[RELz] Mart's Mutant Mod 1.0 Beta 4

Post » Fri Apr 01, 2011 3:19 pm

can you add add trogs to a list as well? (which means that the pitt DLC will be required.)
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Mark Churchman
 
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Post » Sat Apr 02, 2011 12:03 am

can you add add trogs to a list as well? (which means that the pitt DLC will be required.)

only as an add-on of course though.
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michael danso
 
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Post » Fri Apr 01, 2011 10:50 pm

Insect Idea - Occurred to me that a dragonfly or perhaps the wasp previously proposed might be cobbled together using parts of the radscorpion and bloatfly and or ant. The radscorpion tail could be used as a stinger by rotating the tail bones from the animation root to stinger 180 degrees and attaching to the (appropriately resized) bloatfly. It would then strike downwards from the elevated inflight perspective. Of course a dragonfly would also breath fire just because it goes with the word dragon.
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Dewayne Quattlebaum
 
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Post » Sat Apr 02, 2011 3:51 am

okay here's my list:

Snip


Hrmm, your MMM load order appears to be the same as mine for the most part. Maybe your Caravan Upgrades has a strange conflict with MMM? Because if i recall, MMM also messes with caravans to make 'em tougher so they can survive the MMM wastes.
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SHAWNNA-KAY
 
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Post » Sat Apr 02, 2011 6:13 am

anyone else finding enemies pop in the middle of bigtown and canterbury??
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Anna Krzyzanowska
 
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Post » Sat Apr 02, 2011 5:26 am

Hey Psimon,

In the MMM thread:

"Right, if the shot's not a kill, the target does a search (sometimes, more than one creature participates). That I don't have a problem with. What's immersion-breaking for me is they ignore corpses in their midst - new corpses that I just created by popping the melon of their buddy. I can whittle down entire mobs of Raiders without any of them reacting. It'd be nice if they took cover, tried to discover where the fire's coming from, hunt me down, etc, etc."

Agree totally There are game settings I've found which may, hopefully, affect this:

fDistanceExteriorReactCombat
fHostileActorExteriorDistance

Can you try editing both and see if it improves the situation? Set both to 6000 odd, that should cover long ranges If they work, set them one at a time to see which one made the difference, then let me know and I'll add it to the next release


Eh, sorry, I am currently distracted by DOW2.

Also, Martigen, your inbox is full so I can't reply, so I posted this here, hope that's okay.

Anyone care to test this for themselves? Possibly someone who's into sniping right now . . . . .
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Sophie Louise Edge
 
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Post » Fri Apr 01, 2011 4:39 pm

Hrmm, your MMM load order appears to be the same as mine for the most part. Maybe your Caravan Upgrades has a strange conflict with MMM? Because if i recall, MMM also messes with caravans to make 'em tougher so they can survive the MMM wastes.


well mine doesnt touch the fraction relations, and looking at MMM, neither does it really. So how does MMM do that?
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rolanda h
 
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Post » Sat Apr 02, 2011 12:39 am

Mmm, dismemberable ghouls! Looks like fun! Did you find some way to change the skeleton per-individual basis or some way to sort of script out limbs? Regardless, that's pretty awesome stuff! Keep up the fantastic work Martigen! (Can't wait for beta 5 :P )
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Destinyscharm
 
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Post » Sat Apr 02, 2011 3:56 am

i just posted a STALKER wishlist. figured i might throw out an idea for cloaked ghouls. hordes of them. damn that would be awesome. i liked the night ghouls unfortunately they are easy to spot and my companions usually take them out anyways. is there any way to cloak the ghouls so that companions wont detect them until they attack or are within a short distance. maybe make them passive until you walk within a few feet of them, and then bamn they attack. i figure they would be completely invisible until combat is initiated and then they would have that shimmering effect while fighting. :) just rambling on.
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Dean
 
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Post » Sat Apr 02, 2011 1:59 am

This is a really good mod and I'm enjoying it thoroughly
One question , I have the Lawbringer skill and I gain Caps by giving fingers to the Regulators .The issue is because of the AI the main lady keeps running off to kill creatures in the area and shes never at the Regulator house ...how do I find her ?I know she is in the area because the game keeps saying "she is unconscious "
Thanks
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A Boy called Marilyn
 
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Post » Sat Apr 02, 2011 2:36 am

Seems the post limit was reached ... some time ago :P

Have to lock this one down, but feel free to continue in a new thread :)


Greetz,

Milt
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Crystal Birch
 
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