Various thoughts on Fallout 3 + NV

Post » Fri Jul 23, 2010 5:29 am

I`ve played F3 + all DLCs (3 times over again) and NV + both DLCs so far, the main NV quest 2 times over.

OK here are my issues with the game take it or leave it (or make a better suggestion):

Technical aspects:
1) Why multiplatform? This severely limits the PC version of the game - no DX11, antique 3D engine, no high graphics details (they may have looked good 2-3 years back, but not today). Yes obviously Bethesda makes more money from several platforms... but this is not a compromise, this is completely trashing the PC version.
2) Another serious issue is view distance. Obviously the 3D engine puts limitations on view distance and the anisotropic filtering is horrible - nothing but blur from say "100 yards" away in the game. Yes, I do have all settings maxed out.
3) Nothing really random. All locations have specific NPCs scripted to them, some die, some respawn. No "randomness" whatsoever. No people moving in and out of the main map... at all. Except maybe the player.
4) No faction wars, except sidequests. This is really boring.
5) No more travelling caravans except the samse sense that there was in F3. The way I see it NV is a hub of trade, there should be FAR more "tourists" and traders going in and out.
6) Too few unique NPCs. Every main location has essential quest-related and other unique NPCs, but most of them are just "filling the blanks". No conversation with them to speak of, no interaction... this is also very boring and dull.
7) "ecology". Sometimes, very rarely, I`ve seen NCR\Raiders\Legion\Traders\etc fight. Some few times same thing vs Wildlife. Shouldn`t there be more interaction between groups, like random conflicts, robberies, "turf wars" etc?
8) Survival and gameplay. Other than the few times the player needs to drink and eat it`s impossible to call this "survival". A short 10 min search at any location will supply the player with water and food for DAYS. It feels like a shopping mall, not a wasteland!
9) Combat ... I think the player is way too strong, way too invincible and same goes for most NPCs. Both can take many hits from many weapons (50 cal, grenades, missiles etc) that are otherwise 100% lethal IRL. Take a look at how gameplay is in for example "Operation Flashpoint" - not run and gun, but try beating even 2 or 5 opponents at once who have just as much chance of dying as you do. This makes for a difficult and challenging...and at the same time rewarding gamplay. Shooting someone 5 times with a shotgun in the head is just to kill the guy is just BS.
10) NPC AI... not much to say there, only that it does not exist.


Geography issues.
1) I`ve been to both DC and Nevada, including Las Vegas. The game (especially NV) does not resemble Nevada at all. Is Bethesda`s idea of USA random cliffs and hills with a rare bit of flat land inbetween?
2) Distance between locations. Could you not make a bigger map? Everything is a stonethrow away from one place to the other.
3) Same as point 2 - map too small. In F3 every inch of it was at least explorable, in NV at the most 70%, everything else just "for show" on the map, inaccessible.


I know, this is a "rant", but seriously - I first downloaded, then bought the F3 and I later bought NV with all DLCs. I am a fan of fallout and similar games, just that the way Bethesda is doing it is far from right.
I would gladly pay twice, or even 5x as much for a game with a bigger map and more realism.
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Noraima Vega
 
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Post » Fri Jul 23, 2010 5:16 pm

PC sales make up less than 20% of the market. Thus they have to make the game for consoles too. They are in it to make money after all.
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Nicole Elocin
 
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Post » Fri Jul 23, 2010 4:54 pm

While your arguments have a grain of truth they for the most part grossly exaggerated. Explained my thoughts on this subject in several of the hundreds of similar threads, so I am too lazy to elaborate here.
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Cayal
 
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Post » Fri Jul 23, 2010 1:47 am

They need to learn how to make games that actually play without constant glitching before dealing with everything else. Seriously, Alone in the Dark was one of the worst 360 titles ever, but it still plays without glitching.
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Mr. Allen
 
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Post » Fri Jul 23, 2010 11:01 am

They need to learn how to make games that actually play without constant glitching before dealing with everything else. Seriously, Alone in the Dark was one of the worst 360 titles ever, but it still plays without glitching.


Are you talking about low FPS? Comes with the territory, as consoles are un-upgradable. Hence PC version is superior as a) any PC is upgradable and B) you can choose settings accordingly, even if graphics card or some other component doesn`t keep up.

