» Sun Jul 25, 2010 10:28 pm
Incedentally, even acting ape[censored] stupid and murdering everyone you meet in a fit of rage doesn't net you the masses of bad karma you might imagine. Unintuitively, many characters who you'd think would net you negative karma for killing them actually don't; for instance, you get no bad karma for shooting up trade caravans, nor for murdering random town inhabitants. You can shoot an unarmed woman in the back and not receive any bad karma.
I think there are two practical, technical issues with the karma in the game. One is that the numbers seem to be screwed, so killing a Fiend nets you far more good karma than it should. It's like there's an extra 0 or something, where you should be getting +20 karma you're actually getting +200 (numbers are examples, I don't have access to the GECK to actually determine this stuff). The other is that NPCs seem to be split into three categories: Good, Neutral and Evil. As it stands, you get good karma for killing an evil NPC (e.g. Fiends, Mortimer, etc.); you get bad karma for killing a good NPC (Doc Mitchell, say); and most importantly, there is no karma gain or loss for killing a neutral NPC. Unfortunately, most NPCs in the game, including hapless civilians like gamblers, junkies, townsfolk and caraveners, seem to be in the Neutral category, so there is no karma penalty for their random, pointless murder.
At least, that's how it seems to work to my eyes. I might be way off, someone who can poke around in the GECK could probably confirm/debunk this pretty easily, but these are my tentative deductions anyway.