lit the same, with the same layout, but with Geckos instead of Deathclaws. Don't get me wrong, I'm not bashing New Vegas, it's just a lot more enjoyable when you take my advice in the first post and go looking for quests that take you out into the wilderness, rather than going out into wilderness without quests, to explore... doesn't make it a bad game by any stretch. I LOVE it.
But this is a forum, we can disagree.
Indeed.