While your arguments have a grain of truth they for the most part grossly exaggerated.


"Grain of truth" is an understatement, and please explain what exactly have I exaggerated. Bethesda is lazy and greedy. Lazy because of all what I said and greedy just like the time when the A**Box 360 got first priority for DM DLC.
A good comparison is Fallout series and Stalker. Both good games, both developed for far too long with little results\progress, both could have been way better and both could have been sold for 2x the price if the devs actually listened to the gamers and made the games right.
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Michelle Smith
 
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Post » Fri Jul 23, 2010 8:36 am

1) Why multiplatform? This severely limits the PC version of the game - no DX11, antique 3D engine, no high graphics details (they may have looked good 2-3 years back, but not today). Yes obviously Bethesda makes more money from several platforms... but this is not a compromise, this is completely trashing the PC version.



Have you ever thought that your PC version is trashing my XBOX version>?
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Sophie Miller
 
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Post » Fri Jul 23, 2010 4:57 pm

Have you ever thought that your PC version is trashing my XBOX version>?


Don`t think so. All console games have to be made and tested for consoles (which are all similar with almost identical hardware, model specific of course) so if the game is "glitching" then well thank Bethesda for that, they set the game at such setting that lead to your game "lagging". Thank them for that.
As for PC it`s the other way around, so that`s why I said a multiconsole game is a compromise between 3 (!!!) platforms.
IMHO consoles are for casual gaming, and expecting anything mind-blowing there is like expecting a cheap old car to get good mileage and low maintenance.
Again, just IMHO, Bethesda should drop consoles alltogether because of this, make a good PC game and that`s the end of that. Otherwise everyone will be screwed in their own special way.
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patricia kris
 
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Post » Fri Jul 23, 2010 4:52 pm

Don`t think so. All console games have to be made and tested for consoles (which are all similar with almost identical hardware, model specific of course) so if the game is "glitching" then well thank Bethesda for that, they set the game at such setting that lead to your game "lagging". Thank them for that.
As for PC it`s the other way around, so that`s why I said a multiconsole game is a compromise between 3 (!!!) platforms.
IMHO consoles are for casual gaming, and expecting anything mind-blowing there is like expecting a cheap old car to get good mileage and low maintenance.
Again, just IMHO, Bethesda should drop consoles alltogether because of this, make a good PC game and that`s the end of that. Otherwise everyone will be screwed in their own special way.

It's just too absurd for Bethesda to drop the console versions. It'd be like McDonalds dropping Hamburgers to make their menu healthier overall.

And for your cheap car anology: the Ford Crown Victoria is your friend.
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Javaun Thompson
 
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Post » Fri Jul 23, 2010 1:59 pm

I agree with the OP on the point about the NPC AI. I think more dynamic enemies would be a lot more fun. Enemies that actually seek the player. Enemies that when they sneak, do not show up on your radar. Enemies that snipe you from extreme distance, and if they miss, they pack it up and try again later. Enemies that reset the traps you disarm, or replace the mines you disarmed and took. Enemies that actively try to use the environment in their favor (like to seek the high ground), or attack when you are weak or least expect it. Also let the wildlife be wild. Example, the ants at the racetrack are trapped at the racetrack. They should act more like ants, and roam all over the map. When they find a dead body of something the workers should be able to take it apart and back to the nest. They should be a continuing threat throughout the wasteland and in and around towns. Have ideas, but I am not going to bash. :nono:
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Felix Walde
 
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Post » Fri Jul 23, 2010 5:42 am

More faction wars would have been great. These tribes have been around for years and years, they should have had strong opinions about each other. Blackmailing, corruption, bribery, all of that would have been welcome, as well as open arguments in the streets.
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Amy Masters
 
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Post » Fri Jul 23, 2010 2:27 pm

I think the Westside in NV makes sense. It has everything and it is self-sufficient so that explains a great deal. However since they are close to the Fiends they SHOULD be attacked by them on a regular basis because Fiends don`t exactly grow Maize cobs or herd Brahmin.
A lot of factions should have some kind of interaction... and again not just for show as this would lead to a wide variety of quests.
I`d personally love to see traders going in and out of NV and being ambushed etc.
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Kevin Jay
 
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Post » Fri Jul 23, 2010 4:18 am

Technical aspects:
1) Why multiplatform? This severely limits the PC version of the game - no DX11, antique 3D engine, no high graphics details (they may have looked good 2-3 years back, but not today). Yes obviously Bethesda makes more money from several platforms... but this is not a compromise, this is completely trashing the PC version.



