Max Critical Chance

Post » Mon May 10, 2010 7:59 am

The Fallout wikia says that for GUNS you can take your critical up to 33% (without VATS and Light touch) and with VATS and Light touch 43%. I didnt understand that.

Mine goes upto 28% MAX.

10 Luck = 10%
Light Touch = 5%
Built to Destroy = 3%
1st Recon Beret = 5%
Finesse = 5%

What am i missing?
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Lauren Denman
 
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Post » Mon May 10, 2010 1:17 pm

The magazine..

"True Police Stories"
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Vahpie
 
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Post » Mon May 10, 2010 9:10 am

a copy of True Police stories
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Sunnii Bebiieh
 
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Post » Mon May 10, 2010 3:28 am

True police stories (+10 ) and VATS +5? That would make 43.
Edit: Damn interninjas

-Gunny out.
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Jamie Lee
 
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Post » Mon May 10, 2010 12:19 pm

Apparently Light Touch literally increases your crit chance by 5%, not adding to it. If you had 23%, with light touch you'd have 24.5%
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Jonny
 
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Post » Mon May 10, 2010 10:12 am

With Melee/Unarmed weapons you can get another boost to crit with Ninja.
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Kortknee Bell
 
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Post » Mon May 10, 2010 1:15 pm

Apparently Light Touch literally increases your crit chance by 5%, not adding to it. If you had 23%, with light touch you'd have 24.5%


Nope. Entry Point is correct. However:

With Melee/Unarmed weapons you can get another boost to crit with Ninja.


Ninja's bugged. It's not 15% added, it's 1.15x your crit chance instead.
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kitten maciver
 
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Post » Mon May 10, 2010 12:38 pm

the final critical hit chance:
(luck+finese+1st recon beret+build to destory+true police)*critil multi + laser commandor + light touch + vats
should be noticed that perk bonus is not caculate with critical multi~~i test a long time to get this result
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ijohnnny
 
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