But I digress. According to this play preview, The Elder Scrolls: Skyrim sounds almost exactly like New Vegas with regards to user interface. It has numerous stories, and a multitude of options with which to accomplish them. http://www.youtube.com/watch?v=PjqsYzBrP-M Due to this it uses the same menu-style system to select what to equip/use/change while paused. I have never played Oblivion or any of the elder scrolls, so forgive me for not knowing what the dungeons and dragons style pip boy is called. I'm confused enough as it is trying to figure out the obsidian/bethesda relationship; almost like one is a bank, one is a credit union, and the tech developers are somewhere in between.
From what I can gather, the Creation engine was being created to better create the universe. This is in lieu of using the Gamebro engine and extending it to outsourced code to garner the effects (all of those credits that pop up when you launch New Vegas as your settings take effect whether you be on PC or a console).
Does the Creation engine have a system in place, which extends to reverse logic? For example, many times in New Vegas players come across gameplay bugs or crashes. Does the Creation engine have background check sweeps to make sure issues don't occur or does it use the brute force of men and women employed to ensure that all probable solutions to the issue result via code?
The idea that almost every gamer could hop into the game and succeed is awesome. I read that items and maps will be in 3D while in the Skyrim pip boy which is cool. Since the system was created from the ground up, however, I was hoping that logic checks could be activated in reverse. Such that instead of populating the land with what a player needs to succeed such that they can recover in any circumstance from restarting due to a bug, the game itself could recognize that and recover.
Put a note back in White's locker. Allow Ed-E to path on the vertical axis (hugely important since Skyrim is very vertical) such that he doesn't get caught in Vault 22, stuck in the metal grates of the hidden valley brotherhood bunker, or crash the game when he's far away and didn't find a path to the player. The loading line that is drawn in camp McCarran where every system pauses for 0.8 seconds to update data or crash outright. Broken legs Boxcars being unable to comprehend what a radiation suit is after you've talked to him, saved his buddies, and then found Camp Searchlight since he defaults to 'I don't want to talk to you.'
Are the bugs gone in Creation, via such a new hidden development check and recovery system that was not mentioned in the preview articles? Or should I avoid Skyrim due to logic-based bugs that exist from developers not having enough time/communication with content managers to provide the necessary code.