What? No way, are you guys on xbox? Ive checked on mine and they do not stack. I get +2hp/s no matter how much i take.
Stimpacks also do not stack in hardcoe like some one else here said they do#
I'm going to have to agree with you, sir. This sounded too good to be true, so I tested it out on XBox360 (on hardcoe & Hard difficulty) with up-to-date patches.
To clarify:
Healing items
do not stack with themselves, they
queue up. So if you drink two Dirty Waters at the same time, you don't actually get +10 hp for 5s; You get +5 hp for 10s.
However, there IS an advantage to taking a variety of different consumables at the same time, because their effects DO stack. For example, consuming a Dirty Water (+5 hp for 5s) and a Purified Water (+5 hp for 5s) will provide +10 hp total for 5s. This means when your health is really low or you have a breather in a tough battle, consume a variety of different healing items at the same time from the Pip-Boy menu.
Combining these two facts:
1. I recommend that you carry and consume a wide variety of consumables when you are in the midst of a high-damage battle or if you really need to recover health quickly in any scenario. (Pack Rat makes this a bit less cumbersome by cutting the weight of nearly all consumables in half.)
2. I also recommend that you queue up a bunch of slower-acting health items (e.g., drinking 6 Sunset Sarsaparillas) before a more drawn-out battle. I did this simply to get the weight out of my inventory during a brutal attempt on Camp Forlorn Hope and it saved my life when I got attacked by 2 power-armored NCR soldiers with miniguns and an AMR-toting ranger at the same time.
3. Obviously if a battle is going to be long AND intense, you're going to want to combine both strategies. Take 3 or 4 of everything and don't worry about your HP for a while!