How tedious is hardcoe mode?

Post » Tue Apr 20, 2010 1:23 am

odd that you'd need to drink so much water and yet never feel the need to pee, that's game logic for you :P
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sam westover
 
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Post » Mon Apr 19, 2010 8:31 pm

odd that you'd need to drink so much water and yet never feel the need to pee, that's game logic for you :P

And there's toilets you can drink out of :o , which is why I use a mod that lets you sit on them instead. It also reduces their size so that they can actually be sat on, making the world a bit more realistic. :tongue:
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Devin Sluis
 
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Post » Tue Apr 20, 2010 10:06 am

I only have one complaint for HC mode, and that is that it prohibits fast travel with crippled legs; (which I find to be patently absurd).


Well, that actually makes sense, don't you think? Or, at least, it would make sense to make fast travel take a lot longer, but not allowing it at all was probably the more obvious solution.
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Riky Carrasco
 
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Post » Mon Apr 19, 2010 7:48 pm

DO IT DO IT DO IT!!!!!!!!!!!

It not that bad at all hardcoe mode should be the only mode IMO
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Spencey!
 
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Post » Mon Apr 19, 2010 10:54 pm

I only have one complaint for HC mode, and that is that it prohibits fast travel with crippled legs; (which I find to be patently absurd).

As for the rest... I have never played the game in regular mode, and don't plan to. Its been HC from the first, and I may even craft a mod that makes HC & WW both mandatory, and for WW not to cost a trait.

Ehh, I normally carry 3-4 hydras or Doctor Bags. That is around level 4. Not sure why you are having such a hard time.

Overall, hardcoe is a breeze. The food/water is not a problem. Heck, all you have to do is eat/drink everything you find in the wasteland. Find a Fancy Lad Snack - just eat the thing on the spot. Don't bother trying to save it. No problems at all.

But the one thing that makes HC fun? Stimpaks are no longer an "I Win" button. Healing over time makes the game much more challenging. That really is the only reason why I continue with HC. Otherwise Stimpacks are too strong.

Edit: Plus just make a run for Novac and rent a room. I normally have a room rented by level 6-7. The bed there will heal all wounds and crippled limbs.
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Rob
 
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Post » Tue Apr 20, 2010 6:24 am

Well, that actually makes sense, don't you think? Or, at least, it would make sense to make fast travel take a lot longer, but not allowing it at all was probably the more obvious solution.

Not really, no. Fast Travel is intended to bypass tedium... Now I know there are a great many players that mistake it for some kind of magical teleportation, but it only represents the PC taking an un-managed walk from point A to point B.

That his legs are crippled should only multiply the time expended on the trip ~on the game clock. Players should not have to sit through that in real time (unless they choose to).

In fact it is a prime example for using map travel, and they disable access to it. :banghead:

Ehh, I normally carry 3-4 hydras or Doctor Bags. That is around level 4. Not sure why you are having such a hard time.
Don't have any. :shrug:

Edit: Plus just make a run for Novac and rent a room. I normally have a room rented by level 6-7. The bed there will heal all wounds and crippled limbs.
The PC is at level six (or maybe just to seven ~I don't recall). I've not played far past Nipton and the NCR outpost yet.

**But that's not the point really... I'm not complaining about him being crippled, just that 'Map Travel' is disabled at exactly the time a player would most benefit from it, and fully expect to be able to make use of it.
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Jhenna lee Lizama
 
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Post » Mon Apr 19, 2010 8:57 pm

Double post Please delete.
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Jeff Tingler
 
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Post » Tue Apr 20, 2010 7:30 am

That his legs are crippled should only multiply the time expended the trip ~on the game clock. Players should not have to sit through that in real time.


That's exactly what I meant. The most realistic implementation would be to make fast travel take a lot longer (even if you don't notice the extra length in real world time), but this also seems a little pointless. That's why I said just disabling fast travel altogether seemed more "obvious." No one would even notice that FT takes longer with crippled limbs, but you definitely notice that you can't do it.

And really, imagine you actually *are* crippled. Does it make sense to still be able to walk all the way across a desert, or whatever? Even if it takes a LONG time, it still makes some sense to just disable it instead.
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lisa nuttall
 
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Post » Tue Apr 20, 2010 12:04 am

That's exactly what I meant. The most realistic implementation would be to make fast travel take a lot longer (even if you don't notice the extra length in real world time), but this also seems a little pointless. That's why I said just disabling fast travel altogether seemed more "obvious." No one would even notice that FT takes longer with crippled limbs, but you definitely notice that you can't do it.

