Fallout world time setting

Post » Sun Sep 05, 2010 12:31 pm

You're forgetting, these aren't just nuclear cars. These are cars that have gone for 200 years without a regular tune up. So their reactors have become unstable.


Heh. I'm sure they would be. I'd love to see them occasionally just randomly blow up, for no apparent reason. Now *that* would make things a bit more interesting.... :biggrin:
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Lovingly
 
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Post » Sun Sep 05, 2010 4:02 pm

Mmm, maybe some of them. Some others, i find implausible purely on a functional design standpoint (the cargo trucks with hoods so huge you couldn't even see the road ahead for 100 yards, the nuclear cars that would blow up if you backed into somebody in a parking lot, etc.).
Did you look at the links in post #19?
There are four of them.

Here is another...
http://en.wikipedia.org/wiki/Ford_Nucleon

...based on the assumption that this would one day be possible based on shrinking sizes.

This right there, mentions their assumed future, and Fallout is all about their assumptions realized as fact.
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MatthewJontully
 
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Post » Sun Sep 05, 2010 4:33 am

Did you look at the links in post #19?
There are four of them.

Here is another...
http://en.wikipedia.org/wiki/Ford_Nucleon


This right there, mentions their assumed future, and Fallout is all about their assumptions realized as fact.


Yes, I glanced at them. A lot of things were imagined/assumed back then. Much of which of course we look back on today as the exuberant pollyanna fantasies of a generation which just didn't know any better yet. But of course that has no bearing on how this stuff is portrayed in NV, as it is a fantasy RPG game after all, which was never intended to mirror any truly sensible RL reality. I get that. Always did. But when some people try to argue that some of the highly improbable, unlikely, and ridiculously-designed cartoony stuff portrayed in NV is somehow 'plausible', heh... they'll never convince me of that, sorry. Especially when said objects are directly incompatible with all laws of physics, common sense, and human safety. I mean, come on... companies adding nuclear radioactive material into softdrinks, so they glow in the dark? Hehe, this stuff was intended as a ridiculous joke, not as something to be in_any_way taken seriously, or argued for 'plausibility'. But I still enjoy the game immensely, and just chuckle at that stuff. Opinion strictly my own, your mileage may vary.
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oliver klosoff
 
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Post » Sun Sep 05, 2010 12:57 pm

There are Nuclear Fission powered watches being made today... if it was not for the toxic waste we would probably have fission powered everything by now. :P
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Cesar Gomez
 
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Post » Sun Sep 05, 2010 1:09 am

There are Nuclear Fission powered watches being made today... if it was not for the toxic waste we would probably have fission powered everything by now. :P


Always a darn catch, isn't there? Hehe...
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Nick Swan
 
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Post » Sun Sep 05, 2010 4:02 am

Dont matter really where the ideas for the cars come from, what's important is to not hit them with Mercy when within a 2ft radius. :ahhh:
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Calum Campbell
 
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Post » Sun Sep 05, 2010 2:49 pm

well, if it wasn′t for the -50, -60 setting fallout would be a boring game IMO. Would have lost alot of it′s charm and characteristics.
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Agnieszka Bak
 
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Post » Sun Sep 05, 2010 1:44 am

it's basically an alternate 50's that existed in the back of a lot of peoples american minds. a 1950's that never existed but could be seen, envisioned and imagined with technology farther along the paths that the actual technology of the 1950's created.
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Jessica Stokes
 
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Post » Sun Sep 05, 2010 8:01 am

well, if it wasn′t for the -50, -60 setting fallout would be a boring game IMO. Would have lost alot of it′s charm and characteristics.


Indeed, and I agree. But in my opinion, it would have been a lot more interesting if the nuclear war had occurred in the 1950's or 60's, and not 2077. Then it would have fit a whole lot better. The whole "hey, lets stretch the 1950's out for another 120 years, then blow it all up!" is just a tidge freaky, IMO.
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Gisela Amaya
 
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Post » Sun Sep 05, 2010 1:54 am

Yes, I glanced at them. A lot of things were imagined/assumed back then. Much of which of course we look back on today as the exuberant pollyanna fantasies of a generation which just didn't know any better yet.
Yeah :laugh:, like http://blog.modernmechanix.com/2006/08/31/your-telephone-of-tomorrow/.



