One Rifle to rule them all, One Rifle to kill them, One Rifl

Post » Sun Aug 22, 2010 12:58 pm

The Holorifle doesn't shoot lasers. So Laser Commander doesn't affect it.


Thanx dude. gonna change Meltdown into Bloody Mess by playing HH DLC over again... later.
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Enie van Bied
 
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Post » Sun Aug 22, 2010 12:45 am

The problem with meltdown is that you can't really use it in close quarters(which is a lot) and often kill your companions with it.
So you basically can't use your energy weapons in many circumstances and after-dialog scenes at all which makes me want do to a new gun character.
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I’m my own
 
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Post » Sun Aug 22, 2010 8:40 am

Umm....I was almost 100% sure you were gonna say Survivalist's Rifle. But, OK, Holorifle is not bad.

*cough* Light in the shining darkeness or*cough* Survivalist rifle.
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Marquis T
 
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Post » Sun Aug 22, 2010 12:47 am

To be honest, me neither :blush: But they do fatigue damage, so they should work like boxing gloves. Which i've never used either :hehe:

i read on another page hear you can shoot the deathclaws with them not done it yet but gonna
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Budgie
 
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Post » Sat Aug 21, 2010 11:31 pm

Sounds good but I'd rather use the All American and lite my opponent up like a Christmas Tree.



Yep, it is my gun as well. I console it in with 200 rounds, pick up a silenced 22 at some point and they are the only two guns I use for the whole game.
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djimi
 
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Post » Sun Aug 22, 2010 2:17 am

Meltdown is a truly awful perk. It makes taking long turns in VATS super dangerous because Deathclaws can close the distance and make you hurt yourself with the explosion. It's impossible to use melee companions because they'll undoubtedly get crippled by the corona, and don't get me started on the end game, where you'll be murdering your allies left and right when they get into close quarters with your targets.
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Gisela Amaya
 
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Post » Sun Aug 22, 2010 2:45 pm

Meltdown is a truly awful perk. It makes taking long turns in VATS super dangerous because Deathclaws can close the distance and make you hurt yourself with the explosion. It's impossible to use melee companions because they'll undoubtedly get crippled by the corona, and don't get me started on the end game, where you'll be murdering your allies left and right when they get into close quarters with your targets.


http://www.gamesas.com/index.php?/topic/1194198-just-3-perks/page__st__20


In terms of damge, YCS beats it by a long shot if they are both using maxed charged cells. But the holo is semi-auto, preference is preference.
I personally don't like the gun at all...just taste.


YCS/186 DAM 229 (max charged)

Holorifle DAM 172 (max charged)

On very easy... Legendary Deathjaw at Dead Wind Cavern: Holorifle 2 shots to the head, YCS/186 4 shots to the head and death Claw.

Changed Meltdown in too Bloody Mess and worn 1st Recon Beret & Joshua Graham's Armor.... with Light Touch to back me up.

Ps i play with guns not laser.... no fun, but the Holorifle is like a shotgun => customized Grenade launcher.

:-)
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Robert DeLarosa
 
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Post » Sun Aug 22, 2010 1:02 am

Assault Carbine with extended mags. Kills basically everything,ammo is cheap as dirt and easy to find.
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Sammygirl500
 
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Post » Sun Aug 22, 2010 12:10 am

i cant put down the Service Rifle...if they nerf it again im gonna be pissed because this is the first play through ive used it because before the update it was [censored]
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Anne marie
 
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Post » Sun Aug 22, 2010 9:34 am

I feel so last year, I'm still sniping with my anti-material rifle :D
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Oyuki Manson Lavey
 
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Post » Sun Aug 22, 2010 1:35 am

This Machine was quite baller.....Then came the Survivalist's Rifle.

Aside from the funked up sight, it's mad pimpin'. And pimpin' ain't easy.
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Thomas LEON
 
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Post » Sun Aug 22, 2010 7:00 am

Survivalist's Rifle killed god. End of discussion.

Seriously that was a standard service rifle before the war? Holy crap!

If I had ten dollars, i'd know what the Survivalist's Rifle is. Don't tell me!
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N Only WhiTe girl
 
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Post » Sun Aug 22, 2010 2:51 pm

I read on Sawyers formspring the survivalist modified it heavily, including re-chambering it for 12.7mm, new hand grip, and the bent sights.. He was a god to the Sorrows, and this was his hand made instrument of wrath.

But it says right on the rifle that it was issued by the US Army for checkpoint guards in 12.77.
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Auguste Bartholdi
 
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Post » Sun Aug 22, 2010 5:52 am

The Holorifle doesn't shoot lasers. So Laser Commander doesn't affect it.


Nevermind. I was temporarily cornfused. Carry on...
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Your Mum
 
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Post » Sun Aug 22, 2010 2:27 am

Survivalist's Rifle + Grunt perk. I used to love This Machine, but with the nerfing of .308 JSP and the new, more accurate, more deadly Survivalist's Rifle, I don't bother going all they way back into McCarran for my old standby anymore.

