I have an Evil problem...

Post » Sun Jul 25, 2010 8:22 pm

I've always tried to make an evil character that is an anarchist with Yes Man's storyline. But it seems like the only way to be evil is to either go with Caesar's Legion and do their quests, or go on a meaningless murdering spree. See, I don't want to do either of those. If I murder someone, It's for a reason, like money, or a gun or something. Murdering for no reason just seems barbaric, or ignorant. And my character is very intelligent. But it seems no matter how hard I try, I always somehow end up being good in the end, and I'm not even trying to get good karma. Right now my character is level 24 and is an anarchist like I want, but he is good, It makes me want to start a whole new character. (which I really don't want to do after all the work I put into this one).

Can anyone help me with this problem?

Thanks,
NUKAxC0LA
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ShOrty
 
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Post » Mon Jul 26, 2010 4:45 am

Karma is broken. Really really broken.

Just ignore it.
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Katharine Newton
 
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Post » Sun Jul 25, 2010 6:55 pm

Hack a restricted computer multiple times to get your karma down to evil :D
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luis ortiz
 
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Post » Sun Jul 25, 2010 11:36 pm

Hack a restricted computer multiple times to get your karma down to evil :D

But then I don't feel evil. I just feel like I hacked a restricted computer a bunch of times lol
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James Baldwin
 
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Post » Sun Jul 25, 2010 5:19 pm

It's actually incredibly difficult to maintain evil karma in NV, largely due to the almost-unavoidable good karma you get in bulk from killing feral ghouls and Fiends. Even my kill-'em-all character wound up as a Messiah. The only practical ways around this, other than avoiding anywhere that ghouls/Fiends hang out, are to 1) become a kleptomaniac, stealing everything you can irrespective of value or worth (in this game, karma makes no distinction between stealing much-needed medical supplies and picking up an 'owned' bent tin can off the floor), and 2) take the cannibal perk, and feed every opportunity you get, regardless of whether you're hungry or not.

Even doing that, though, it's still really hard to keep an evil karma status. TBH you'd do well just to try and not worry about it, because stealing every worthless item you come across gets very tedious very quicly, and all that painstaking work can be undone in moments if you come across some Fiends, ghouls or (in the Battle of Hoover Dam) Legion Centurions. Karma's fubared in this game (I'm presuming this hasn't been adressed in any of the patches?) and you're better off ignoring it, really.
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Natalie J Webster
 
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Post » Sun Jul 25, 2010 4:12 pm

But then I don't feel evil. I just feel like I hacked a restricted computer a bunch of times lol

:facepalm:

Just do it...

If you have a problem with your character you might want to do a complete overhaul of him.
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CArla HOlbert
 
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Post » Mon Jul 26, 2010 4:06 am

It's actually incredibly difficult to maintain evil karma in NV, largely due to the almost-unavoidable good karma you get in bulk from killing feral ghouls and Fiends. Even my kill-'em-all character wound up as a Messiah. The only practical ways around this, other than avoiding anywhere that ghouls/Fiends hang out, are to 1) become a kleptomaniac, stealing everything you can irrespective of value or worth (in this game, karma makes no distinction between stealing much-needed medical supplies and picking up an 'owned' bent tin can off the floor), and 2) take the cannibal perk, and feed every opportunity you get, regardless of whether you're hungry or not.

Even doing that, though, it's still really hard to keep an evil karma status. TBH you'd do well just to try and not worry about it, because stealing every worthless item you come across gets very tedious very quicly, and all that painstaking work can be undone in moments if you come across some Fiends, ghouls or (in the Battle of Hoover Dam) Legion Centurions. Karma's fubared in this game (I'm presuming this hasn't been adressed in any of the patches?) and you're better off ignoring it, really.


^ this.

Or if you wanna hear a proper end of the game by the story teller,before you end the game,just before you kill Oliver/Lanius/both use the console and hack your karma.
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LuCY sCoTT
 
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Post » Sun Jul 25, 2010 7:07 pm

I guess the devs figured everybody wants to feel warm 'n fuzzy about themselves, and always easily end up with enough +karma to get the Right Hand of God title by the end. Because they made all the primary enemies you have to kill (ghouls, mutants/mutant animals, raiders, fiends, etc), and most of the available quests, give you great gobs of +karma. And all of the semi-reasonable techniques for getting negative karma (short of stupid stuff like slaughtering whole towns of helpless innocents) only give itty-bitty little microscopic amounts of it. So, there is no kind of balance at all between the ways to get good or bad karma. More like most average game actions are 90% likely to give you +karma and only 10% may give you negative. You really, really gotta work and struggle and suffer (hah! the irony!) to get any significant amount of bad karma, without acting ape**** stupid and mass murdering everyone in sight.
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Pixie
 
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Post » Mon Jul 26, 2010 6:25 am

If you want to be truly evil and feel like you've earned it....it's very simple.

