Sorry to bump myself, but I'm really having a dilemna here. I want to keep playing, but I'm afraid to keep levelling up! (And I don't like to come back to really early saves, so making a 'save point' is out of the question).
Furthermore, with honest hearts coming out and added some unique Guns, I'm leaning towards it oncemore, despite never having done an Energy Weapons playthrough. Would Guns fit a charming trickster working for House? Are Energy weapons more fun in any way, if I'm not really levelling them up that much?
As House is THE technology driven faction it would seem the way to go would be any of the tech stuff. Power Armor, energy weapons, science, and there is a perk that lets you disable a robot if you sneak up on it and activate it all seem to fit right in the House motif, but it could also work for a Yes Man play through as you would need to be as tech savy as House to defeat him or even higher than House. I think really though that only you can really decide what you want to do based upon the back story (if any) you have made for your character. I know that sounds like a cop out and a slick way to avoid an answer, but even for me with character number 7 which will be my desert diplomat (after i finish the current number 6 character) that the old adage "the best laind plans of mice and men" kind of fits here, as the idea you start with may not survive the entire game with out a small deviation from the plan here or there in a stat or perk that you were not considering during the character design stage.
As far as going back to another save, my current character was 22 wedenesday morning and is at this typing 30 now, and she still has NOT been to the Strip nor has she been to SM yet as well. But at this point there is NOT a single place in the Mohave except the Fort locations that she has not been through yet. Sure at 30 she is a goddess of the Mohave, and if your Legion, Viper, Feind, or any such low life pond scum that preys upon the weak your on her radar and that is not a good place for bad people to be. The point i make is that even though i had design plans for the character i had to modify them a bit as the character progressed because what i envisioned was not entirely viable with out a small change here or there. I had originally decided that i could not level any other skill until i had the original 3 that are tagged to 100 then i could do as i saw fit. As cool as that sounded to me originally in practice though it was a disaster. I had to go back to an earlier save point tossing about 6 hours of game play aside as i hit a wall where i had problems passing some checks, did not have some crafted foods with necessary buffs, did not have good ammo (surplus in cheap for a reason) amongst a few other weak points. I went back 6 hours leveled the skills to 80 instead used the additional points to level a few skill and unlock a few perks which changed a character that was not really viable into one that was not optimal but better able to continue. That is something you may have to consider, eventually.
I apologize for the wall of text, and that i have offered no real solutions other than to comiserate a bit having been where you are and in all probability will be there again with the next character. All I can offer is really a "kindred spirit" perspective it may not be a whole hell of a lot, but at least you are not the only one, hopefully that counts for something. All in all though do what feels right according to the back story, the design concept, and ending your choosing for the character, it is your character after all and in the end like a parent will always be partial, i will always be about my "kids" as well. They may not turn out completely as we want them but if they can get the job done and still stay true to the ideas we had at the begining a bit of "off the path" is ok, or necessary at least i think so.
Asai