But of course that has no bearing on how this stuff is portrayed in NV, as it is a fantasy RPG game after all, which was never intended to mirror any truly sensible RL reality. I get that. Always did. But when some people try to argue that some of the highly improbable, unlikely, and ridiculously-designed cartoony stuff portrayed in NV is somehow 'plausible', heh... they'll never convince me of that, sorry. Especially when said objects are directly incompatible with all laws of physics, common sense, and human safety. I mean, come on... companies adding nuclear radioactive material into softdrinks, so they glow in the dark? Hehe, this stuff was intended as a ridiculous joke, not as something to be in_any_way taken seriously, or argued for 'plausibility'. But I still enjoy the game immensely, and just chuckle at that stuff. Opinion strictly my own, your mileage may vary.
I disagree. Fallout (provided you played any before FO3), did make sense in context, and was a lot more... eh... believable than FO3 (and to an extent NV).

A big concept to focus on is the "in context" part. Fiction (and games) can be totally serious and realistic within the context. I read a lot of posts in forums that say things like 'Well of course anything can happen, dude... its a game." ~ or something like... "C'mon... you expect realism when they have elves and fireball throwing wizards !?? LOL"...

But... That's exactly what many expect in many different IPs. Fiction can be realistic to its own context; and in that context, say in Tolkien's Middle earth, or Nirn.... goblins, trolls, and magic are real; they exist in their world, but cybernetic minigun wielding Smurfs do not, and they won't be pouring out of the Oblivion gates, Moria, or Vault 21.

In Fallout, their future IS what their pop 50's ideal predicted ~it just did not predict the war. In their universe, radiation can mutate a person into a ghoul.

There is truth in the tongue in cheek humor not being 100% literal; but it has an odd misconception [IMO] that flew right over the heads of later developers. If you look at Fallout 1 ~the original, you see that much is deadly serious and horrific, but there is some fiendish humor in that game, and the strangest of the strange always takes place when the PC is out in the wastes ~not in the towns... around others.
This exaggerates the terror of the total and complete unknown nuclear wasteland, and the sense (in this case figurative and slightly literal ~in a tongue in cheek way, that :shrug: anything can happen out there ~because nobody knows what's there... Its the sci-fi version of "There be Dragons" written on a map.)

(It should also be noted that Fallout was not expected to have NPC companions ~they were hacked in later; this is why the UI has no method to trade with them, and you had to steal stuff from them, and they were made to ignore the theft). Fallout was never intended as a ridiculous joke; the guys spent three years designing it. I would agree that Fallout started to become one later on though (and as great a game as it was... it started in FO2, and went into full gear with FO3).
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Marcin Tomkow
 
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Post » Sun Sep 05, 2010 9:56 am

Yeah :laugh:, like http://blog.modernmechanix.com/2006/08/31/your-telephone-of-tomorrow/.


LOL! I said 'much of', not all of ;-) Of course they accidentally got some of their predictions right. Atomic cars and everybody living like the Jetsons by 1980? Not so much.
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Bambi
 
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Post » Sun Sep 05, 2010 5:03 pm

LOL! I said 'much of', not all of ;-) Of course they accidentally got some of their predictions right. Atomic cars and everybody living like the Jetsons by 1980? Not so much.
Its not our Earth, or our 2077 and onward.

I would highly recommend playing http://www.gog.com/en/gamecard/fallout or even http://www.gog.com/en/gamecard/fallout_2, to get a closer sense of how the series is supposed to be.
(Writing and setting-wise ~though IMO also "gameplay-wise".)
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meg knight
 
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Post » Sun Sep 05, 2010 4:26 pm

~the original, you see that much is deadly serious and horrific, but there is some fiendish humor in that game, and the strangest of the strange always takes place when the PC is out in the wastes ~not in the towns... around others.
This exaggerates terror of the total and complete unknown nuclear wasteland, and the sense (in this case figurative and slightly literal ~in a tongue in cheek way, that :shrug: anything can happen out there ~because nobody knows what's there... Its the sci-fi version of "There be Dragons" written on a map.)

