Talk about being a smartass...
Check your info before posting it, don't post your half-true facts and opinions to sound smart.
What part of that did you interpret as being a smart ass? I thought it was a great post

Thanks Adam (Or should I call you Shin?).

To TomtomWolfwolf, I don't know what you mean by "Smart Ass". I actually stated facts from my knowledge of open world to linear games. What you're soon going to be playing is a choreographed sandbox game. It is indeed another word for open-ended since it's going to give you the freedom to decide what you want to do and how to achieve it, but will have an ending, which will lead you to the next level. That's exactly what Crysis is.
Even Bad Company 2 is an open-ended game. If any of you played the SP of it (Which although wasn't as fab as MP) you could decide what sort of weapons you wanted. You could also do different tasks, but there was always an ending to it and to the level.
My very last paragraph is simply a wish of mine. A wish to have a huge map of NYC for us to explore, with some side missions like gang hideouts from RDR, only based around Crysis. Although It may never be granted, I do hope SB3 comes by.
Hopefully this clears some things up.
Yeah maybe i was a little too voulgar, my point is, your defintion of a sandbox games is not very true, and if you tag Bad Company 2 as a sandbox game, then that label is so broad most FPS will fall into that catagory.
If you have played Crysis, you may remember the level "Assault", it's the one where you will take out sevral AA tanks and eventually a battleship.
That is a level that has the charcterisitics of a sandbox game, you have sevral objectives, some primary some secondary, freedom to do them in any order, at any time, and on top of all that the map is big, i'd say huge even.
Now all, excluding 1, the levels in Bad Company 2 are very linear, you have 1 objective, you need to do it at a spesific time frame, and the only freedome you may have is to choose a weapon and either go left or right for 50 meters.
Another problem i have with your statements is the phrase "open-ended".
Now from my understanding open-ended in games means sevral possibale endings or an ending that leaves the door open for a sequal. You state yourself the name "choreographed sandbox". Crytek, in every singel video, artical etc. regarding it have stated what that is, It's the possabilty to have scripted event X, Y, Z, whatever the player chooses, so you have a choice to which linear event(or mission) you want to play. But they all lead to the same end.
PS: No hate what so ever, just an argument of opinions.
Oh and sorry if i have any grammer issues or anything like that, english is not my native language.