It's all EA's fault?

Post » Mon Oct 25, 2010 3:48 am

So with everyone throwing their wild conspiracy theories around I wanted to offer up my own.

EA is the publisher of both crysis2 and bf3. BF3 is obviously going to dominate C2 in sales regardless of how good C2 is simply because BF has a rather large following already. BF3 is set to release in the fall of this year which means if crysis2 had waited until fall it would be over shadowed by BF3 and lose a ton of sales. So the best financial decision for crysis2 would be to push for an early release so they can get people to buy both games, or they'd have to wait another year to release it and then it'd probably just be competing with the next COD anyways. Don't forget also, C2 had mad hype and centered around "aliens invading NEW YORK CITY" which the tv commercials exploited the **** out of.

*shrug*
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Ben sutton
 
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Post » Mon Oct 25, 2010 3:19 am

Why does any of anyones theories matter?

If you like the game, play it.

If not, return it and find a game you DO like.
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DarkGypsy
 
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Post » Mon Oct 25, 2010 7:46 am

Why does your post matter?

If you don't like this thread...

Go find one you DO like?
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Tiffany Castillo
 
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Post » Mon Oct 25, 2010 4:07 am

Why does your post matter?

If you don't like this thread...

Go find one you DO like?

Because I'd rather bother people who put way too much thought into simple things.

As for your topic, I don't know if I agree or not. EA has always been on the side of sane when it comes to handling their titles. EA isn't going to let one of their own get threatened or diminished in value by another of their own unless it is for reasons beyond their helping (like one game being much better fundamentally).

The idea of EA throwing a wrench in to try to rush out the game is closer to something Activision would do, but that is just my opinion. I've never seen anything in either the Xbox or PC version of Crysis2 that has made me feel I am playing a rushed copy. The multiplayer is a real first shot for Crytek, they've not entertained the extremely moody Xbox360 FPS crowd of gamers before and there is much to be learned, you cannot fault a studio for beginner mistakes if they are actually new.

But NONE of this even matters. It is wasted thought. At the end of the day it is only what it is, the game is released and whether right on time or a month or two too early we have it and need to do our best to give reasonable suggestions and intelligent input on our experiences to make sure that what CAN be fixed gets fixed and what cannot be fixed will see itself rectified in a quite inevitable third title in the series.
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Misty lt
 
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Post » Mon Oct 25, 2010 4:18 am

I agree with pretty much everything you just said.. Especially my thoughts being wasted. Regardless it's an interesting topic to me.

I do however disagree with you when you say this game was not rushed. Even if you set aside all the bugs and the **** networking and host selection and migration. Assuming the game was completely stable, really look at it.

This game has not been played, tested and polished by no means. It's missing very simple user interface options that just come standard with other games. You can't resize the screen to fit your tv, no headphones option in sound config, barely any customizable button layouts and no local search feature(seriously?).

The MP has what, one map designed for MP?(skyline) All the rest are campaign maps. No in-game friends list, demos or even the ability to spectate in first-person?

I'll stop, but really, the game isn't bad.. but there's no way in hell a single developer in that company said "yup it's ready for release." I can't imagine that ever happened.
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Steve Bates
 
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Post » Mon Oct 25, 2010 11:59 am

I agree with pretty much everything you just said.. Especially my thoughts being wasted. Regardless it's an interesting topic to me.

I do however disagree with you when you say this game was not rushed. Even if you set aside all the bugs and the **** networking and host selection and migration. Assuming the game was completely stable, really look at it.

This game has not been played, tested and polished by no means. It's missing very simple user interface options that just come standard with other games. You can't resize the screen to fit your tv, no headphones option in sound config, barely any customizable button layouts and no local search feature(seriously?).

The MP has what, one map designed for MP?(skyline) All the rest are campaign maps. No in-game friends list, demos or even the ability to spectate in first-person?

I'll stop, but really, the game isn't bad.. but there's no way in hell a single developer in that company said "yup it's ready for release." I can't imagine that ever happened.

Like my other post, I can't agree nor disagree. I definitely don't feel at all bothered. They haven't done anything that I know of on the Xbox360, if anyone was gonna not have a feature others developers evolved into with experience then I guess they would. It isn't too bad I guess.

As for the maps, I do disagree if what you intended to imply was a lack of variety in the appearance. You may have seen the majority of these places (at least in theme) while playing Campaign, but as the old saying goes "Don't fix what ain't broke". The dilapidated New York City was a create playground during campaign and it does make a similarly pretty multiplayer map rotation.
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Ridhwan Hemsome
 
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Post » Mon Oct 25, 2010 5:51 am

The maps in this game are pretty detailed and the last thing i could bash this game for is it's graphics. When I say they weren't designed for MP I mean there's no layout... There's no choke points or hot spots. You can't sit at a crash site and say "ok, they're coming this way or this way...." There's probably 40 different ways of getting everywhere and adding stealth to that doesn't help matters much. Now i have to sit at a crash site and look at 4 different alleys, 3 roof tops and 2 streets. All of which is too hard to watch when you're looking for people who are going to be invisible anyways.

Stealth allows any idiot to get the drop on you in a gun fight because you can't see them until they've lined up a head shot. Add huge open maps with no definitive routes or chokes and you've effectively made a game that has no strategy.

When players in this game get leveled up and the MP community starts to determine what is the "best" way to play. I can already guarantee that everyone will be stealthed anytime they are not shooting at an enemy. This makes sense because the entire MP game is setup to where you can stealth anywhere, passed anything. You can't say Teammate1 watch this way... teammate2 watch this way and so forth. They're all going to be stealthed and there are 40 different ways they can go. So in order to keep them from having the drop on you, you also have to stay stealthed.