And really, imagine you actually *are* crippled. Does it make sense to still be able to walk all the way across a desert, or whatever? Even if it takes a LONG time, it still makes some sense to just disable it instead.

Of course; it should just take longer ~again... on the game clock only. If the FT would normally pass 4 hours, then perhaps it would pass 36 hours. :shrug: (It depends on the distance).

**Make no mistake... FT is broken in Oblivion, Fallout 3, and Fallout New Vegas. It takes no consideration for expiring drug (or spell) timers, and no chance of ambush either; (Both of these are incredibly bad).
Still... If My PC is out at the test center with a crippled leg, I should be able to use map travel to return to all the way to Green Springs if I chose... and have him arrive there days later (in game), but otherwise taking only the time it takes to load the location.
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alyssa ALYSSA
 
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Post » Mon Apr 19, 2010 6:56 pm

I only have one complaint for HC mode, and that is that it prohibits fast travel with crippled legs; (which I find to be patently absurd).

I never even knew about that. Most of the times I got crippled was from explosives, and I would use doctor's bags or hydros to heal myself. I didn't fast travel much either, until later in the game. You must have been unlucky getting crippled with no way to recover and nowhere to go, but it also makes you desperate when you're helpless, and that seems more hardcoe to me.
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Pants
 
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Post » Tue Apr 20, 2010 4:06 am

I only have one complaint for HC mode, and that is that it prohibits fast travel with crippled legs; (which I find to be patently absurd).


Huh really? Did you have both of your legs crippled or just one? I think I've FT'd with one leg before.. maybe not two though as I would usually have Hydra, a Doctor's Bag, or be nearby a doctor when it happened.

I may even craft a mod that makes HC & WW both mandatory, and for WW not to cost a trait.


http://www.newvegasnexus.com/downloads/file.php?id=35653
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Tai Scott
 
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Post » Mon Apr 19, 2010 9:52 pm

I love hardcoe mode. Only thing I have to say against it is it's too easy to amass huge amounts of food and water in vanilla NV. Without the mods I use to make resources more scarce, I'd hardly notice a difference between normal and hardcoe, other then not being able to heal after sleeping.
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brian adkins
 
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Post » Tue Apr 20, 2010 4:53 am

Huh really? Did you have both of your legs crippled or just one? I think I've FT'd with one leg before.. maybe not two though as I would usually have Hydra, a Doctor's Bag, or be nearby a doctor when it happened.
It could easily be both. I'm going to guess that its both. I won't be playing until the patch is patched.

http://www.newvegasnexus.com/downloads/file.php?id=35653
That looks really cool! Thanks for the link.
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BlackaneseB
 
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Post » Mon Apr 19, 2010 7:27 pm

Short answer = Yes

Long Answer:

Meh, it's not tedious per se. But there's not really any incentive to play hardcoe IMO. So it is tedious b/c you're just "doing abunch of stuff".... unless you're playing a survival oriented character. In which case it's very tedious because there's hardly any plants and the plants you need for things are half a desert away from eachother. "Survival" skill is the exact OPPOSITE of surviving... since the best way to survive in this game is to Barter.
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Lizs
 
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Post » Mon Apr 19, 2010 10:14 pm

It could easily be both. I'm going to guess that its both. I won't be playing until the patch is patched.

That looks really cool! Thanks for the link.


Probably is. I think, with your idea, the thing that would be neat is if the time it takes to fast travel from point A to point B with either one or two crippled legs is relatively to the value of the speed multipler setting of having one or two of your legs crippled. If you're planning to look at doing such a mod, here's the game settings:

fMoveOneCrippledLegSpeedMult
fMoveTwoCrippledLegsSpeedMult

I currently have one crippled leg reducing my speed to 75%, or 0.75 and two making my speed half of it's normal speed. So in theory, having my legs both crippled should make fast travel take twice as long.

I'm just suggesting this so that it kinda makes sense when comparing the times between running from point a to point b and fast traveling there and their proportions being the same between no crippled legs and both. Not sure if it's possible, but if you can, that would be awesome. I'll try out the mod regardless if you decide to make it.

And no problem on the link. It's just something I saw a while back.

