The next level of gameplay?

Post » Sat Aug 07, 2010 1:14 am

Hey guys and gals, I thought I'd post a fun/less serious post to regards to the next Fallout in the series (not DLC, next actually game) and what should be included, or your thoughts for different things to be added, removed, incorporated, etc etc..

This has most probs been mentioned 1000000 times, and if it has please remove this and point me in the right direction (as I have searched, but haven't found anything, but will admit I haven't searched hard :)

As ive been playing all the Fallout's, (even Fallout Tactics) and it would be nice to see some things I would like in the game:

  • The Playing Character have a genuine story line linked back to a previous game, as in both FO3 and NV, the PC has been a new character, with little to no history from the game itself.

  • Have a longer story line, as I felt that both in FO3 and NV the main story is quite short, and the way they have pushed this is to included alot of side quests. (Which is good, just my vision and preference is to follow a story line with many different variations of scenarios to acquire or fail)

  • Be able to setup a base from either acquiring a town/village/houses from NPC's (Both Evil Junkies/Fiends/Raiders and Good people) and make this your home with this own name, with its own story/history (make it up or follow a previous legacy) and have raiders attack it, or have caravans trade, settlers setting up shop, recruiting guards etc etc etc..

  • With linking to the above, if/once you have a decent sized settled village/town, you can setup a raiding party (or become the leader and lead them yourselves) to either help others in need, or raid other towns and settlements, or setup your own trading caravans...

  • The above 2 is also linked with its own reputation, and once the game has been completed, you can move on, destroy what's been built, or force an alliance with some other group. (I think you see where im going with this)

  • Better modifications to both weapons and armour alike. Wether its stitching on leather shoulder pads to a vault suit, or formal suit, to duck taping a combat knife to the bottom of a shotgun to provide closer range combat for the "OH SH**, NO AMMO" moments..

  • More and better interaction for them chillax moment, i.e. when sitting at a bar, have people talk to you in general chitchat without the stop time situation.. Better and more genuine interactions with NPC's

  • Multiplayer mode - have 2-4 people co-op mode or have a mode of evil, rather than being the saviour of the wastelands, how about becoming a Raider Leader? be apart of it from the other side, even at the start have a companion from the start, as if it is another Vault leaving scenario, have the dialogue to have someone follow you (a friend maybe) or demand they stay in the vault) etc.. This reflects down the line on the story, and they can be killed and again, this affects story line..

  • Makeshift vehicles, surely by now, people would have used the tools required to come up with some sort of travel rather than walking.. Im not talking "Pimp my ride" style either :-)

  • More side games, boxing, full blown fist fighting, a hunting game (Like the movie, think its called the game) were people have the same gun, armour and the last one who lives..

  • Character creation, rather than a default body, surely there is something we can do to create someone of a Very Thin, Thin, Average, Bulky, Sticky, Fat (These reflect in the SPECIAL stats), with this, there are different interations within the game, as in you can become a bouncher at a bar or a guard if your the stocky type, or you may become a town doctor if you have a high enough medical/doctor skill/trait.

  • Have preset builds, Warrior, Fighter, Scientist, Gun Slinger, Geek, Hunter - These are built in preset charactistists but can be change thought-out the course of the game to reflect the actually players type of RPG experience.


I think this is enough for now, and I only make this in a fun way, and its intended to stay like this, as to add to the next level of game play from the players who play the game and to see what there experiences and there differences which makes for good convo and banter
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Stefanny Cardona
 
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Post » Fri Aug 06, 2010 6:53 pm

That would be alot of things the devs have to add in. They'd have to do alot of work, but of course, they have enough time to do this, so yeah.
And....this thread is in the wrong section.
Supposed to be in the Fallout Series Discussion Section.
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Stace
 
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Post » Sat Aug 07, 2010 10:31 am

Cool. World of Fallout Warcraft....
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Jordyn Youngman
 
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Post » Sat Aug 07, 2010 8:01 am

[*]The Playing Character have a genuine story line linked back to a previous game, as in both FO3 and NV, the PC has been a new character, with little to no history from the game itself.

This was specifically avoided for Fallout NV because they wanted everyone to be able to imagine their character's background, thus enhancing the RP element. That's why they took out The Courier from All Roads.
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Add Meeh
 
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Post » Sat Aug 07, 2010 5:37 am

I like some of your ideas. :)
I like the idea of being able to chose your own village/home and modify it *properly*.. but at the same time taking it too far would run the risk of it turning into some sort of populace/black and white game.

It'd be nice for the charecter to have more *stuff* though. As is, running through the wastelands for revenge is fine and all, but after that's done and over, surely the courier would want to make caps in an more easy fashion? Stuff is allways a reason for playing a game, actual physical possessions would just add a little more pride and motive to a game.
Ie a nice home that's actually yours, not stolen, and not just given to you by some rich psycho in a fishtank.
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Blessed DIVA
 
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Post » Fri Aug 06, 2010 8:32 pm

This belongs in the Fallout Series discussion.
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Baylea Isaacs
 
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