Hope I explained that as well as i tried.... it's almost 7am here.
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Joey Avelar
 
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Post » Mon Oct 25, 2010 6:11 am

So with everyone throwing their wild conspiracy theories around I wanted to offer up my own.

EA is the publisher of both crysis2 and bf3. BF3 is obviously going to dominate C2 in sales regardless of how good C2 is simply because BF has a rather large following already. BF3 is set to release in the fall of this year which means if crysis2 had waited until fall it would be over shadowed by BF3 and lose a ton of sales. So the best financial decision for crysis2 would be to push for an early release so they can get people to buy both games, or they'd have to wait another year to release it and then it'd probably just be competing with the next COD anyways. Don't forget also, C2 had mad hype and centered around "aliens invading NEW YORK CITY" which the tv commercials exploited the **** out of.

*shrug*

you dont even know what you are talking about.

crysis 2 was supposed to be released in late 2010 but they pushed it back. So 'pushing for an early release' is completely not true.

bf3 is going to crush cry2 not because of the following, but because of the fact the game is simply head and shoulders better than crysis 2.

Its not only EA's fault. Crytek always had a choice with their own game.
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Steve Fallon
 
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Post » Mon Oct 25, 2010 8:19 am

EA forced FIFA2011 out the door & that was a buggy mess, god still is. I would have thought the xbox alpha/beta was to make sure the online worked correctly, but the game seems like it's not been tested at least online, you can't count internal tests, it should be standard in all games to have a region selection, Europe, America, World so on, like Killzone 2/3, to try and combat some of the lag/latency.

SP only bug I have come across, is the music repeating the last second or two.

MP is a mess as of right now.
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Blackdrak
 
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Post » Mon Oct 25, 2010 3:53 pm

The game was rushed. FACT.

Need evidence? Look at this forum and tell me again this is a finished product.

Although the conspiracy theory makes sense, like most on some level. It makes sense as a business to not release shooters at the same time as one another, especially by the same publisher why would they want to compete with themselves. I would do as EA did but I would have made sure that the beta/demo accounted for something and the put in basic features which are the standard in MP shooter's.

Although not the same publisher, look what happened when COD: BO, Halo: Reach and Medal of Honour were released at similar times. It killed all but Black Ops.
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Joe Bonney
 
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Post » Mon Oct 25, 2010 7:35 am

it wasnt rushed...you have to think this company was experienced in PC gaming...and had to tackle 3 platfoms this time around...begginers mistakes are there when it comes to console gaming...the achilles heel for this has been the fact the decided to not go with dedicated servers...which has ruined MP ...because if COD has taught us anything... P2P Gaming that is reliant on a Host will always equal to laggy gaming and the person with the worst connection always winning a firefight
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sarah
 
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Post » Mon Oct 25, 2010 3:40 am

worst connection? Obviously from America? try playing red connection with Americans....myself being Australian of course.....I want what I payed for....this game has made me lose my temper on more occasions than you could count! They obviously just don't care about making/keeping everyone happy!......I will no longer be recommending this game to friends...I wont play it (much)....and I certainly wont be wasting another $109 on their next game!!..unless the dedicated server issue goes the way I want.....I will burn the f@#king piece of s**t I swear!!!! Every game company SHOULD be obligated by law to provide decent connectivity to others in their region of the world. Using such things as dedicated servers. If they don't they should be fined and/or forced to only release the game in the country in which it was created. But then America and Japan would have all the fun! Or as an alternative sell it overseas for HALF the price they sell it for here. It is INDEED a total rip off. The storyline alone is not worth 100 dollars! I pay for quality gaming and as of yet I have NOT! received it! Signed I hate A-hole Game Developer/companies MAN! = @
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vicki kitterman
 
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Post » Mon Oct 25, 2010 4:07 pm

Why does your post matter?

If you don't like this thread...

Go find one you DO like?

Because I'd rather bother people who put way too much thought into simple things.

As for your topic, I don't know if I agree or not. EA has always been on the side of sane when it comes to handling their titles. EA isn't going to let one of their own get threatened or diminished in value by another of their own unless it is for reasons beyond their helping (like one game being much better fundamentally).

The idea of EA throwing a wrench in to try to rush out the game is closer to something Activision would do, but that is just my opinion. I've never seen anything in either the Xbox or PC version of Crysis2 that has made me feel I am playing a rushed copy. The multiplayer is a real first shot for Crytek, they've not entertained the extremely moody Xbox360 FPS crowd of gamers before and there is much to be learned, you cannot fault a studio for beginner mistakes if they are actually new.

But NONE of this even matters. It is wasted thought. At the end of the day it is only what it is, the game is released and whether right on time or a month or two too early we have it and need to do our best to give reasonable suggestions and intelligent input on our experiences to make sure that what CAN be fixed gets fixed and what cannot be fixed will see itself rectified in a quite inevitable third title in the series.


why would crytek get a new developer pass? this is their second crysis game their second muliplayer crysis game. and they have made more games than just crysis.
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Dylan Markese
 
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Post » Mon Oct 25, 2010 3:15 pm

if the game was rushed or else it would have features.... it doesn't have a theater, LAN capabilities, and way to many bugs, when a game comes out there shouldn't be 5 different bugs that people immediatly relize with in the first 20 mins... but because its gameplay is so good and fun and unique it is able to stand alone.

i personally just dont know what goes through peoples minds who make video games. why not put theater, why not put a co op campaign, why not be able to play the campaign online with friends, why not have split screen. all these features that numerous fps have had before them non exisitent. this game could of been so freakin amazing. instead they produced a game with incredible game play and left us with nothing else to fondle with. its just dissapointing. i cant wait to graduate and start making games my self
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Captian Caveman
 
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