------------

I should probably answer to the actual question at hand:

I don't actually find hardcoe mode all that tedious. Sure, it gets tedious at first, but eventually it becomes second nature after one playthrough or even several hours into your first. It's a lot like playing any game, or new mode, at first: You go in there with no prior knowledge, and develop how you go about things as time goes on.
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amhain
 
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Post » Tue Apr 20, 2010 12:12 am

All you have to do is really carry some water around with you or while your traveling pick the fruits that give you - FOD and -H2O and eat them every once in a while. Plus drink some water after each fast travel. Food isn't such a problem if you eat every time you come back to town to sell loot your fine. Plus if you actually keep "normal" time by sleeping in the night when possible you'll never see a SLP warning ever.
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Guy Pearce
 
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Post » Mon Apr 19, 2010 8:40 pm

Personally I can't play without Harcore on, it just feels that little bit more immersive.
I went back to Fallout 3 a while ago and couldn't help feel something was missing.
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Fluffer
 
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Post » Tue Apr 20, 2010 7:57 am

i had the same concern before starting my first hardcoe play through but it really is balanced very well. and it isn't until you are on the second level of 'need' (for lack of a better word) that you have to worry about finding some water or food. out of 6 or so hardcoe playthroughs i've only had my sleep meter go up a level maybe twice. water is the most demanding (just like real life), food is not bad, maybe every 3-4 game days it will rise a level, and sleep...you can stay up for a week before you go up a level.

the biggest difference is weight management.

overall hardcoe mode is great. balanced very well, adds more strategy to "loadouts" and what you think you need on an outing. you need to think about where you're going, and when you have to return to a safehouse to resupply or dump off loot. everytime at a safehouse, eat something, drink something, sleep for an hour, and you'll be fine. there are so many supplies available, it really shouldn't be a problem.

i tried playing 'normal' after hardcoe and it feels like i'm cheating. i don't play anything other than hardcoe now. but it is great you have an option. that is why fallout is great: options. no one way is the right way to play, play the way you enjoy, challenge yourself as much or as little as you want, best series going right now.
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willow
 
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Post » Mon Apr 19, 2010 8:01 pm

I don't find hardcoe tedious at all, although at first I really didn't like how fast the H2O meter rose. Now I just drink whenever I'm near a water source, regardless of any radiation it may give me, and it seldom rises to any appreciable thirst level. The canteen from the Classic pack does not counter the dehydration meter if you run constantly, but I have not tested against constant walking and there it might work (I doubt it, though). Food and sleep are rarely an issue for me, although I do get dehydrated frequently due to using Atomic Cocktails in lieu of beds to reduce my SLP meter.

If you're going to go hardcoe you might was well go 'all-in', so to speak, and carry around food for healing while selling off all Stimpacks and Super Stimpacks you may find or create. You can also take the Old World Gourmet perk if you have Dead Money installed, and live off snack food and booze if you don't want to raise your Survival skill. If you do raise it then the foods you can make at a campfire will heal progressively more per time frame as well as greatly increasing the amount by which you reduce your FOD and (where applicable) H2O meters. Some of the top items can supply well over 400 FOD at 100 Survival while healing around 150HP; the balance then becomes 'do I use this to keep my meters down or to patch the 40 holes that Deathclaw just dug in my hide', which can get fairly interesting for those who, like some of my characters, live off the land and as such tend to always have limited food supplies.

One benefit of the Old World Gourmet perk is that you can use all the snack food and booze lying around for minor healing (if you're going to craft at a campfire, do not drink the Vodka or Wine, you'll need it for this) while saving the better stuff for major fights. This will also keep your FOD meter topped off and allow you to concentrate on H2O and SLP. If you're going to do as I do and use Atomic Cocktails for SLP reduction, you may want to invest in the Nuka Chemist perk at L22 as it will allow you to make more Nuka Cola Victory, which the recipe requires.

At a high enough Survival (75, IIRC) you can make Hydra to use in place of Doctor's Bags, although without modding the Cave Fungus component will be really scarce unless you have access to the Legion safe-house. Hydra can also be bought from Jack at the Red Rock Drug Lab once you teach him the recipe, although you need to be able to make it yourself to do so. If you do use Hydra, a couple of things: it cannot be applied to individual limbs like a Doctor's bag, but instead heals all of them at once for a decent amount over a short period of time, and it can cause addiction.
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Myles
 
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Post » Mon Apr 19, 2010 9:51 pm

Don't forget the trophy or achievement u get for doing hardcoe personally I like hardcoe it's how I play all of my games the harder the better
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ANaIs GRelot
 
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