Deformation and buildings?

Post » Sun Jan 02, 2011 6:06 am

I just wanted to say that the deformation REALLY
impressed me when it crushed down on the dumpster
in realtime but I have seen big parts of buildings get blown
up I was wondering can buildings really get knocked down?
in Crysis we could destroy the entire huts trees and you could
interact with almost anything but it looks like buildings can not get
blown up in Crysis 2 and interactivity is more limited than befor.
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George PUluse
 
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Post » Sat Jan 01, 2011 11:41 pm

I don't think we as a player can cause skyscraqer collapses spontaneously for many issues including level design and the huge amount of physics calculations going on to make it look natural (the only systems capable would be good PC's using GPU accelerated physics). more likely we'll see it in scripted event form (reduced physics load and no way for it to disrupt the level path).
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Lavender Brown
 
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Post » Sat Jan 01, 2011 11:29 pm

Yeah, buildings breaking is a scripted event. By the way, I wonder if the physics can use multiple cores. From what I know, physics were only calculated on one core in the original Crysis.
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CArlos BArrera
 
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Post » Sat Jan 01, 2011 8:39 pm

I'd assume so, as far as i know cryengine 3 uses up to 8 cores. The sole physics core is the only thing which slows crysis down for me when things go south! Maybe i should stop blowing up stuff :P
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Killah Bee
 
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Post » Sat Jan 01, 2011 2:39 pm

Look up lagoa on youtube totally badass physics
best part is with dirt O____O
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natalie mccormick
 
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Post » Sun Jan 02, 2011 5:59 am

From what I've seen buildings have an outer and inner component, the outer is destructible but the inner framework remains so the buildings remain standing. The scene with the falling skyscraqer is a scripted event.

The only worrying thing I saw was the character sniping through a round feature on a building and enemies returning fire - the opening appeared to take damage (bullet holes and surface cracks) - only for these simple texture effects to fade after a few seconds! I hope that doesn't happen in the PC version because it really breaks realism.
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daniel royle
 
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Post » Sat Jan 01, 2011 4:07 pm

They have to eventually dissappear otherwise there will be too many cracks and it would cause lag, y'know?
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Gill Mackin
 
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Post » Sun Jan 02, 2011 6:52 am

You talking about impossible things. Crysis 2 using scripts, because it's simply not possible to calculate. ;)
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Milagros Osorio
 
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Post » Sat Jan 01, 2011 11:42 pm

Anything is possible there are just very few people out of 8 billion actually doing something.
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Charlotte Henderson
 
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Post » Sat Jan 01, 2011 7:06 pm

Heh, OK. Without real examples how it works, disput simply doesn't have any sense.
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Alessandra Botham
 
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