I can't shoot weapons and flying grenades in FNV. Always wor

Post » Sat Jul 10, 2010 11:21 pm

I am having problems using VATS on enemy weapons and grenades they throw. If they throw a grenade and I activate VATS, I always get 0% chance to hit it. If I shoot the grenade or ANY other weapon the enemies are still holding in their hands, the weapon is hit, but nothing happens? In F3, I just loved shooting weapons using Gauss. It would knock down the enemies, explode the grenades in their hands and totally destroy their weapons. NONE of this works in FNV. Is everybody experiencing these probs? Please tell me there is a solution.

Also, damn grenades don't seem to be dealing any collateral damage. I took the Nerd perk and threw a grenade at my feet to damage myself, but nothing happened? The grenade exploded right in front of me, but I didn't lose ANY health! HEEEEELP!
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Alyesha Neufeld
 
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Post » Sun Jul 11, 2010 10:00 am

If memory serves the ability to target flying grenades and missiles was broken by a patch in Fallout 3, and it has never worked in New Vegas. You have to shoot them before they leave the enemy's hands :shrug:

And explosives are ridiculously weak in New Vegas, though the last patch supposedly beefed them up some. Still the explosion should do pretty nice damage at your feet.
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jeremey wisor
 
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Post » Sat Jul 10, 2010 11:47 pm

works for me
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Jade Barnes-Mackey
 
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Post » Sun Jul 11, 2010 9:50 am

what do you mean it works for you? Ok, so there's this mutant with a minigun. I open VATS, shoot him, it works fine, but when I shoot his weapon in VATS, nothing happens. The game reports a critical hit, but the weapon is neither damaged, nor knocked out of his hands, nothing! It's like I didnt hit him. I tried all kinds of weapons, tried shooting all kinds of enemies and it never works.
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Alexander Lee
 
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Post » Sun Jul 11, 2010 6:19 am

i can shoot weapons out of people's hands, not sure about grenades in mid-air though. but explosives are intense since the last patch i keep blowing my leg off every time i lob a frag grenade
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xxLindsAffec
 
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Post » Sat Jul 10, 2010 9:02 pm

I can shoot peoples guns out of there hands and explosive weapons also. I think yours might be glitched.
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A Dardzz
 
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Post » Sat Jul 10, 2010 10:08 pm

I can shoot peoples guns out of there hands and explosive weapons also.


But after a grenade (or dynamite or whatever) has been thrown it cannot be hit. It can be targetted in VATS, but the hit percentage is always 0. Also, Ghosts' Gas Bombs in Dead Money cannot be hit even when they hold them.
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kirsty joanne hines
 
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Post » Sun Jul 11, 2010 12:46 am

But after a grenade (or dynamite or whatever) has been thrown it cannot be hit. It can be targetted in VATS, but the hit percentage is always 0. Also, Ghosts' Gas Bombs in Dead Money cannot be hit even when they hold them.

I have to disagree with that. I could shoot the gas bomb out of the Ghosts hands no problem and it would blow up. Im also pretty sure i can shoot the grenade in mid air.
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abi
 
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Post » Sun Jul 11, 2010 4:25 am

I remember shooting grenades in mid-air in 3, that was loads of fun. I'm pretty sure I've done it a few times in New Vegas, are you guys sure it doesn't work?
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Tiffany Carter
 
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Post » Sun Jul 11, 2010 12:13 am

I've done it plenty of times.

WALTER LEE!?

Plenty!
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chirsty aggas
 
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Post » Sun Jul 11, 2010 4:19 am

I have also done this plenty of times. You might be glitched there. :shrug:
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Emily abigail Villarreal
 
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Post » Sun Jul 11, 2010 7:52 am

yep, sorry, my own fault, messed around with the game settings in the toolset and accidentally set the damage to weapon multiplier to 0. And as we all know, anything multiplied by 0 is 0, so damage was 0, stupid me. Haha, now it's fun! Two super muties standing around, sneak shoot one of them with the Gaus, it just drops dead, the other pulls a minigun, I shoot the weapon, mutie gets knocked down, weapon flies away. Don't understand why Obsidian had to break the Gauss, so I restored it to its former glory, it has exactly the same spread and range as the Anit-Materiel rifle, cause the Gauss is the exact counterpart to the AMR in the energy weapon sector and it's utterly unfair to discriminate against players who specialize in energy weapons instead of small guns. Other than that, it has exactly the same stats as the Gauss from F3:Operation Anchorage DLC, which means 5x critical multiplier, knockdown on critical hit, 100 points base damage, 50 points critical damage, but I increased skill requirement to 100 and it's impossible to obtain the weapon from vendors until player is level 16 (you can still steal it from paladins at the bunker if you gain access, cause they are level 18 and meet the requirements to wield the weapon). Since my sniperess has base crit chance 19, the Gauss always crits, means knockdown on everybody.