Honest Hearts really is fantastic as far as the new weapons go. The Survivalist's Rifle is a fantastic rifle, A Light Shining In Darkness is the game's best handgun, and while I don't find it especially useful in most situations, the .45 SMG is probably the most fun I've had out of a Fallout gun.
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NO suckers In Here
 
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Post » Sun Aug 22, 2010 2:00 am

I tested on the Legendary Deathclaw... Holorifle (Meltdown perk) is God



I use A Light Shining in Darkness these days


I'm not using that either...Sadly. I think it's one of the coolest unique's in the game and I love the quote on the side..
But it can't be silenced and I needed a quiet strong hold out weapon..and since it's impractical to carry two of the same weapon around...well...poo.
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Elisabete Gaspar
 
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Post » Sun Aug 22, 2010 10:15 am

Never had much use for the holorifle, since by the time I get to Dead Money, the game's almost over anyway. If I'm going with Energy weapons, I'll stick with the Q-35 Modulator. It's not super-sixy, but it uses minimal ammo. and I don't bother with the Meltdown perk, since it kills friendlies (and turns their mates hostile), and the last thing I want at the end is to have both the NCR and the Legion shooting at me.

For plain rifles, I kind of like the Brush Gun. simple, accurate, and devastating.
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Lucky Girl
 
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Post » Sun Aug 22, 2010 7:53 am

Having both Grunt and Cowboy perks 'Survivalist's Rifle' wins. For those 5 enemies in the game I can't quickly destroy using the 'Survivalist's Rifle' I pull out the 'Brush Gun' with SWC (or HP) rounds.

Holorifle is ok, but the weight of MFCs does it in. Hard to put together a sub-50Wg loadout with energy weapons on hardcoe mode.
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Teghan Harris
 
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Post » Sun Aug 22, 2010 5:21 pm

I'm not using that either...Sadly. I think it's one of the coolest unique's in the game and I love the quote on the side..
But it can't be silenced and I needed a quiet strong hold out weapon..and since it's impractical to carry two of the same weapon around...well...poo.


http://www.gamesas.com/index.php?/topic/1194229-oblivion-had-the-mace-of-doom-fallout-3-has-the-tesla-beta-cannon-i-want-something/page__p__17743043#entry17743043

Never had much use for the holorifle, since by the time I get to Dead Money, the game's almost over anyway. If I'm going with Energy weapons, I'll stick with the Q-35 Modulator. It's not super-sixy, but it uses minimal ammo. and I don't bother with the Meltdown perk, since it kills friendlies (and turns their mates hostile), and the last thing I want at the end is to have both the NCR and the Legion shooting at me.

For plain rifles, I kind of like the Brush Gun. simple, accurate, and devastating.


http://www.gamesas.com/index.php?/topic/1185702-fav-weapon-in-new-vegas/page__st__80
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Cat
 
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Post » Sun Aug 22, 2010 2:42 am

For gun a fully modded hunting rifle is the most versatile good at any range and higher rof than the sniper, for energy the holo rifle high damage good ammo cunsumption and the scope is nice along with the fact that its essentialy an energy shotgun so hitting the target is easy at distance and the damage over time effect is nice.
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Add Me
 
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Post » Sun Aug 22, 2010 2:59 am

Hard not to pick the Holorifle, but I've always liked the All-American. Once I found out how quick it could fire (as long as my finger could go fast enough), it became a formidable weapon. There are other rifles that I really like, but I much prefer a scope. If the All-American was silenced, it would rival my favorite from Fallout 3: the Perforator.

Vance's 9mm SMG is another one that I have grown quite fond of lately. It does churn through ammo, but puts out a lot of hurt.

I do like the look of a scoped trail carbine, but l wouldn't choose it over the All-American.
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Emma Louise Adams
 
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Post » Sun Aug 22, 2010 3:36 pm

If the All-American was silenced, it would rival my favorite from Fallout 3: the Perforator.


i second that
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Anna Kyselova
 
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Post » Sun Aug 22, 2010 12:57 pm

The Holorifle is god's right hand. It was too powerful, so he cast it out... like the devil.;-)


A Light Shining in Darkness is God's middle hand.. Wait? What?! o.O!
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Skrapp Stephens
 
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Post » Sun Aug 22, 2010 9:07 am

Hard not to pick the Holorifle, but I've always liked the All-American. Once I found out how quick it could fire (as long as my finger could go fast enough), it became a formidable weapon. There are other rifles that I really like, but I much prefer a scope. If the All-American was silenced, it would rival my favorite from Fallout 3: the Perforator.


Weapon Mods Expanded

(from readme file)

Marksman Carbine / All-American
+ 5.56mm Carbine Extended Mags - Increases ammunition capacity (+6).
+ Marksman Carbine Improved Rifling - Increases damage (+12.5%).
+ Carbine Suppressor - Silences the weapon.

found here: http://www.newvegasnexus.com/downloads/file.php?id=39651

Downloading and using this mod refreshed a stale game, for me*, and made a lot of the weapons much more fun to use- yet it doesn't make any of them game-breakingly overpowered. Highly recommended.


* - along with Project Nevada, Fellout (much-needed world graphics improvement), centered 3rd-person view, and several other minor-but-nice problem-fix mods.
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Jose ordaz
 
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