» Sun Jul 11, 2010 7:52 am
yep, sorry, my own fault, messed around with the game settings in the toolset and accidentally set the damage to weapon multiplier to 0. And as we all know, anything multiplied by 0 is 0, so damage was 0, stupid me. Haha, now it's fun! Two super muties standing around, sneak shoot one of them with the Gaus, it just drops dead, the other pulls a minigun, I shoot the weapon, mutie gets knocked down, weapon flies away. Don't understand why Obsidian had to break the Gauss, so I restored it to its former glory, it has exactly the same spread and range as the Anit-Materiel rifle, cause the Gauss is the exact counterpart to the AMR in the energy weapon sector and it's utterly unfair to discriminate against players who specialize in energy weapons instead of small guns. Other than that, it has exactly the same stats as the Gauss from F3:Operation Anchorage DLC, which means 5x critical multiplier, knockdown on critical hit, 100 points base damage, 50 points critical damage, but I increased skill requirement to 100 and it's impossible to obtain the weapon from vendors until player is level 16 (you can still steal it from paladins at the bunker if you gain access, cause they are level 18 and meet the requirements to wield the weapon). Since my sniperess has base crit chance 19, the Gauss always crits, means knockdown on everybody.
So the stupid mutie gets up and picks up the minigun again. Hah? Strange, in F3 I always destroyed all weapons with a single shot. Never mind, shoot the minigun again, mutie gets knocked down again, minigun totally broken now. He gets up, picks up a grenade from his dead friend. I shoot the grenade, mutie gets knocked down by both the explosion and the Gauss, haha. The grenade dealt 60 points damage to him, so I just shot him in the head, 300 points damage and he just dropped dead. That despite 15 points DT. Obsidian messed up heavily with the muties' DT in FNV, most of them still have old DR from F3 or don't have any protection at all in vanilla game, so they are too easy to kill, I fixed the DT, all muties now have 15 DT, but I am using Max Charge ammo and given the fact that the gauss always crits, it kills everything. Had to fix the Gauss projectile as well, it was still buggy, same as in F3, that damn gauss explosion negates all damage. After fixing, it deals 750 points sneak damage on DT15 targets, appr. 1000 points sneak damage on non-armored targets, kills everything, even Alpha deathclaws are single-shot killed with Better Criticals perk (15DT, 750 hp).