Fallout was never intended as a ridiculous joke; they guys spent three years designing it. I would agree that Fallout started to become one later on though (and as great a game as it was... it started in FO2, and went into full gear with FO3).


I really need to push myself to play FO 1 and 2, someday. I tried once, but the graphics were so horrendous to my spoiled high-rez sensibilities, that I must confess I ran away in horror. So I don't have the benefit of those experiences to compare to FO3 and NV, which are all I know of the series. Games to change a lot over time though, from sequel to sequel... especially when you change devs in midstream too. Too bad they can't remake 1 and 2 with modern graphics and interfaces... I would pay full price for something like that.
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StunnaLiike FiiFii
 
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Post » Sun Sep 05, 2010 9:40 am

Too bad they can't remake 1 and 2 with modern graphics and interfaces... I would pay full price for something like that.
Funny you mention that... this comes up an awful lot on this forum, and nobody wants it to happen, because we all know they cannot 'get away' with it without crippling the original charm and content.
(Part of this is actually ~a big part, doing the game with FO3/Skyrim class graphics).

**Something else... It might sound odd, but the graphics in Fallout were IMO extremely well suited to their purpose. The sprites depicted archetypal classes of people ~it didn't matter that they were reused in every town ~every town had the same kinds of people... Bums, Brats, Junkies, and bosses, of one kind or another.

If you did not play long, then you missed one (two) of the best RPGs to date (in many opinions).
http://www.youtube.com/watch?v=GCK_FV27SN8&feature=related

Fallout was designed to run on a PC with 16 MB system RAM ~[SYSTEM RAM!; and shared that with Windows. *DOS version needed 32MB]
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Richard Dixon
 
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Post » Sun Sep 05, 2010 6:39 am

Such as?

laser rifles, robots with limited ai, the jet fighters in fo3 and fo nv are fine in the time split. FEV, and any genetic work done by scientists that produce stuff like, but not limited to deathclaws, supermutants, mole rate, nightstalkers. Our world has already cloned a sheep in the 90s. Morals have slowed this science down for now. By 2077 its scary to thing about what genetic science will bring us if left unchecked, or done in secret with government funding. Ever see Universal Soilders or Jurasic Park? Not too far fetched by 2077 if left unchecked.

Look on the net for robotics wity learning AI. Its in its infant stages, but small oddly shaped robots learn to move on their own right now.

They are not programed to know how to move, they are programed to figure it out. 2077 could be scary......... if we make it that far.

In 1920 do you think people believed they would see humans in outer space by the 60s?
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suniti
 
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Post » Sun Sep 05, 2010 8:56 am

laser rifles, robots with limited ai, the jet fighters in fo3 and fo nv are fine in the time split. FEV, and any genetic work done by scientists that produce stuff like, but not limited to deathclaws, supermutants, mole rate, nightstalkers. Our world has already cloned a sheep in the 90s. Morals have slowed this science down for now. By 2077 its scary to thing about what genetic science will bring us if left unchecked, or done in secret with government funding. Ever see Universal Soilders or Jurasic Park? Not too far fetched by 2077 if left unchecked.

Look on the net for robotics wity learning AI. Its in its infant stages, but small oddly shaped robots learn to move on their own right now.

They are not programed to know how to move, they are programed to figure it out. 2077 could be scary......... if we make it that far.

In 1920 do you think people believed they would see humans in outer space by the 60s?


/agree on all points. None of the things you just mentioned are at all unrealistic or ridiculous to foresee happening in the future, in this reality or the FO universe. And none of those were what I was referring to, when I was talking about dorky, silly, and unrealistic tech in the FO gameworld. But there are plenty of examples of both the realistic and the tongue-in-cheek cartoon-silly, all over in it. I'm sure you could think of more than a few of them that also make you shake your head and chuckle, without much effort.
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Monika
 
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