So the stupid mutie gets up and picks up the minigun again. Hah? Strange, in F3 I always destroyed all weapons with a single shot. Never mind, shoot the minigun again, mutie gets knocked down again, minigun totally broken now. He gets up, picks up a grenade from his dead friend. I shoot the grenade, mutie gets knocked down by both the explosion and the Gauss, haha. The grenade dealt 60 points damage to him, so I just shot him in the head, 300 points damage and he just dropped dead. That despite 15 points DT. Obsidian messed up heavily with the muties' DT in FNV, most of them still have old DR from F3 or don't have any protection at all in vanilla game, so they are too easy to kill, I fixed the DT, all muties now have 15 DT, but I am using Max Charge ammo and given the fact that the gauss always crits, it kills everything. Had to fix the Gauss projectile as well, it was still buggy, same as in F3, that damn gauss explosion negates all damage. After fixing, it deals 750 points sneak damage on DT15 targets, appr. 1000 points sneak damage on non-armored targets, kills everything, even Alpha deathclaws are single-shot killed with Better Criticals perk (15DT, 750 hp).
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SiLa
 
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Post » Sun Jul 11, 2010 10:20 am

I shot a frag grenade in a raiders hand...........Still can't find much of the raider (only found an arm) :sadvaultboy:
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Leonie Connor
 
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Post » Sun Jul 11, 2010 2:53 am

yep, sorry, my own fault, messed around with the game settings in the toolset and accidentally set the damage to weapon multiplier to 0. And as we all know, anything multiplied by 0 is 0, so damage was 0, stupid me. Haha, now it's fun! Two super muties standing around, sneak shoot one of them with the Gaus, it just drops dead, the other pulls a minigun, I shoot the weapon, mutie gets knocked down, weapon flies away. Don't understand why Obsidian had to break the Gauss, so I restored it to its former glory, it has exactly the same spread and range as the Anit-Materiel rifle, cause the Gauss is the exact counterpart to the AMR in the energy weapon sector and it's utterly unfair to discriminate against players who specialize in energy weapons instead of small guns. Other than that, it has exactly the same stats as the Gauss from F3:Operation Anchorage DLC, which means 5x critical multiplier, knockdown on critical hit, 100 points base damage, 50 points critical damage, but I increased skill requirement to 100 and it's impossible to obtain the weapon from vendors until player is level 16 (you can still steal it from paladins at the bunker if you gain access, cause they are level 18 and meet the requirements to wield the weapon). Since my sniperess has base crit chance 19, the Gauss always crits, means knockdown on everybody.

So the stupid mutie gets up and picks up the minigun again. Hah? Strange, in F3 I always destroyed all weapons with a single shot. Never mind, shoot the minigun again, mutie gets knocked down again, minigun totally broken now. He gets up, picks up a grenade from his dead friend. I shoot the grenade, mutie gets knocked down by both the explosion and the Gauss, haha. The grenade dealt 60 points damage to him, so I just shot him in the head, 300 points damage and he just dropped dead. That despite 15 points DT. Obsidian messed up heavily with the muties' DT in FNV, most of them still have old DR from F3 or don't have any protection at all in vanilla game, so they are too easy to kill, I fixed the DT, all muties now have 15 DT, but I am using Max Charge ammo and given the fact that the gauss always crits, it kills everything. Had to fix the Gauss projectile as well, it was still buggy, same as in F3, that damn gauss explosion negates all damage. After fixing, it deals 750 points sneak damage on DT15 targets, appr. 1000 points sneak damage on non-armored targets, kills everything, even Alpha deathclaws are single-shot killed with Better Criticals perk (15DT, 750 hp).


As far as I know, critical hits bypass damage threshold... which is why people originally complained that the sniper rifle was more powerful than the AMR since it would always crit. If you use a weapon with a low crit multiplier you will see that the enemy's DT matters.
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victoria johnstone
 
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