Take the cannibal and ghastly scavenger perk and feast like crazy....and be a psychotic prankster i.e. put grenades in people's pockets.

lol, you will have horrible karma if you do this, even if you kill lots of ghouls and fiends.
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Harry-James Payne
 
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Post » Mon Jul 26, 2010 4:09 am

Something else you might want to consider is Role-playing a reason to kill innocents-- i.e., one of my characters killed Doc Mitchell because I RP'd that he'd discovered something "unusual" about them (related to their backstory)-- from a Gameplay Perspective, it's senseless killing, but from a story perspective, they had a good reason to do it-- and then some of Good Springs turned on my character: maybe you could RP that you gave them the chance to stand down, they refused and so the "evil" killing is just doing what has to be done.
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Andrew Perry
 
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Post » Sun Jul 25, 2010 8:06 pm

Thanks for the tips everyone, it wasn't exactly what I was hoping for, but I kind of figured this games karma system was kind of messed up compared to Fallout 3's. Anyways thanks again for the feedback guys.
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Laura Shipley
 
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Post » Sun Jul 25, 2010 10:28 pm

Incedentally, even acting ape[censored] stupid and murdering everyone you meet in a fit of rage doesn't net you the masses of bad karma you might imagine. Unintuitively, many characters who you'd think would net you negative karma for killing them actually don't; for instance, you get no bad karma for shooting up trade caravans, nor for murdering random town inhabitants. You can shoot an unarmed woman in the back and not receive any bad karma.

I think there are two practical, technical issues with the karma in the game. One is that the numbers seem to be screwed, so killing a Fiend nets you far more good karma than it should. It's like there's an extra 0 or something, where you should be getting +20 karma you're actually getting +200 (numbers are examples, I don't have access to the GECK to actually determine this stuff). The other is that NPCs seem to be split into three categories: Good, Neutral and Evil. As it stands, you get good karma for killing an evil NPC (e.g. Fiends, Mortimer, etc.); you get bad karma for killing a good NPC (Doc Mitchell, say); and most importantly, there is no karma gain or loss for killing a neutral NPC. Unfortunately, most NPCs in the game, including hapless civilians like gamblers, junkies, townsfolk and caraveners, seem to be in the Neutral category, so there is no karma penalty for their random, pointless murder.

At least, that's how it seems to work to my eyes. I might be way off, someone who can poke around in the GECK could probably confirm/debunk this pretty easily, but these are my tentative deductions anyway.
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Nienna garcia
 
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Post » Mon Jul 26, 2010 2:20 am

On a random side note, i think I've decided what I'm going to do to both become evil, and support my characters anarchic behavior. When I seen the new perk "Fight the Power!", it gave me an idea. Well for one, to get that perk lol. But also, I've decided that I'm going to kill off EVERY faction that has even a small amount of power. To ensure that after I wipe out everyone at Hoover Dam, they won't be a problem in the independent New Vegas in the future. How does that sound to you guys?
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Laura Shipley
 
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Post » Mon Jul 26, 2010 7:16 am

On a random side note, i think I've decided what I'm going to do to both become evil, and support my characters anarchic behavior. When I seen the new perk "Fight the Power!", it gave me an idea. Well for one, to get that perk lol. But also, I've decided that I'm going to kill off EVERY faction that has even a small amount of power. To ensure that after I wipe out everyone at Hoover Dam, they won't be a problem in the independent New Vegas in the future. How does that sound to you guys?

Just kill CL and then your good.
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Theodore Walling
 
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Post » Mon Jul 26, 2010 4:20 am

On a random side note, i think I've decided what I'm going to do to both become evil, and support my characters anarchic behavior. When I seen the new perk "Fight the Power!", it gave me an idea. Well for one, to get that perk lol. But also, I've decided that I'm going to kill off EVERY faction that has even a small amount of power. To ensure that after I wipe out everyone at Hoover Dam, they won't be a problem in the independent New Vegas in the future. How does that sound to you guys?


I've done that before, it's one of the most fun ways to play I think. String your "allies" along then betray everyone at the last. Just bear in mind that you'll need a degree of self-sufficency, for instance if you're an energy weapons user you won't be able to rely on the BoS, the Khans or the NCR guy at Hoover Dam to keep you in ammo. I found the Scrounger perk quite useful in this instance. But it depends whether you're approaching it as a 'wipe the map clean' thug or a sneaky, duplicitous backstabber. Both approaches have their merits, but the former's harder work than the latter.
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Lisa Robb
 
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Post » Mon Jul 26, 2010 9:40 am

At least, that's how it seems to work to my eyes. I might be way off, someone who can poke around in the GECK could probably confirm/debunk this pretty easily, but these are my tentative deductions anyway.


You're actually mostly correct, although technically there is no Neutral category - NPCs are either marked as Evil or Good or non-Evil which in essence is a Neutral category. Your numbers aren't exact of course but not too far off really. Here's a screenshot of the relevant Karma calculations and settings in the GECK:

http://img185.imagevenue.com/img.php?image=76103_karma_122_115lo.jpg

As you can quickly note, the problem in the base game is the line fKarmaModKillingEvilActor which is set to 100 by default. Since all Ghouls and Fiends are considered "Evil", simply taking a stroll out near Vault 3 or near the Repconn test site will quickly have the wasteland viewing you as the messiah returned. You have to steal 20 random owned items just to offset the killing of one evil character, so as was said keeping your Karma at an evil level is actually very difficult to pull off. Without mods to change the karma settings, you'd do well to just ignore karma completely.
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Pawel Platek
 
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