This is an Engine limitation of the dated (1999) Gamebyro Engine that has nothing to do with console hardware.
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Josee Leach
 
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Post » Fri Jul 23, 2010 2:17 pm

I think the Westside in NV makes sense. It has everything and it is self-sufficient so that explains a great deal. However since they are close to the Fiends they SHOULD be attacked by them on a regular basis because Fiends don`t exactly grow Maize cobs or herd Brahmin.
A lot of factions should have some kind of interaction... and again not just for show as this would lead to a wide variety of quests.
I`d personally love to see traders going in and out of NV and being ambushed etc.


Motor runner tells you why they don't attack westside.. They're scared of meansonofa[censored].

I sort of agree though, obviously not actions that contradict given information in the game
But the fiends could go after the grub n gulp every now and then. They do have their own brahmin though... Well, two of them...
There is also a large field of bighorners near redrock..

Gamebryo engine is pretty dated now tbh, I'm not so sure it's all an issue with 'dumbing down' the game to fit on consoles, well certainly not the PS3 anyways, this thing can handle far more sophisticated games than FoNV without any problems, perhaps after an engine switch it will improve to better suit your expectations?
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Lexy Corpsey
 
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Post » Fri Jul 23, 2010 8:30 am

Motor runner tells you why they don't attack westside.. They're scared of meansonofa[censored].

I sort of agree though, obviously not actions that contradict given information in the game
But the fiends could go after the grub n gulp every now and then. They do have their own brahmin though... Well, two of them...
There is also a large field of bighorners near redrock..

Gamebryo engine is pretty dated now tbh, I'm not so sure it's all an issue with 'dumbing down' the game to fit on consoles, well certainly not the PS3 anyways, this thing can handle far more sophisticated games than FoNV without any problems, perhaps after an engine switch it will improve to better suit your expectations?



You know if it`s right and the engine is from 1999 then Bethesda should get a big "thank you for screwing us over" award. I knew it had to be something, because even when I maxed out all settings still it was obvious that anything long-distance got "dumbed down" horribly. Inside cities it`s good enough I guess, but with no chance in hell of Bethesda using a brand new engine and better graphics I think I`m talking to a wall here, once PS and Xbox get updated they probably won`t do anything.

Scratch that - they did do something, add RAIN as in a single animated texture type rain, like something we`d see in a 1998-2000 game.
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Steven Hardman
 
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Post » Fri Jul 23, 2010 9:18 am

Don`t think so. All console games have to be made and tested for consoles (which are all similar with almost identical hardware, model specific of course) so if the game is "glitching" then well thank Bethesda for that, they set the game at such setting that lead to your game "lagging". Thank them for that.
As for PC it`s the other way around, so that`s why I said a multiconsole game is a compromise between 3 (!!!) platforms.
IMHO consoles are for casual gaming, and expecting anything mind-blowing there is like expecting a cheap old car to get good mileage and low maintenance.
Again, just IMHO, Bethesda should drop consoles alltogether because of this, make a good PC game and that`s the end of that. Otherwise everyone will be screwed in their own special way.

I'm sorry but PS3 and Xbox are very different when it comes to hardware thats why Bollock Ops was awful on PS3 because Treyarch/Activision lazily and badly ported the Xbox 360 version to PS3.
If PS3 can handle Killzone 3, it can easily handle Fallout New Vegas.
It's not the consoles being 'outdated' ( well at least not PS3 ) it is the ancient Gamebyro engine.
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Nick Tyler
 
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Post » Fri Jul 23, 2010 2:07 pm


...


Almost all of your points are rubish(exept the console and glitches part).You do realise there is no other game like Fallout 3 and NV and they beat every other game on these issues that you consider problematic in this game.

If you think Fallout 3 and NV fail at the points you made then you should't play any other game that exists because they fail 300% more than Fallout 3 and NV.

