Yet those towns dont make sense, I mean Megaton, a town constructed in the middle of a BOMB
Tenpenny Tower, no agriculture, no pure water, the caravan doesn even appear, near ghouls
Rivet City, near a warzone DC, Mirelurks, radiated water, where is the agriculture?
Not even the caravan makes sense, DC is a warzone, Mutants, Enclave,Raiders,Slavers, how they reach their destination without a scratch?, how does that explain the very definiton of SURVIVAL?
at least the NCR defends the routes so the caravan can reach to their destination safely, thats enough explanation for me
Hope not, I dont want my character to have some kind of characterization or backstory
Tenpenny Tower, no agriculture, no pure water, the caravan doesn even appear, near ghouls
Rivet City, near a warzone DC, Mirelurks, radiated water, where is the agriculture?
Not even the caravan makes sense, DC is a warzone, Mutants, Enclave,Raiders,Slavers, how they reach their destination without a scratch?, how does that explain the very definiton of SURVIVAL?
at least the NCR defends the routes so the caravan can reach to their destination safely, thats enough explanation for me
Hope not, I dont want my character to have some kind of characterization or backstory
Hey, i already told that their survival should have been explained properly. However, DC area lacks communities with GECK so agriculture is just not possible. Way it seems whole DC population is depending on hunting and scavenging. Also DC has a very small population so that make sense. Tenpenny Tower isn't naturally growed commnunity; all resident had some wealth and connections before they move in. So they keep paying for the security and the luxury of TT while their business outside the walls keeps on. TT isn't really a self depended community, it's quite opposite.
Also you just can't defend the routes filled with cazadors or deathclaws while still making profit.
Lasty even i hated F3 sometimes because of the dialogs; i'm even much more annoyed by NCR, Vault City and GECK.