K-volt and L-tag, useless?

Post » Fri Nov 19, 2010 9:41 am

Discuss.

My personal observations: K-volt has silly amounts of spread and rather low damage, but a high fire rate. Tends to disable armor, but here's an issue I really dislike about it: you don't get assists.

Seen the L-Tag in use, not personally used it outside of SP. In SP, it's pretty freakin' awesome, in multiplayer, I've yet to see anyone kill with it.

P.S. Fix the no-assists issue with the damn 'lectric thing and make its velocity higher... or at least more accurate.
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Jaki Birch
 
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Post » Fri Nov 19, 2010 3:17 am

L-tag=equals crash site clearer since better teams stay a little to close to the crash site. K-volt=if the stats were true about the pellets moving as fast as bullets then yes it would be a very good weapon against armored targets.(Oh and you should get a **** ton of assists for the gun because of what it does. That seems broken to me.) Till then is about the same as air stomp in ability. Very situational but some what ok(not good).
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Wayne W
 
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Post » Fri Nov 19, 2010 5:04 am

So L-TAG = area denial. Seems suitable, but I wouldn't trust it as a direct-engagement weapon, no way.

K-volt has some silly stupid spread. Turns into a confetti gun if not using aim enhance, plus it takes longer for the rounds to travel. Basically: it doesn't do what it should do: drain their life away. I only use it in CQC, if I choose to do so... but the no assist-award-bug still bothers me. I'd prefer to use it more as a support weapon for team-mates.

It's far more effective in what the game calls 'pro' mode (aka easymode), but seriously shouldn't be that way... the gun just doesn't hit anything further than 15 meters because of its terrible inaccuracy and ballistics velocity. So, if spread were reduced, the gun would actually be useful. Right now it's more like a **** tazer that denies that it ever did any damage, and the fact that it doesn't drain energy as fast as it should. No assists, ever.
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marie breen
 
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Post » Fri Nov 19, 2010 4:05 am

I wanna see the K-Volt pellets go through plastic plzzzzzz :<
I don't have anyone in my friends list or anyone I know on vocals to try some of the mechanics of the game but did anyone figured out if the K-Volt does damage only once the target's suit energy is to zero or??

It's just that I manage despite that it's not a 100% hitscan weapon to hit TONS on someone and where I would land just a third of that amount, I would get a kill with the other guns. It HAS to be something along those lines since when I manage to bust out someone off cloack (therefore 100% energy immediately depleted) is when I'm really taking out the target nearly as fast as the other tools around.

As for the L-Tag yeah, it's not a head on weapon. You have to learn the projectile's curve to use it at some sick ranges while under cover of direct fire or for the pseudo-inyourface style, you still need to keep a decent range, have height advantage and rain hell on anything trying to hide behind cover or if stuck in tight spaces.

I don't get much kills with the L-Tag alright, but it's good for long distance "flushing", keeping the adversary under pressure and such. Definitely take this puppy out in game modes that screams for stationary targets (thus the crash site as mentioned in previous post) or making an objective area a no go zone.

Just keep in mind everytime you get a hit signal even if the affected target is taking the least damage as possible, you are resetting the nano recharge timer and preventing him from recovering health as well. It will rarely shine in games with people you don't know how to play with and vice versa but I'm sure this thing can be an awesome asset when used with proper teamplay :)
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Jade
 
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Post » Thu Nov 18, 2010 9:44 pm

@aldar98: I COMPLETLY agree with what you've said about LTAG gun. Yesterday went on a couple of games against a 4 guy team, 3 with felines and 1 with that headhache of a gun and trust me, noone could come close to the crashsite without having his nanosuit completly ruined. Then felines would do the rest. Usually i make good scores and have a good kdr, but on those games the best i could make was a frustrating 2-12 and lost both games...

So yes, with a intelingent bunch of guys that weapon can be a real pain!!!!
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Jamie Moysey
 
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Post » Fri Nov 19, 2010 8:24 am

Alright: so you're really just not going to finish people off outright with the L-TAG... does it have alternate fire modes in MP?

Here's my main complaint: K-Volt has no accuracy over distance compared to its counterpart, and it doesn't award assists.
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keri seymour
 
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Post » Fri Nov 19, 2010 12:10 am

I hate enemies with the K-Volt, I was on a server yesterday and I noticed that anyone who had a K-volt could kill anyone else in just a few hits. Anyone who has one seems to have a massive advantage over those that haven't got it. Especially if you are on a team where no-one has one unlocked, and you're against a team where several do. What do people think? Has anyone else had any K-volt woes?
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Tiffany Holmes
 
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Post » Fri Nov 19, 2010 12:04 pm

Were you playing 'pro' mode?
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My blood
 
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Post » Fri Nov 19, 2010 8:11 am

I hate enemies with the K-Volt, I was on a server yesterday and I noticed that anyone who had a K-volt could kill anyone else in just a few hits. Anyone who has one seems to have a massive advantage over those that haven't got it. Especially if you are on a team where no-one has one unlocked, and you're against a team where several do. What do people think? Has anyone else had any K-volt woes?

Gotta know if you were playing "pro" mod and see it this way: if your target has 100% energy and using armor mode or on power mode, the damage of the k-volt remains pure energy. It will start doing damage only once the energy is depleted. In MP the energy loss is 15 per shot meaning you need to land 7 shots before you start doing damage.

If you bust a cloacker out he's already out of energy, so the damage output thereafter seems to be on par with the Feline. But take on someone 100% energy with a scar. By the time you landed all of your shots, he already killed you.

K-Volt's functionality is, on paper, interesting. In practice, it's just trying to be cute instead of downright effective on the deadly department. Even providing yourself a crossfire with a mate on an opponent in a team game, the K-Volt just doesn't have its place. Would you rather break out of cover to shoot a visor-marked opponent with a K-Volt combined with a mate using a Scar, or would you rather break out with a Scar as well?
The overtime shoot out goes to "wth happened" with 2 scars. With the K-Volt, well... Not as "wth" much.

I like the weapon. However I'll say it again it's just "cute"; not effective. All of that is even without going into the part where when you switch back to your K-Volt your sprint gets stopped and you start jogging for an undesired amount of time. The pellets do not go through the plastic covers that are at the exits of some buildings while bullets do. The reload time, as a smg, is tremendously long. The amount of ammo to take someone out provided you survive takes too much out of your clip. You'll never be able to take out 4 to 5 targets in one clip (65 SHOTS WITH EXTENDED MAG!!) In comparison to the other guns without the extended mag. On paper it clearly seems that the possible kill from one clip is roughly the same but the amount of time in the fight is a lot longer. It's like those dudes saying Jackal needs a buff where people say the K-Volt is deadly. There's just something sick wrong about it...
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Kit Marsden
 
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Post » Fri Nov 19, 2010 10:55 am

who had a K-volt could kill anyone else in just a few hits.?
errm how? the k-volt is extremly weak that one of the bigest problems only time it works realy good is if you get in there face or the person getting shot keeps using cloking mode in that case all weapons have a fatality rate when you cloke ;)
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Gracie Dugdale
 
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Post » Fri Nov 19, 2010 12:59 am

Eh i killed plenty with K-Volt, maybe the people i killed svcked or they just stood there and took it like a dream queen on C***, lol but either way, K-Volt Great with groups if your with someone, L-Tag = useless.. I've seen someone use that weapon over and over through the match, not one kill lol.
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Umpyre Records
 
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