Also the engine alow people with weaker pcs to play the game.Also considereing the present date ,Fallout 3 and NV aren't exactly new games.
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Sunnii Bebiieh
 
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Post » Fri Jul 23, 2010 12:00 pm

I'm sorry but PS3 and Xbox are very different when it comes to hardware thats why Bollock Ops was awful on PS3 because Treyarch/Activision lazily and badly ported the Xbox 360 version to PS3.
If PS3 can handle Killzone 3, it can easily handle Fallout New Vegas.
It's not the consoles being 'outdated' ( well at least not PS3 ) it is the ancient Gamebyro engine.



But none can handle DX11 or Fallout at full detail.
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christelle047
 
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Post » Fri Jul 23, 2010 5:00 pm

Wow OP Operation Flashpoint is a tactical shooter......... Fallout is an rpg. Rpgs deal in hit points, and being able to take super human damage. Some scrub NPCs die in one shot, but for the most part they are suppose to take alot of punishment.

There is a new engine coming for fo4...... Maybe most of your other problems will be taken care of then.
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Josh Trembly
 
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Post » Fri Jul 23, 2010 6:11 pm

I`ve played F3 + all DLCs (3 times over again) and NV + both DLCs so far, the main NV quest 2 times over.

OK here are my issues with the game take it or leave it (or make a better suggestion):

Technical aspects:
1) Why multiplatform? This severely limits the PC version of the game - no DX11, antique 3D engine, no high graphics details (they may have looked good 2-3 years back, but not today). Yes obviously Bethesda makes more money from several platforms... but this is not a compromise, this is completely trashing the PC version.
2) Another serious issue is view distance. Obviously the 3D engine puts limitations on view distance and the anisotropic filtering is horrible - nothing but blur from say "100 yards" away in the game. Yes, I do have all settings maxed out.
3) Nothing really random. All locations have specific NPCs scripted to them, some die, some respawn. No "randomness" whatsoever. No people moving in and out of the main map... at all. Except maybe the player.
4) No faction wars, except sidequests. This is really boring.
5) No more travelling caravans except the samse sense that there was in F3. The way I see it NV is a hub of trade, there should be FAR more "tourists" and traders going in and out.
6) Too few unique NPCs. Every main location has essential quest-related and other unique NPCs, but most of them are just "filling the blanks". No conversation with them to speak of, no interaction... this is also very boring and dull.
7) "ecology". Sometimes, very rarely, I`ve seen NCR\Raiders\Legion\Traders\etc fight. Some few times same thing vs Wildlife. Shouldn`t there be more interaction between groups, like random conflicts, robberies, "turf wars" etc?
8) Survival and gameplay. Other than the few times the player needs to drink and eat it`s impossible to call this "survival". A short 10 min search at any location will supply the player with water and food for DAYS. It feels like a shopping mall, not a wasteland!
9) Combat ... I think the player is way too strong, way too invincible and same goes for most NPCs. Both can take many hits from many weapons (50 cal, grenades, missiles etc) that are otherwise 100% lethal IRL. Take a look at how gameplay is in for example "Operation Flashpoint" - not run and gun, but try beating even 2 or 5 opponents at once who have just as much chance of dying as you do. This makes for a difficult and challenging...and at the same time rewarding gamplay. Shooting someone 5 times with a shotgun in the head is just to kill the guy is just BS.
10) NPC AI... not much to say there, only that it does not exist.


Geography issues.
1) I`ve been to both DC and Nevada, including Las Vegas. The game (especially NV) does not resemble Nevada at all. Is Bethesda`s idea of USA random cliffs and hills with a rare bit of flat land inbetween?
2) Distance between locations. Could you not make a bigger map? Everything is a stonethrow away from one place to the other.
3) Same as point 2 - map too small. In F3 every inch of it was at least explorable, in NV at the most 70%, everything else just "for show" on the map, inaccessible.


I know, this is a "rant", but seriously - I first downloaded, then bought the F3 and I later bought NV with all DLCs. I am a fan of fallout and similar games, just that the way Bethesda is doing it is far from right.
I would gladly pay twice, or even 5x as much for a game with a bigger map and more realism.


Get on that Skyrim Swag. Btw no one plays plays video games for it to be exactly real life. Yea it has to be realistic a certain extent but not to the point where it's real life. That's why they are video games. Did you know you can change the difficulty so 3 bullets can kill you?
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Lynette Wilson
 
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