Creation Engine

Post » Sat Sep 04, 2010 1:56 am

Alright, so I read about this in my latest PC Gamer magazine. Yes, I actually receive magazine periodicals in this modern information age. I do not, however, have a newspaper subscription (makes me wonder why the fallout world seems to have newspaper littered across every floor in 2270 when by that time newspaper will all have been recycled out of existence like The Courier and the paved roads will be in much better shape). Perhaps there will be a Fallout prequel universe set in the 2050s..

But I digress. According to this play preview, The Elder Scrolls: Skyrim sounds almost exactly like New Vegas with regards to user interface. It has numerous stories, and a multitude of options with which to accomplish them. http://www.youtube.com/watch?v=PjqsYzBrP-M Due to this it uses the same menu-style system to select what to equip/use/change while paused. I have never played Oblivion or any of the elder scrolls, so forgive me for not knowing what the dungeons and dragons style pip boy is called. I'm confused enough as it is trying to figure out the obsidian/bethesda relationship; almost like one is a bank, one is a credit union, and the tech developers are somewhere in between.

From what I can gather, the Creation engine was being created to better create the universe. This is in lieu of using the Gamebro engine and extending it to outsourced code to garner the effects (all of those credits that pop up when you launch New Vegas as your settings take effect whether you be on PC or a console).

Does the Creation engine have a system in place, which extends to reverse logic? For example, many times in New Vegas players come across gameplay bugs or crashes. Does the Creation engine have background check sweeps to make sure issues don't occur or does it use the brute force of men and women employed to ensure that all probable solutions to the issue result via code?

The idea that almost every gamer could hop into the game and succeed is awesome. I read that items and maps will be in 3D while in the Skyrim pip boy which is cool. Since the system was created from the ground up, however, I was hoping that logic checks could be activated in reverse. Such that instead of populating the land with what a player needs to succeed such that they can recover in any circumstance from restarting due to a bug, the game itself could recognize that and recover.

Put a note back in White's locker. Allow Ed-E to path on the vertical axis (hugely important since Skyrim is very vertical) such that he doesn't get caught in Vault 22, stuck in the metal grates of the hidden valley brotherhood bunker, or crash the game when he's far away and didn't find a path to the player. The loading line that is drawn in camp McCarran where every system pauses for 0.8 seconds to update data or crash outright. Broken legs Boxcars being unable to comprehend what a radiation suit is after you've talked to him, saved his buddies, and then found Camp Searchlight since he defaults to 'I don't want to talk to you.'

Are the bugs gone in Creation, via such a new hidden development check and recovery system that was not mentioned in the preview articles? Or should I avoid Skyrim due to logic-based bugs that exist from developers not having enough time/communication with content managers to provide the necessary code.
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jodie
 
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Post » Sat Sep 04, 2010 3:44 am

I'm confused enough as it is trying to figure out the obsidian/bethesda relationship; almost like one is a bank, one is a credit union, and the tech developers are somewhere in between.

Bethesda has two branches: Bethesda Softworks is a publisher and Bethesda Game Studios is a developer; BGS created Oblivion and Fallout 3 as well as the engine that powered these two games (using Gamebryo as a base).

Obsidian Entertainment is an independent developer; Bethesda contacted them about doing a Fallout game since several people at Obsidian had worked on the previous games.
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Skivs
 
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Post » Sat Sep 04, 2010 6:32 am

I have seen interviews with Todd Howard and he said that Gamebryo, used in FNV, was not actually an engine; he said it was a renderer. I don't know what that means but there it is.

I'm just learning to mod and have used the GECK but we don't know yet about the Creation Kit. It has been said that it's going to be different...I'd guess a lot....I'd hope a lot. Yes, we're supposed to be able to examine something in our inventory from all sides in 3D.

I would love it if ED-E could travel vertically. It's been strange to have to wait for him to go around some path when I'm climbing...and he can fly! I'm expecting that the Creation Engine will be better graphically and in other ways but I'm not going to set myself up for disappointment...I know there will be bugs. They can test but until the millions of us get the game, some problems won't show up. It's just logical and an unfortunate reality. That doesn't mean that it's not going to be a fantastic game; it just means we'll need to get through an early curve and hopefully, it won't be too bad. I've seen fixes come out very fast for Brink and I wish Fallout New Vegas had been that fast with fixes.
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Claire Mclaughlin
 
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Post » Sat Sep 04, 2010 1:28 am

The biggest advantage of whatever the new engine is is they're almost certainly going to build it taking its use for Fallout games into account from the start (rather than having to try and crowbar stuff in).
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Rob
 
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Post » Sat Sep 04, 2010 4:44 am

The idea that almost every gamer could hop into the game and succeed is awesome.

Don't see how that's a good thing.
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Greg Cavaliere
 
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Post » Sat Sep 04, 2010 7:28 am

Don't see how that's a good thing.


Well, yeah, if you are interpreting it to mean that they will dumb down everything to where even a jellyfish could beat the game on normal difficulty. I'm guessing that's not quite what he meant.
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Samantha Mitchell
 
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Post » Sat Sep 04, 2010 9:06 am

I read that items and maps will be in 3D while in the Skyrim pip boy which is cool.
The what!?
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Claire
 
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Post » Sat Sep 04, 2010 12:46 am

I don't understand the question.
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Trish
 
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Post » Sat Sep 04, 2010 3:21 pm

Don't see how that's a good thing.

lol That is what I said!!!
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Rachael Williams
 
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Post » Sat Sep 04, 2010 10:37 am

The what!?


Yeah the WHAT?!
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yessenia hermosillo
 
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Post » Sat Sep 04, 2010 2:43 am

Don't see how that's a good thing.


Yeah. They should make it insanely difficult! That way, I'll feel all uber-l33t. Even more so when people tell other people how inanely difficult it is, and they don't buy it, and the company goes out of business. Commercial reality, people, commercial reality.

Besides, if you look up the original speech, I think you'll find that any gameplay style or class choices could see the player succeed, not that a 2 year old could beat it.

Chill.
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Devils Cheek
 
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